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factory.h
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factory.h
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#ifndef FACTORY_H
#define FACTORY_H
#include "deepblue.h"
#include "gus.h"
#include "balrog.h"
#include "psychosquid.h"
#include "smallguppy.h"
#include "middleguppy.h"
#include "bigguppy.h"
#include "kingguppy.h"
#include "carnivore.h"
#include "ulturavore.h"
#include "middlebreeder.h"
#include "bigbreeder.h"
#include "grubber.h"
#include "gekko.h"
#include "food.h"
#include "silver.h"
#include "gold.h"
#include "diamond.h"
#include "treasure.h"
#include "insect.h"
#include "pearl.h"
#include "stinky.h"
#include "vert.h"
#include "clyde.h"
#include "prego.h"
#include "niko.h"
#include "meryl.h"
#include "btn.h"
#include "moneydisplayer.h"
class Factory
{
public:
// pos is the point where the left top of image is
static AbstractAlien * createAlien(const QString & name,
const QPointF & pos,
QGraphicsScene *scene);
static AbstractFish * creatFish(const QString & name,
const QPointF & pos,
QGraphicsScene *scene);
static Food * createFood(const QString & name,
const QPointF & pos,
QGraphicsScene * scene);
static AbstractMoney * createMoney(const QString & name,
const QPointF & pos,
QGraphicsScene *scene);
static AbstractPet * createPet(const QString & name,
const QPointF & pos,
QGraphicsScene *scene);
static Btn * creatBtn(const QString & name,
QGraphicsScene *scene);
private:
explicit Factory(){}
};
#endif // FACTORY_H