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GameMutator.js
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GameMutator.js
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var superagent = require('superagent');
var _ = require('underscore');
var ActionTypes = require('./ActionTypes');
var GameMutator = {
buildHandCard: function(gameID, cardID) {
this.sendAction(
gameID,
ActionTypes.BUILD_HAND_CARD,
{
cardID: cardID,
}
);
},
buildTableCard: function(gameID, level, cardID) {
this.sendAction(
gameID,
ActionTypes.BUILD_TABLE_CARD,
{
level: level,
cardID: cardID,
}
);
},
reserveCard: function(gameID, level, cardID) {
this.sendAction(
gameID,
ActionTypes.RESERVE_CARD,
{
level: level,
cardID: cardID,
}
);
},
draftChips: function(gameID, colorToCount) {
this.sendAction(
gameID,
ActionTypes.DRAFT_CHIPS,
{
color_counts: colorToCount,
}
);
},
discardChips: function(gameID, colorToCountMap) {
this.sendAction(
gameID,
ActionTypes.DISCARD_CHIPS,
{
chips: colorToCountMap
}
);
},
selectNoble: function(gameID, nobleIndex) {
console.log("requesting noble at index " + nobleIndex);
this.sendAction(
gameID,
ActionTypes.SELECT_NOBLE,
{
index: nobleIndex
}
);
},
sendAction: function(gameID, action_type, payload) {
var action = { type: action_type, payload: payload };
superagent.post('/api/game/' + gameID + '/add_action')
.send({action: action})
.set('Accept', 'application/json')
.end(function(res) {
if (!res.ok) {
console.log('error sending action', res.text);
return;
}
});
},
};
module.exports = GameMutator;