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MvLanguages.js
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MvLanguages.js
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//=============================================================================
// MvLanguages.js
//=============================================================================
/*~struct~LanguageMap:
* @param language
* @type string
* @desc the language key value
* @param label
* @type string
* @desc the language label value which will as label on game options when it is selected
* @param languageLabel
* @type string
* @desc the language label value which will as label on game options when it is selected
* @default Language
*/
/*:
* @plugindesc
* Add multiple languages support for RPG Maker MV games based on Serena1432 DuckieMultipleLanguage plugin.
* @author Davila Yoimer
* @param Languages
* @type struct<LanguageMap>[]
* @desc A list with the languages that game will support.
* @default ["{\"language\": \"default\", \"label\":\"English\", \"languageLabel\":\"Language\"}"]
*
* @param GenerateLanguagesFiles
* @type combo
* @option IfNotExist
* @option Ever
* @option Never
* @desc Select an option for the generation of .json language files. It's only generated in PC version.
* @default Ever
*
* @param JoinShowTextValues
* @type boolean
* @desc Set true to join the show text (code 401) command objects.
* @default true
*
* @param ImagesSwitchLanguage
* @type boolean
* @desc Set true to check if exists an image with {name}_{language}, this will be done asynchronously and may have a bad impact when displaying images.
* @default false
*
* @help
* =============================================================================
* __ __ _
* | \/ | | |
* | \ / |_ _| | __ _ _ __ __ _ _ _ __ _ __ _ ___ ___
* | |\/| \ \ / / | / _` | '_ \ / _` | | | |/ _` |/ _` |/ _ \/ __|
* | | | |\ V /| |___| (_| | | | | (_| | |_| | (_| | (_| | __/\__ \
* |_| |_| \_/ |______\__,_|_| |_|\__, |\__,_|\__,_|\__, |\___||___/
* __/ | __/ |
* |___/ |___/
* =============================================================================
* Plugin parameters
* "Languages"
* This parameter is a list of structures.
* Each element will have two required values and one optional value.
* * language: A text to be used as the language identifier and also as the name
* of the .json file to be generated.
*
* * label: A text to be used as the value to display in the options menu when
* the selected language is changed, I recommend to put the name of the
* language (English, Español, etc).
*
* * labelLanguage: A text to be used as the value to display in the options
* menu as the value for the language option. I recommend using the language
* translation to the language to be added (Language, Idioma, etc).
*
*
* "GenerateLanguagesFiles"
* This parameter is a combo options. According to the option chosen,
* the language files will be generated or not.
* * IfNotExist: Generate the language files only if they do not exist.
* * Ever: Always generates the language files
* * Never: Does not generate language files
* Keep in mind to change the value to IfNotExist or Never before doing
* any editing to the language .json files or before deploying the project.
*
*
* "ImagesSwitchLanguage"
* This parameter is a boolean value, if set to true a request will be made
* asynchronously to check if a file with _{language}.png at the end of the name
* exists in the pictures folder before displaying an image from that folder.
* This may cause some lag when displaying images,
* especially on low-end android devices.
*
*
* Language files
* The .json files that are generated have a structure with small keys so that
* their weight is smaller, since in large projects there can be a great impact
* if the keys are of large size as parameters.
* The file are located in /data/languages
*
* In addition, objects with the key "lt", is an object created from other objects
* with code 401 (show text), as shown below:
* {
* "code": 401,
* "indent": 1,
* "parameters": [
* "\\n<\\N[1]>[I've got the perfect idea!\\! I just need to liven things up"
* ]
* },
* {
* "code": 401,
* "indent": 1,
* "parameters": [
* "to boost the team's morale.!]"
* ]
* }
*
* Produce:
* {
* "e": 0,
* "i": 8,
* "pg": 15,
* "ps": [
* "\\n<\\N[1]>[I've got the perfect idea!\\! I just need to liven things up
* \nto boost the team's morale.!]"
* ],
* "lt": 2
* }
*
* In these, the value of "lt" indicates how many objects parameter have been
* joined to form the first ps item. Each value of the first parameter of the
* objects is joined with "\n" as a separator. Remember to keep the
* number of "\n" in "lt" - 1. (and "\\n" is not equal to "\n").
* The value of "lt" is important, since it is used for assigning values
* in maps and common events.
*
* If you have problems with that, set JoinShowTextValues to false.
*
* IMPORTANT: You must only edit the string type values in the language files.
*
*
*
*
*
*
*
*
*
* Version 1.1.5 - 2023/08/01
* Project: https://github.com/Yoimer-Davila/MvLanguages
* Author: Davila Yoimer
*/
if (!String.prototype.endsWith) {
String.prototype.endsWith = function(searchString, position) {
position = position || this.length;
position = position - searchString.length;
var lastIndex = this.lastIndexOf(searchString);
return lastIndex !== -1 && lastIndex === position;
};
}
if (!String.prototype.startsWith) {
String.prototype.startsWith = function(searchString, position) {
position = position || 0;
return this.indexOf(searchString, position) === position;
};
}
if (!String.prototype.isEmpty) {
String.prototype.isEmpty = function () { return this.length === 0; }
}
if(!String.prototype.strip) {
String.prototype.strip = function () { return this.replace(/^\s+|\s+$/g, '') }
}
Array.prototype.firstOrNull = function () { return this.length > 0 ? this[0] : null; }
Array.prototype.forEachIndexed = function (callback) {
for (var index = 0; index < this.length; index++)
callback(this[index], index);
}
if(!Array.prototype.forEach) {
Array.prototype.forEach = function (callback) { this.forEachIndexed(function (it, _) { callback(it); }); }
}
if(!Array.prototype.isEmpty) {
Array.prototype.isEmpty = function () { return this.length === 0; }
}
Array.prototype.mapIfIndexed = function (callback, condition) {
var arr = [];
this.forEachIndexed(function (it, index) {
if((condition && condition(it)) || (!condition && it))
arr.push(callback(it, index))
});
return arr;
}
Array.prototype.mapIf = function (callback, condition) { return this.mapIfIndexed(function (it, _) { return callback(it) }, condition) }
Array.prototype.extendArray = function (arr) {
var thisObject = this;
arr.forEach(function (it) { thisObject.push(it) })
}
function TextCode() {}
TextCode.SHOW_TEXT = 401;
TextCode.SHOW_CHOICE = 102;
TextCode.SHOW_SCROLLING_TEXT = 405;
Number.prototype.isTextCode = function () {
return this.valueOf() === TextCode.SHOW_TEXT || this.valueOf() === TextCode.SHOW_CHOICE || this.valueOf() === TextCode.SHOW_SCROLLING_TEXT;
}
function MvLanguageMap(language, label, languageLabel) {
this.language = language ? language : "";
this.label = label ? label : "";
this.languageLabel = languageLabel ? languageLabel : "";
this.toString = function () { return this.language; }
}
MvLanguageMap.fromJson = function (json) { return new MvLanguageMap(json["language"], json["label"], json["languageLabel"]); }
function MvAndroidFileManager() {
this.existsSync = function () { return true; }
this.mkdirSync = function (path){}
this.readdirSync = function (path){return [];}
this.writeFileSync = function (path) {}
this.readFileSync = function () { return "{}"; }
}
function MvMini(name, index) {
this.n = name;
this.i = index;
}
function MvMiniActor(name, nickname, profile, index) {
MvMini.call(this, name, index)
this.nc = nickname;
this.p = profile;
}
function MvActor(name, nickname, profile) {
this.name = name;
this.nickname = nickname;
this.profile = profile;
this.toMini = function () { return new MvMiniActor(this.name, this.nickname, this.profile); }
}
MvActor.fromJson = function (json) { return new MvActor(json["name"], json["nickname"], json["profile"]); }
MvActor.fromMiniJson = function (json) { return new MvActor(json["n"], json["nc"], json["p"]); }
function MvMiniItem(name, description, index) {
MvMini.call(this, name, index);
this.d = description;
}
function MvItem(name, description) {
this.name = name;
this.description = description;
this.toMini = function () { return new MvMiniItem(this.name, this.description); }
}
MvItem.fromJson = function (json) { return new MvItem(json["name"], json["description"]); }
MvItem.fromMiniJson = function (json) { return new MvItem(json["n"], json["d"]); }
function MvMiniSkill(name, description, message1, message2) {
MvMiniItem.call(this, name, description);
this.ms1 = message1;
this.ms2 = message2;
}
function MvSkill(name, description, message1, message2) {
MvItem.call(this, name, description);
this.message1 = message1;
this.message2 = message2;
this.toMini = function () { return new MvMiniSkill(this.name, this.description, this.message1, this.message2); }
}
MvSkill.fromJson = function (json) { return new MvSkill(json["name"], json["description"], json["message1"], json["message2"]) }
MvSkill.fromMiniJson = function (json) { return new MvSkill(json["n"], json["d"], json["ms1"], json["ms2"]) }
function MvMiniState(name, description, message1, message2, message3, message4) {
MvMiniSkill.call(this, name, description, message1, message2);
this.ms3 = message3;
this.ms4 = message4;
}
function MvState(name, description, message1, message2, message3, message4) {
MvSkill.call(this, name, description, message1, message2);
this.message3 = message3;
this.message4 = message4;
this.toMini = function () { return new MvMiniState(this.name, this.description, this.message1, this.message2, this.message3, this.message4); }
}
MvState.fromJson = function (json) { return new MvState(json["name"], json["description"], json["message1"], json["message2"], json["message3"], json["message4"]) }
MvState.fromMiniJson = function (json) { return new MvState(json["n"], json["d"], json["ms1"], json["ms2"], json["ms3"], json["ms4"]) }
function MvMiniCommand(event, page, index, parameters) {
this.e = event;
this.i = index;
this.pg = page;
this.ps = parameters;
this.lt = undefined;
this.joinParameters = function () {
if(this.ps.length > 1) {
this.lt = this.ps.length;
this.ps = [this.ps.join("\n")];
}
return this;
}
}
function MvCommand(event, page, index, parameters) {
this.event = event;
this.index = index;
this.page = page;
this.parameters = parameters;
this.length = this.parameters.length;
this.toMini = function () { return new MvMiniCommand(this.event, this.page, this.index, this.parameters); }
}
MvCommand.fromMiniJson = function (json) {
var command = new MvCommand(json["e"], json["pg"], json["i"], json["ps"]);
command.length = json["lt"];
return command;
}
function MvMiniMap(displayName, messages) {
this.dn = displayName ? displayName : "";
this.mss = messages ? messages : [];
}
function MvMap(displayName, messages) {
this.displayName = displayName ? displayName : "";
this.messages = messages ? messages : [];
}
MvMap.fromMiniJson = function (json) { return new MvMap(json["dn"], json["mss"]); }
function MvMiniTroop(name, pages) {
this.n = name;
this.pgs = pages;
}
function MvTroop(name, pages) {
this.name = name;
this.pages = pages ? pages : [];
}
MvTroop.fromMiniJson = function (json) { return new MvTroop(json["n"], json["pgs"]); }
function MvMiniCommon(messages) {
this.mss = messages;
}
function MvCommon(messages) {
this.messages = messages ? messages : [];
}
MvCommon.fromMiniJson = function (json) { return new MvCommon(json["mss"]); }
function MvEvent(id, pages) {
this.id = id;
this.pages = pages ? pages : [];
}
function defaultMvCommand() { return new MvCommand(-1, -1, -1, []) }
function mapCommandEvent(event) {
var command = defaultMvCommand();
var messages = []
function pushCommand() {
if (command.parameters.isEmpty())
return;
messages.push(command.toMini().joinParameters());
command = defaultMvCommand();
}
event.pages.forEachIndexed(function (page, pIndex) {
if(!page)
return;
page.list.forEachIndexed(function (cmd, cIndex) {
if(!cmd)
return;
if(cmd.code.isTextCode()) {
if(cmd.code.valueOf() === TextCode.SHOW_TEXT && booleanParam("JoinShowTextValues")) {
if(command.parameters.isEmpty()) {
command.event = event.id;
command.page = pIndex;
command.index = cIndex;
}
command.parameters.push(cmd.parameters[0]);
} else {
if(booleanParam("JoinShowTextValues"))
pushCommand();
messages.push(new MvMiniCommand(event.id, pIndex, cIndex, cmd.parameters));
}
} else pushCommand();
});
});
return messages;
}
function assignCommand(page, events){
if(!page)
return
page.forEach(function (value) {
var reducer = 0;
value = MvCommand.fromMiniJson(value);
if(value.length) {
value.parameters[0].split("\n").forEachIndexed(function (it, index) {
if(it.strip().isEmpty()) {
reducer += 1
return
}
index -= reducer
if(index < value.length)
events[value.event].pages[value.page].list[value.index + index].parameters[0] = it
})
}
else events[value.event].pages[value.page].list[value.index].parameters = value.parameters
})
}
function MvLanguage() {
this.title = $dataSystem.gameTitle;
this.terms = $dataSystem.terms;
this.equipTypes = $dataSystem.equipTypes;
this.skillTypes = $dataSystem.skillTypes;
this.weaponTypes = $dataSystem.weaponTypes;
this.classes = $dataClasses.mapIf(function (it) { return it.name; })
this.actors = $dataActors.mapIf(function (it) { return MvActor.fromJson(it).toMini(); });
this.enemies = $dataEnemies.mapIf(function (it) { return it.battlerName; })
this.troops = $dataTroops.mapIf(function (it) { return new MvMiniTroop(it.name, [mapCommandEvent(it)]); })
this.weapons = $dataWeapons.mapIf(function (it) { return MvItem.fromJson(it).toMini(); });
this.armors = $dataArmors.mapIf(function (it) { return MvItem.fromJson(it).toMini(); });
this.items = $dataItems.mapIf(function (it) { return MvItem.fromJson(it).toMini(); });
this.skills = $dataSkills.mapIf(function (it) { return MvSkill.fromJson(it).toMini(); });
this.states = $dataStates.mapIf(function (it) { return MvState.fromJson(it).toMini(); });
this.commonEvents = new MvMiniCommon(mapCommandEvent(new MvEvent(0, $dataCommonEvents)));
this.maps = {};
}
function joinPaths(first, second) { return first + "/" + second; }
function jsonPathName(name) { return name + ".json" }
function imageExists(url, callback) {
var image = new Image();
image.onload = function () { callback(true); }
image.onerror = function () { callback(false); }
image.src = url;
}
function loadLanguage(language, asc, callback) {
var xhr = new XMLHttpRequest();
var url = joinPaths(_mvLanguagesFolder, jsonPathName(language));
xhr.open('GET', url, asc);
xhr.overrideMimeType('application/json');
xhr.onload = function() {
if (xhr.status < 400)
callback(xhr.responseText);
};
xhr.onerror = function() { };
xhr.send();
}
function mapLanguage(json) { return MvLanguageMap.fromJson(json); }
function mapLanguages(params) { return JSON.parse(params["Languages"]).mapIf(function (item) { return mapLanguage(JSON.parse(item)) }); }
var _mvParams = PluginManager.parameters('MvLanguages') || {};
var _defaultLanguage = new MvLanguageMap("default", "English", "Language")
var _mvLanguages = _mvParams["Languages"] ? mapLanguages(_mvParams) : [_defaultLanguage];
var _isMobile = !Utils.isNwjs()
var _isTest = Utils.isOptionValid('test')
var _langKey = new MvLanguageMap("MvLanguage", "Language", "")
var _mvLanguageIndex = 0;
var _mvLanguagesFolder = "data/languages";
var _mvDefaultFile = joinPaths(_mvLanguagesFolder, jsonPathName(_defaultLanguage));
var _mvLanguage = _defaultLanguage;
var _mvJsonLanguage = null;
var _loggerFile = joinPaths(_mvLanguagesFolder, "logger.txt");
var $MvLanguages = {};
function fileManager(){ return _isMobile ? new MvAndroidFileManager() : require("fs"); }
function plusChangeLanguage() {
if (_mvLanguageIndex === _mvLanguages.length - 1) _mvLanguageIndex = 0;
else _mvLanguageIndex++;
_mvLanguage = _mvLanguages[_mvLanguageIndex]
}
function getLanguage(lang) { return $MvLanguages[lang] ? $MvLanguages[lang] : null; }
function assignLanguage(language, fileResult) { $MvLanguages[language] = JSON.parse(fileResult); }
function loadLanguages(asc) {
_mvLanguages.forEach(function (item) {
if(item.language !== _mvLanguage.language)
loadLanguage(item.language, asc, function (result) { assignLanguage(item.language, result) });
});
}
function booleanParam(key) { return _mvParams[key] === "true"; }
function generateOption() { return _mvParams["GenerateLanguagesFiles"]; }
function everGenerate() { return generateOption() === "Ever" }
function generateIfNotExist() { return generateOption() === "IfNotExist" }
function neverGenerate() { return generateOption() === "Never"; }
function generateFiles() {
var fs = fileManager();
function generateInitialFile() {
if (!fs.existsSync(_mvLanguagesFolder)) fs.mkdirSync(_mvLanguagesFolder);
_mvJsonLanguage = new MvLanguage();
fs.readdirSync("data").forEach(function (file) {
if (!file.startsWith("Map") || file.startsWith("MapInfos") || !file.endsWith(".json")) return;
var mapNum = file.substr(3, 3);
if(isNaN(mapNum)) return;
var json = JSON.parse(fs.readFileSync("data/" + file));
var messages = [];
json.events.forEach(function (event) {
if(!event)
return;
messages.extendArray(mapCommandEvent(event))
})
_mvJsonLanguage.maps["map" + mapNum] = new MvMiniMap(json.displayName, messages);
});
fs.writeFileSync(_mvDefaultFile, JSON.stringify(_mvJsonLanguage))
}
if((generateIfNotExist() && !fs.existsSync(_mvDefaultFile)) || everGenerate())
generateInitialFile();
var json = getLanguage(_defaultLanguage.language) || _mvJsonLanguage;
if(json) {
_mvLanguages.forEach(function (lang) {
var path = joinPaths(_mvLanguagesFolder, jsonPathName(lang))
if((generateIfNotExist() && !fs.existsSync(path)) || everGenerate())
fs.writeFileSync(path, JSON.stringify(json));
});
}
}
function currentLanguageMap() {
if (!ConfigManager[_langKey.language])
ConfigManager[_langKey.language] = _mvLanguageIndex;
_mvLanguageIndex = parseInt(ConfigManager[_langKey.language])
_mvLanguage = _mvLanguages[_mvLanguageIndex];
if(!_mvLanguage)
_mvLanguage = _mvLanguages.firstOrNull()
}
function MvUpdateLanguageData() {
currentLanguageMap()
if(!_mvLanguage)
return;
_mvJsonLanguage = getLanguage(_mvLanguage.language)
if(!_mvJsonLanguage)
return;
_langKey.languageLabel = _mvLanguage.languageLabel;
$dataSystem.gameTitle = _mvJsonLanguage.title;
$dataSystem.terms = _mvJsonLanguage.terms;
$dataSystem.weaponTypes = _mvJsonLanguage.weaponTypes;
$dataSystem.equipTypes = _mvJsonLanguage.equipTypes;
$dataSystem.skillTypes = _mvJsonLanguage.skillTypes;
_mvJsonLanguage.actors.forEachIndexed(function (item, index) { Object.assign($dataActors[index + 1], MvActor.fromMiniJson(item)); });
_mvJsonLanguage.armors.forEachIndexed(function (item, index) { Object.assign($dataArmors[index + 1], MvItem.fromMiniJson(item)); });
_mvJsonLanguage.classes.forEachIndexed(function (item, index) { $dataClasses[index + 1].name = item; });
_mvJsonLanguage.enemies.forEachIndexed(function (item, index) { $dataEnemies[index + 1].battlerName = item; });
_mvJsonLanguage.items.forEachIndexed(function (item, index) { Object.assign($dataItems[index + 1], MvItem.fromMiniJson(item)); });
_mvJsonLanguage.skills.forEachIndexed(function (item, index) { Object.assign($dataSkills[index + 1], MvSkill.fromMiniJson(item)); });
_mvJsonLanguage.states.forEachIndexed(function (item, index) { Object.assign($dataStates[index + 1], MvState.fromMiniJson(item)); });
_mvJsonLanguage.weapons.forEachIndexed(function (item, index) { Object.assign($dataWeapons[index + 1], MvItem.fromMiniJson(item)); });
assignCommand(MvCommon.fromMiniJson(_mvJsonLanguage.commonEvents).messages, [{pages: $dataCommonEvents}]);
_mvJsonLanguage.troops.forEach(function (item) {
MvTroop.fromMiniJson(item).pages.forEach(function (page) { assignCommand(page, $dataTroops) });
});
}
function mvMain() {
var _start = Scene_Boot.prototype.start;
Scene_Boot.prototype.start = function() {
if(!DataManager.isBattleTest() && !DataManager.isEventTest()) {
if(!_isMobile && _isTest && !neverGenerate())
generateFiles();
currentLanguageMap()
loadLanguage(_mvLanguage.language, true, function (result) {
assignLanguage(_mvLanguage.language, result);
MvUpdateLanguageData();
})
loadLanguages(true);
}
_start.call(this)
};
var _statusText = Window_Options.prototype.statusText;
Window_Options.prototype.statusText = function(index) {
return this.commandSymbol(index).endsWith(_langKey.label) ? _mvLanguage.label : _statusText.call(this, index);
};
var _add_general_options = Window_Options.prototype.addGeneralOptions;
Window_Options.prototype.addGeneralOptions = function() {
_add_general_options.call(this);
if(_langKey && _langKey.languageLabel)
this.addCommand(_langKey.languageLabel, _langKey.language);
};
var _processOk = Window_Options.prototype.processOk;
Window_Options.prototype.processOk = function() {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol.endsWith(_langKey.label)) {
plusChangeLanguage();
this.changeValue(symbol, _mvLanguageIndex);
} else _processOk.call(this)
};
var _cursorLeft = Window_Options.prototype.cursorLeft;
Window_Options.prototype.cursorLeft = function(wrap) {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol.endsWith(_langKey.label)) {
if (_mvLanguageIndex === 0) _mvLanguageIndex = _mvLanguages.length - 1;
else _mvLanguageIndex--;
_mvLanguage = _mvLanguages[_mvLanguageIndex]
this.changeValue(symbol, _mvLanguageIndex);
} else _cursorLeft.call(this, wrap);
};
var _cursorRight = Window_Options.prototype.cursorRight;
Window_Options.prototype.cursorRight = function(wrap) {
var index = this.index();
var symbol = this.commandSymbol(index);
if (symbol.endsWith(_langKey.label)) {
plusChangeLanguage();
this.changeValue(symbol, _mvLanguageIndex);
} else _cursorRight.call(this, wrap);
};
var _title_create = Scene_Title.prototype.create;
Scene_Title.prototype.create = function() {
MvUpdateLanguageData();
_title_create.call(this);
}
var _titleStart = Scene_Title.prototype.start;
Scene_Title.prototype.start = function () {
MvUpdateLanguageData();
_titleStart.call(this);
}
var _menu_create = Scene_MenuBase.prototype.create;
Scene_MenuBase.prototype.create = function() {
MvUpdateLanguageData();
_menu_create.call(this);
};
var _make_data = ConfigManager.makeData;
ConfigManager.makeData = function() {
var config = _make_data.call(this);
config[_langKey.language] = this[_langKey.language];
return config;
};
var _apply_data = ConfigManager.applyData;
ConfigManager.applyData = function(config) {
this[_langKey.language] = this.readLanguage(config, _langKey.language);
_apply_data.call(this, config);
};
ConfigManager.readLanguage = function(config, name) { return config[name]; };
var _onMapLoaded = Scene_Map.prototype.onMapLoaded;
Scene_Map.prototype.onMapLoaded = function() {
_onMapLoaded.call(this);
var map = _mvJsonLanguage.maps["map" + $gameMap.mapId().padZero(3)]
if(map) {
map = MvMap.fromMiniJson(map);
$dataMap.displayName = map.displayName;
assignCommand(map.messages, $dataMap.events);
}
};
var _showPicture = Game_Screen.prototype.showPicture;
Game_Screen.prototype.showPicture = function(pictureId, name, origin, x, y,
scaleX, scaleY, opacity, blendMode) {
var thisObj = this;
if(booleanParam("ImagesSwitchLanguage"))
imageExists(joinPaths("img/pictures", name + "_" + _mvLanguage + ".png"), function (exist) {
if(exist)
name = name + "_" + _mvLanguage;
_showPicture.call(thisObj, pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode);
})
else _showPicture.call(thisObj, pictureId, name, origin, x, y, scaleX, scaleY, opacity, blendMode)
};
}
mvMain();