It's recommended to first read about the system requirements. (even though they probably need editing and updating)
You can install from source or download Installers or packages for your operating system.
There hasn't been a formal first release of ZetaGlest yet, but you may try development snapshots.
Note: Installation is not necessary to run the game. You can build the game from source and run it without installing
Review the dependency information and instructions for building from source.
From the top of the project source directory:
mkdir build
cd build
Note: Using the paths specified below, you will need super-user
privileges when you run make install
.
cmake
On Linux or Mac OS
cmake .. -DCMAKE_INSTALL_PREFIX=/usr
cmake
on BSD. Setting the 2 variables before the cmake command tells
cmake to use the correct compiler.
CC=`which egcc` CXX=`which eg++` cmake .. -DCMAKE_INSTALL_PREFIX=/usr
Make and install the program:
make
make install
The binaries will be installed to CMAKE_INSTALL_PREFIX/games (i.e. /usr/games)
Before you run make
, you can confirm the installation directories by
entering cmake .. -LH
. For example, These are the destination
directories when -DCMAKE_INSTALL_PREFIX=/home/andy/local
is used:
// The installation path for binaries
INSTALL_DIR_BIN:PATH=/home/andy/local/games
// The installation path for data files
INSTALL_DIR_DATA:PATH=/home/andy/local/share/zetaglest
// The installation path for desktop files
INSTALL_DIR_DESKTOP:PATH=/home/andy/local/applications
// The installation path for icon files
INSTALL_DIR_ICON:PATH=/home/andy/local/share/pixmaps
// The installation path for manpage files
INSTALL_DIR_MAN:PATH=/home/andy/local/share/man/man6
If you wish to install to a location that does not require super-user privileges, change '/usr' to a location to which you have write access.
See running for detailed information about running a server or hosting a game.
The value for INSTALL_DIR_DATA is written to the game when compiled, therefore if you ever move your data directory, you will have to recompile ZetaGlest.
After you run cmake
for the first time, you won't need to specify any
options unless you want to change previously-used options. Just use
cmake ..
(You'll need to run make
and make install
to rebuild.)
If you want to completely erase your previously-used options, remove
build/CMakeCache.txt
.
If your build doesn't seem to be using the options you gave it, first try removing CMakeCache.txt and rebuilding.
Note: The majority of the game data is not installed during the steps above. The files from the zetaglest-data repo must be copied into CMAKE_INSTALL_PREFIX/share/zetaglest, or specify an existing path to data by adding this option to cmake:
`-DINSTALL_DIR_DATA=<absolute-path-to-data>`
(data packages will be created soon -andy5995 2018-09-16)
Makefiles generated with cmake do not have an 'uninstall' option. There is a discussion at this link on how to do that.
Instead of using make install
, you may wish to install using a
distribution package. Later, you could uninstall using your package
manager.