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Adjusting texture compression strength [gltfpack] #668

Answered by zeux
Nolram12345 asked this question in Q&A
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You can try:

  1. -tq 10 will try using the maximum quality for the default compression algorithm (ETC1S). This is unlikely to be enough but is the first thing to try.
  2. -tu will use UASTC which is a much higher quality texture compression; it will need ~double the VRAM upon loading
  3. You can try to use -tu normal which will use UASTC for normal maps but the (default) ETC1S for other textures. This can act as a balance between size & quality impact from using UASTC everywhere.

You can also specify -tq with UASTC but the defaults are probably good enough. If UASTC helps but the size is too significant, reducing the quality (eg -tq 3 -tu) might also be worth a try.

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