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Gltfpack compression removes uv coordinates #631

Answered by zeux
Junisek asked this question in Q&A
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Yes, that's expected; the texture coordinates are transformed and the reverse transform needs to be stored in glTF data attached to the texture reference in the material. You can work around this by attaching a dummy texture. See #543 (comment).

To preserve node names, you should just need -kn. You may need -vpf although I would recommend adjusting the application code such that it doesn't matter whether -vpf is used or not.

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