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abstractcreature.cpp
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abstractcreature.cpp
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#include "abstractcreature.h"
#include <QDebug>
AbstractCreature::AbstractCreature(qreal w, qreal h, const QPointF &pos,
const QPixmaps2 &pixs2, QGraphicsScene *scene,
QGraphicsItem *parent)
: AbstractMovableItem(w, h, pos, pixs2, scene, parent),
m_alive(true), m_willDie(false)
{
}
void AbstractCreature::advance(int)
{
AbstractMovableItem::advance(0);
}
void AbstractCreature::die()
{
m_alive = false;
m_willDie = true;
}
void AbstractCreature::move()
{
if (!m_hasTarget && !turning()){
if (m_step % Config::CHANGE_DIRECTION_STEP == 0){
setDirection(direction() + RandomMaker::creatRandom(-5, 6) / 40.0);
}
}
else if (m_hasTarget){
if (m_step % Config::CHASE_STEP == 0){
aimAt(m_target);
}
}
AbstractMovableItem::move();
keepInScene();
}
void AbstractCreature::keepInScene()
{
AbstractMovableItem::keepInScene();
}
void AbstractCreature::aimAt(AbstractMovableItem *target)
{
AbstractMovableItem::aimAt(target);
}
bool AbstractCreature::isAlive()
{
return m_alive;
}
bool AbstractCreature::willDie()
{
return m_willDie;
}