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The game uses a NoRespawnTag actor in a few places to prevent some material objects from respawning even though other instances of that material do respawn. Below is a complete list of the objects that can only be collected once because of this mechanism (the object map unfortunately doesn't show which objects are linked to these tags).
There's another actor NoRespawnTag_ResetBloodyMoon, but that one seems to only be used to prevent Yiga vehicles from spawning without their drivers so I didn't compile a list of those objects
Radar should provide object link data that the client can display as is and/or rely on to determine if an object is linked to a NoRespawnTag. We shouldn't be hardcoding a list of non-respawning objects
Not_respawning_objects.txt
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