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libtcodpy.py
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libtcodpy.py
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#
# libtcod 1.5.1 python wrapper
# Copyright (c) 2008,2009,2010 Jice & Mingos
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
# * Redistributions of source code must retain the above copyright
# notice, this list of conditions and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright
# notice, this list of conditions and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * The name of Jice or Mingos may not be used to endorse or promote products
# derived from this software without specific prior written permission.
#
# THIS SOFTWARE IS PROVIDED BY JICE AND MINGOS ``AS IS'' AND ANY
# EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
# WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
# DISCLAIMED. IN NO EVENT SHALL JICE OR MINGOS BE LIABLE FOR ANY
# DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
# (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
# LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
# SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#
import sys
import ctypes
import struct
from ctypes import *
if not hasattr(ctypes, "c_bool"): # for Python < 2.6
c_bool = c_uint8
try: #import NumPy if available
import numpy
numpy_available = True
except ImportError:
numpy_available = False
LINUX=False
MAC=False
MINGW=False
MSVC=False
if sys.platform.find('linux') != -1:
_lib = ctypes.cdll['./libtcod.so']
LINUX=True
elif sys.platform.find('darwin') != -1:
_lib = ctypes.cdll['./libtcod.dylib']
MAC = True
elif sys.platform.find('haiku') != -1:
_lib = ctypes.cdll['./libtcod.so']
HAIKU = True
else:
try:
_lib = ctypes.cdll['./libtcod-mingw.dll']
MINGW=True
except WindowsError:
_lib = ctypes.cdll['./libtcod-VS.dll']
MSVC=True
# On Windows, ctypes doesn't work well with function returning structs,
# so we have to user the _wrapper functions instead
_lib.TCOD_color_multiply = _lib.TCOD_color_multiply_wrapper
_lib.TCOD_color_add = _lib.TCOD_color_add_wrapper
_lib.TCOD_color_multiply_scalar = _lib.TCOD_color_multiply_scalar_wrapper
_lib.TCOD_color_subtract = _lib.TCOD_color_subtract_wrapper
_lib.TCOD_color_lerp = _lib.TCOD_color_lerp_wrapper
_lib.TCOD_console_get_default_background = _lib.TCOD_console_get_default_background_wrapper
_lib.TCOD_console_get_default_foreground = _lib.TCOD_console_get_default_foreground_wrapper
_lib.TCOD_console_get_char_background = _lib.TCOD_console_get_char_background_wrapper
_lib.TCOD_console_get_char_foreground = _lib.TCOD_console_get_char_foreground_wrapper
_lib.TCOD_console_get_fading_color = _lib.TCOD_console_get_fading_color_wrapper
_lib.TCOD_image_get_pixel = _lib.TCOD_image_get_pixel_wrapper
_lib.TCOD_image_get_mipmap_pixel = _lib.TCOD_image_get_mipmap_pixel_wrapper
_lib.TCOD_parser_get_color_property = _lib.TCOD_parser_get_color_property_wrapper
HEXVERSION = 0x010501
STRVERSION = "1.5.1"
TECHVERSION = 0x01050103
############################
# color module
############################
class Color(Structure):
_fields_ = [('r', c_uint8),
('g', c_uint8),
('b', c_uint8),
]
def __eq__(self, c):
return _lib.TCOD_color_equals(self, c)
def __mul__(self, c):
if isinstance(c,Color):
return _lib.TCOD_color_multiply(self, c)
else:
return _lib.TCOD_color_multiply_scalar(self, c_float(c))
def __add__(self, c):
return _lib.TCOD_color_add(self, c)
def __sub__(self, c):
return _lib.TCOD_color_subtract(self, c)
def __repr__(self):
return "Color(%d,%d,%d)" % (self.r, self.g, self.b)
def __getitem__(self, i):
if type(i) == str:
return getattr(self, i)
else:
return getattr(self, "rgb"[i])
def __setitem__(self, i, c):
if type(i) == str:
setattr(self, i, c)
else:
setattr(self, "rgb"[i], c)
def __iter__(self):
yield self.r
yield self.g
yield self.b
# Should be valid on any platform, check it! Has to be done after Color is defined.
if MAC:
from cprotos import setup_protos
setup_protos(_lib)
_lib.TCOD_color_equals.restype = c_bool
_lib.TCOD_color_multiply.restype = Color
_lib.TCOD_color_multiply_scalar.restype = Color
_lib.TCOD_color_add.restype = Color
_lib.TCOD_color_subtract.restype = Color
# default colors
# grey levels
black=Color(0,0,0)
darkest_grey=Color(31,31,31)
darker_grey=Color(63,63,63)
dark_grey=Color(95,95,95)
grey=Color(127,127,127)
light_grey=Color(159,159,159)
lighter_grey=Color(191,191,191)
lightest_grey=Color(223,223,223)
darkest_gray=Color(31,31,31)
darker_gray=Color(63,63,63)
dark_gray=Color(95,95,95)
gray=Color(127,127,127)
light_gray=Color(159,159,159)
lighter_gray=Color(191,191,191)
lightest_gray=Color(223,223,223)
white=Color(255,255,255)
# sepia
darkest_sepia=Color(31,24,15)
darker_sepia=Color(63,50,31)
dark_sepia=Color(94,75,47)
sepia=Color(127,101,63)
light_sepia=Color(158,134,100)
lighter_sepia=Color(191,171,143)
lightest_sepia=Color(222,211,195)
#standard colors
red=Color(255,0,0)
flame=Color(255,63,0)
orange=Color(255,127,0)
amber=Color(255,191,0)
yellow=Color(255,255,0)
lime=Color(191,255,0)
chartreuse=Color(127,255,0)
green=Color(0,255,0)
sea=Color(0,255,127)
turquoise=Color(0,255,191)
cyan=Color(0,255,255)
sky=Color(0,191,255)
azure=Color(0,127,255)
blue=Color(0,0,255)
han=Color(63,0,255)
violet=Color(127,0,255)
purple=Color(191,0,255)
fuchsia=Color(255,0,255)
magenta=Color(255,0,191)
pink=Color(255,0,127)
crimson=Color(255,0,63)
# dark colors
dark_red=Color(191,0,0)
dark_flame=Color(191,47,0)
dark_orange=Color(191,95,0)
dark_amber=Color(191,143,0)
dark_yellow=Color(191,191,0)
dark_lime=Color(143,191,0)
dark_chartreuse=Color(95,191,0)
dark_green=Color(0,191,0)
dark_sea=Color(0,191,95)
dark_turquoise=Color(0,191,143)
dark_cyan=Color(0,191,191)
dark_sky=Color(0,143,191)
dark_azure=Color(0,95,191)
dark_blue=Color(0,0,191)
dark_han=Color(47,0,191)
dark_violet=Color(95,0,191)
dark_purple=Color(143,0,191)
dark_fuchsia=Color(191,0,191)
dark_magenta=Color(191,0,143)
dark_pink=Color(191,0,95)
dark_crimson=Color(191,0,47)
# darker colors
darker_red=Color(127,0,0)
darker_flame=Color(127,31,0)
darker_orange=Color(127,63,0)
darker_amber=Color(127,95,0)
darker_yellow=Color(127,127,0)
darker_lime=Color(95,127,0)
darker_chartreuse=Color(63,127,0)
darker_green=Color(0,127,0)
darker_sea=Color(0,127,63)
darker_turquoise=Color(0,127,95)
darker_cyan=Color(0,127,127)
darker_sky=Color(0,95,127)
darker_azure=Color(0,63,127)
darker_blue=Color(0,0,127)
darker_han=Color(31,0,127)
darker_violet=Color(63,0,127)
darker_purple=Color(95,0,127)
darker_fuchsia=Color(127,0,127)
darker_magenta=Color(127,0,95)
darker_pink=Color(127,0,63)
darker_crimson=Color(127,0,31)
# darkest colors
darkest_red=Color(63,0,0)
darkest_flame=Color(63,15,0)
darkest_orange=Color(63,31,0)
darkest_amber=Color(63,47,0)
darkest_yellow=Color(63,63,0)
darkest_lime=Color(47,63,0)
darkest_chartreuse=Color(31,63,0)
darkest_green=Color(0,63,0)
darkest_sea=Color(0,63,31)
darkest_turquoise=Color(0,63,47)
darkest_cyan=Color(0,63,63)
darkest_sky=Color(0,47,63)
darkest_azure=Color(0,31,63)
darkest_blue=Color(0,0,63)
darkest_han=Color(15,0,63)
darkest_violet=Color(31,0,63)
darkest_purple=Color(47,0,63)
darkest_fuchsia=Color(63,0,63)
darkest_magenta=Color(63,0,47)
darkest_pink=Color(63,0,31)
darkest_crimson=Color(63,0,15)
# light colors
light_red=Color(255,114,114)
light_flame=Color(255,149,114)
light_orange=Color(255,184,114)
light_amber=Color(255,219,114)
light_yellow=Color(255,255,114)
light_lime=Color(219,255,114)
light_chartreuse=Color(184,255,114)
light_green=Color(114,255,114)
light_sea=Color(114,255,184)
light_turquoise=Color(114,255,219)
light_cyan=Color(114,255,255)
light_sky=Color(114,219,255)
light_azure=Color(114,184,255)
light_blue=Color(114,114,255)
light_han=Color(149,114,255)
light_violet=Color(184,114,255)
light_purple=Color(219,114,255)
light_fuchsia=Color(255,114,255)
light_magenta=Color(255,114,219)
light_pink=Color(255,114,184)
light_crimson=Color(255,114,149)
#lighter colors
lighter_red=Color(255,165,165)
lighter_flame=Color(255,188,165)
lighter_orange=Color(255,210,165)
lighter_amber=Color(255,232,165)
lighter_yellow=Color(255,255,165)
lighter_lime=Color(232,255,165)
lighter_chartreuse=Color(210,255,165)
lighter_green=Color(165,255,165)
lighter_sea=Color(165,255,210)
lighter_turquoise=Color(165,255,232)
lighter_cyan=Color(165,255,255)
lighter_sky=Color(165,232,255)
lighter_azure=Color(165,210,255)
lighter_blue=Color(165,165,255)
lighter_han=Color(188,165,255)
lighter_violet=Color(210,165,255)
lighter_purple=Color(232,165,255)
lighter_fuchsia=Color(255,165,255)
lighter_magenta=Color(255,165,232)
lighter_pink=Color(255,165,210)
lighter_crimson=Color(255,165,188)
# lightest colors
lightest_red=Color(255,191,191)
lightest_flame=Color(255,207,191)
lightest_orange=Color(255,223,191)
lightest_amber=Color(255,239,191)
lightest_yellow=Color(255,255,191)
lightest_lime=Color(239,255,191)
lightest_chartreuse=Color(223,255,191)
lightest_green=Color(191,255,191)
lightest_sea=Color(191,255,223)
lightest_turquoise=Color(191,255,239)
lightest_cyan=Color(191,255,255)
lightest_sky=Color(191,239,255)
lightest_azure=Color(191,223,255)
lightest_blue=Color(191,191,255)
lightest_han=Color(207,191,255)
lightest_violet=Color(223,191,255)
lightest_purple=Color(239,191,255)
lightest_fuchsia=Color(255,191,255)
lightest_magenta=Color(255,191,239)
lightest_pink=Color(255,191,223)
lightest_crimson=Color(255,191,207)
# desaturated colors
desaturated_red=Color(127,63,63)
desaturated_flame=Color(127,79,63)
desaturated_orange=Color(127,95,63)
desaturated_amber=Color(127,111,63)
desaturated_yellow=Color(127,127,63)
desaturated_lime=Color(111,127,63)
desaturated_chartreuse=Color(95,127,63)
desaturated_green=Color(63,127,63)
desaturated_sea=Color(63,127,95)
desaturated_turquoise=Color(63,127,111)
desaturated_cyan=Color(63,127,127)
desaturated_sky=Color(63,111,127)
desaturated_azure=Color(63,95,127)
desaturated_blue=Color(63,63,127)
desaturated_han=Color(79,63,127)
desaturated_violet=Color(95,63,127)
desaturated_purple=Color(111,63,127)
desaturated_fuchsia=Color(127,63,127)
desaturated_magenta=Color(127,63,111)
desaturated_pink=Color(127,63,95)
desaturated_crimson=Color(127,63,79)
# metallic
brass=Color(191,151,96)
copper=Color(197,136,124)
gold=Color(229,191,0)
silver=Color(203,203,203)
# miscellaneous
celadon=Color(172,255,175)
peach=Color(255,159,127)
# color functions
_lib.TCOD_color_lerp.restype = Color
def color_lerp(c1, c2, a):
return _lib.TCOD_color_lerp(c1, c2, c_float(a))
def color_set_hsv(c, h, s, v):
_lib.TCOD_color_set_HSV(byref(c), c_float(h), c_float(s), c_float(v))
def color_get_hsv(c):
h = c_float()
s = c_float()
v = c_float()
_lib.TCOD_color_get_HSV(c, byref(h), byref(s), byref(v))
return h.value, s.value, v.value
def color_scale_HSV(c, scoef, vcoef) :
_lib.TCOD_color_scale_HSV(byref(c),c_float(scoef),c_float(vcoef))
def color_gen_map(colors, indexes):
ccolors = (Color * len(colors))(*colors)
cindexes = (c_int * len(indexes))(*indexes)
cres = (Color * (max(indexes) + 1))()
_lib.TCOD_color_gen_map(cres, len(colors), ccolors, cindexes)
return cres
############################
# console module
############################
class Key(Structure):
_fields_=[('vk', c_int),
('c', c_uint8),
('pressed', c_bool),
('lalt', c_bool),
('lctrl', c_bool),
('ralt', c_bool),
('rctrl', c_bool),
('shift', c_bool),
]
class ConsoleBuffer:
# simple console that allows direct (fast) access to cells. simplifies
# use of the "fill" functions.
def __init__(self, width, height, back_r=0, back_g=0, back_b=0, fore_r=0, fore_g=0, fore_b=0, char=' '):
# initialize with given width and height. values to fill the buffer
# are optional, defaults to black with no characters.
n = width * height
self.width = width
self.height = height
self.clear(back_r, back_g, back_b, fore_r, fore_g, fore_b, char)
def clear(self, back_r=0, back_g=0, back_b=0, fore_r=0, fore_g=0, fore_b=0, char=' '):
# clears the console. values to fill it with are optional, defaults
# to black with no characters.
n = self.width * self.height
self.back_r = [back_r] * n
self.back_g = [back_g] * n
self.back_b = [back_b] * n
self.fore_r = [fore_r] * n
self.fore_g = [fore_g] * n
self.fore_b = [fore_b] * n
self.char = [ord(char)] * n
def copy(self):
# returns a copy of this ConsoleBuffer.
other = ConsoleBuffer(0, 0)
other.width = self.width
other.height = self.height
other.back_r = list(self.back_r) # make explicit copies of all lists
other.back_g = list(self.back_g)
other.back_b = list(self.back_b)
other.fore_r = list(self.fore_r)
other.fore_g = list(self.fore_g)
other.fore_b = list(self.fore_b)
other.char = list(self.char)
return other
def set_fore(self, x, y, r, g, b, char):
# set the character and foreground color of one cell.
i = self.width * y + x
self.fore_r[i] = r
self.fore_g[i] = g
self.fore_b[i] = b
self.char[i] = ord(char)
def set_back(self, x, y, r, g, b):
# set the background color of one cell.
i = self.width * y + x
self.back_r[i] = r
self.back_g[i] = g
self.back_b[i] = b
def set(self, x, y, back_r, back_g, back_b, fore_r, fore_g, fore_b, char):
# set the background color, foreground color and character of one cell.
i = self.width * y + x
self.back_r[i] = back_r
self.back_g[i] = back_g
self.back_b[i] = back_b
self.fore_r[i] = fore_r
self.fore_g[i] = fore_g
self.fore_b[i] = fore_b
self.char[i] = ord(char)
def blit(self, dest, fill_fore=True, fill_back=True):
# use libtcod's "fill" functions to write the buffer to a console.
if (console_get_width(dest) != self.width or
console_get_height(dest) != self.height):
raise ValueError('ConsoleBuffer.blit: Destination console has an incorrect size.')
s = struct.Struct('%di' % len(self.back_r))
if fill_back:
_lib.TCOD_console_fill_background(dest, (c_int * len(self.back_r))(*self.back_r), (c_int * len(self.back_g))(*self.back_g), (c_int * len(self.back_b))(*self.back_b))
if fill_fore:
_lib.TCOD_console_fill_foreground(dest, (c_int * len(self.fore_r))(*self.fore_r), (c_int * len(self.fore_g))(*self.fore_g), (c_int * len(self.fore_b))(*self.fore_b))
_lib.TCOD_console_fill_char(dest, (c_int * len(self.char))(*self.char))
_lib.TCOD_console_credits_render.restype = c_bool
_lib.TCOD_console_is_fullscreen.restype = c_bool
_lib.TCOD_console_is_window_closed.restype = c_bool
_lib.TCOD_console_get_default_background.restype = Color
_lib.TCOD_console_get_default_foreground.restype = Color
_lib.TCOD_console_get_char_background.restype = Color
_lib.TCOD_console_get_char_foreground.restype = Color
_lib.TCOD_console_get_fading_color.restype = Color
_lib.TCOD_console_is_key_pressed.restype = c_bool
# background rendering modes
BKGND_NONE = 0
BKGND_SET = 1
BKGND_MULTIPLY = 2
BKGND_LIGHTEN = 3
BKGND_DARKEN = 4
BKGND_SCREEN = 5
BKGND_COLOR_DODGE = 6
BKGND_COLOR_BURN = 7
BKGND_ADD = 8
BKGND_ADDA = 9
BKGND_BURN = 10
BKGND_OVERLAY = 11
BKGND_ALPH = 12
BKGND_DEFAULT=13
def BKGND_ALPHA(a):
return BKGND_ALPH | (int(a * 255) << 8)
def BKGND_ADDALPHA(a):
return BKGND_ADDA | (int(a * 255) << 8)
# non blocking key events types
KEY_PRESSED = 1
KEY_RELEASED = 2
# key codes
KEY_NONE = 0
KEY_ESCAPE = 1
KEY_BACKSPACE = 2
KEY_TAB = 3
KEY_ENTER = 4
KEY_SHIFT = 5
KEY_CONTROL = 6
KEY_ALT = 7
KEY_PAUSE = 8
KEY_CAPSLOCK = 9
KEY_PAGEUP = 10
KEY_PAGEDOWN = 11
KEY_END = 12
KEY_HOME = 13
KEY_UP = 14
KEY_LEFT = 15
KEY_RIGHT = 16
KEY_DOWN = 17
KEY_PRINTSCREEN = 18
KEY_INSERT = 19
KEY_DELETE = 20
KEY_LWIN = 21
KEY_RWIN = 22
KEY_APPS = 23
KEY_0 = 24
KEY_1 = 25
KEY_2 = 26
KEY_3 = 27
KEY_4 = 28
KEY_5 = 29
KEY_6 = 30
KEY_7 = 31
KEY_8 = 32
KEY_9 = 33
KEY_KP0 = 34
KEY_KP1 = 35
KEY_KP2 = 36
KEY_KP3 = 37
KEY_KP4 = 38
KEY_KP5 = 39
KEY_KP6 = 40
KEY_KP7 = 41
KEY_KP8 = 42
KEY_KP9 = 43
KEY_KPADD = 44
KEY_KPSUB = 45
KEY_KPDIV = 46
KEY_KPMUL = 47
KEY_KPDEC = 48
KEY_KPENTER = 49
KEY_F1 = 50
KEY_F2 = 51
KEY_F3 = 52
KEY_F4 = 53
KEY_F5 = 54
KEY_F6 = 55
KEY_F7 = 56
KEY_F8 = 57
KEY_F9 = 58
KEY_F10 = 59
KEY_F11 = 60
KEY_F12 = 61
KEY_NUMLOCK = 62
KEY_SCROLLLOCK = 63
KEY_SPACE = 64
KEY_CHAR = 65
# special chars
# single walls
CHAR_HLINE = 196
CHAR_VLINE = 179
CHAR_NE = 191
CHAR_NW = 218
CHAR_SE = 217
CHAR_SW = 192
CHAR_TEEW = 180
CHAR_TEEE = 195
CHAR_TEEN = 193
CHAR_TEES = 194
CHAR_CROSS = 197
# double walls
CHAR_DHLINE = 205
CHAR_DVLINE = 186
CHAR_DNE = 187
CHAR_DNW = 201
CHAR_DSE = 188
CHAR_DSW = 200
CHAR_DTEEW = 185
CHAR_DTEEE = 204
CHAR_DTEEN = 202
CHAR_DTEES = 203
CHAR_DCROSS = 206
# blocks
CHAR_BLOCK1 = 176
CHAR_BLOCK2 = 177
CHAR_BLOCK3 = 178
# arrows
CHAR_ARROW_N = 24
CHAR_ARROW_S = 25
CHAR_ARROW_E = 26
CHAR_ARROW_W = 27
# arrows without tail
CHAR_ARROW2_N = 30
CHAR_ARROW2_S = 31
CHAR_ARROW2_E = 16
CHAR_ARROW2_W = 17
# double arrows
CHAR_DARROW_H = 29
CHAR_DARROW_V = 18
# GUI stuff
CHAR_CHECKBOX_UNSET = 224
CHAR_CHECKBOX_SET = 225
CHAR_RADIO_UNSET = 9
CHAR_RADIO_SET = 10
# sub-pixel resolution kit
CHAR_SUBP_NW = 226
CHAR_SUBP_NE = 227
CHAR_SUBP_N = 228
CHAR_SUBP_SE = 229
CHAR_SUBP_DIAG = 230
CHAR_SUBP_E = 231
CHAR_SUBP_SW = 232
# misc characters
CHAR_BULLET = 7
CHAR_BULLET_INV = 8
CHAR_BULLET_SQUARE = 254
CHAR_CENT = 189
CHAR_CLUB = 5
CHAR_COPYRIGHT = 184
CHAR_CURRENCY = 207
CHAR_DIAMOND = 4
CHAR_DIVISION = 246
CHAR_EXCLAM_DOUBLE = 19
CHAR_FEMALE = 12
CHAR_FUNCTION = 159
CHAR_GRADE = 248
CHAR_HALF = 171
CHAR_HEART = 3
CHAR_LIGHT = 15
CHAR_MALE = 11
CHAR_MULTIPLICATION = 158
CHAR_NOTE = 13
CHAR_NOTE_DOUBLE = 14
CHAR_ONE_QUARTER = 172
CHAR_PILCROW = 20
CHAR_POUND = 156
CHAR_POW1 = 251
CHAR_POW2 = 253
CHAR_POW3 = 252
CHAR_RESERVED = 169
CHAR_SECTION = 21
CHAR_SMILIE = 1
CHAR_SMILIE_INV = 2
CHAR_SPADE = 6
CHAR_THREE_QUARTERS = 243
CHAR_UMLAUT = 249
CHAR_YEN = 190
# font flags
FONT_LAYOUT_ASCII_INCOL = 1
FONT_LAYOUT_ASCII_INROW = 2
FONT_TYPE_GREYSCALE = 4
FONT_TYPE_GRAYSCALE = 4
FONT_LAYOUT_TCOD = 8
# color control codes
COLCTRL_1=1
COLCTRL_2=2
COLCTRL_3=3
COLCTRL_4=4
COLCTRL_5=5
COLCTRL_NUMBER=5
COLCTRL_FORE_RGB=6
COLCTRL_BACK_RGB=7
COLCTRL_STOP=8
# renderers
RENDERER_GLSL=0
RENDERER_OPENGL=1
RENDERER_SDL=2
NB_RENDERERS=3
# alignment
LEFT=0
RIGHT=1
CENTER=2
# initializing the console
def console_init_root(w, h, title, fullscreen=False, renderer=RENDERER_SDL):
_lib.TCOD_console_init_root(w, h, c_char_p(title), fullscreen, renderer)
def console_get_width(con):
return _lib.TCOD_console_get_width(con)
def console_get_height(con):
return _lib.TCOD_console_get_height(con)
def console_set_custom_font(fontFile, flags=FONT_LAYOUT_ASCII_INCOL, nb_char_horiz=0, nb_char_vertic=0):
_lib.TCOD_console_set_custom_font(c_char_p(fontFile), flags, nb_char_horiz, nb_char_vertic)
def console_map_ascii_code_to_font(asciiCode, fontCharX, fontCharY):
if type(asciiCode) == str or type(asciiCode) == bytes:
_lib.TCOD_console_map_ascii_code_to_font(ord(asciiCode), fontCharX,
fontCharY)
else:
_lib.TCOD_console_map_ascii_code_to_font(asciiCode, fontCharX,
fontCharY)
def console_map_ascii_codes_to_font(firstAsciiCode, nbCodes, fontCharX,
fontCharY):
if type(firstAsciiCode) == str or type(asciiCode) == bytes:
_lib.TCOD_console_map_ascii_codes_to_font(ord(firstAsciiCode), nbCodes,
fontCharX, fontCharY)
else:
_lib.TCOD_console_map_ascii_codes_to_font(firstAsciiCode, nbCodes,
fontCharX, fontCharY)
def console_map_string_to_font(s, fontCharX, fontCharY):
if type(s) == bytes:
_lib.TCOD_console_map_string_to_font(s, fontCharX, fontCharY)
else:
_lib.TCOD_console_map_string_to_font_utf(s, fontCharX, fontCharY)
def console_is_fullscreen():
return _lib.TCOD_console_is_fullscreen()
def console_set_fullscreen(fullscreen):
_lib.TCOD_console_set_fullscreen(c_int(fullscreen))
def console_is_window_closed():
return _lib.TCOD_console_is_window_closed()
def console_set_window_title(title):
_lib.TCOD_console_set_window_title(c_char_p(title))
def console_credits():
_lib.TCOD_console_credits()
def console_credits_reset():
_lib.TCOD_console_credits_reset()
def console_credits_render(x, y, alpha):
return _lib.TCOD_console_credits_render(x, y, c_int(alpha))
def console_flush():
_lib.TCOD_console_flush()
# drawing on a console
def console_set_default_background(con, col):
_lib.TCOD_console_set_default_background(con, col)
def console_set_default_foreground(con, col):
_lib.TCOD_console_set_default_foreground(con, col)
def console_clear(con):
return _lib.TCOD_console_clear(con)
def console_put_char(con, x, y, c, flag=BKGND_DEFAULT):
if type(c) == str or type(c) == bytes:
_lib.TCOD_console_put_char(con, x, y, ord(c), flag)
else:
_lib.TCOD_console_put_char(con, x, y, c, flag)
def console_put_char_ex(con, x, y, c, fore, back):
if type(c) == str or type(c) == bytes:
_lib.TCOD_console_put_char_ex(con, x, y, ord(c), fore, back)
else:
_lib.TCOD_console_put_char_ex(con, x, y, c, fore, back)
def console_set_char_background(con, x, y, col, flag=BKGND_SET):
_lib.TCOD_console_set_char_background(con, x, y, col, flag)
def console_set_char_foreground(con, x, y, col):
_lib.TCOD_console_set_char_foreground(con, x, y, col)
def console_set_char(con, x, y, c):
if type(c) == str or type(c) == bytes:
_lib.TCOD_console_set_char(con, x, y, ord(c))
else:
_lib.TCOD_console_set_char(con, x, y, c)
def console_set_background_flag(con, flag):
_lib.TCOD_console_set_background_flag(con, c_int(flag))
def console_get_background_flag(con):
return _lib.TCOD_console_get_background_flag(con)
def console_set_alignment(con, alignment):
_lib.TCOD_console_set_alignment(con, c_int(alignment))
def console_get_alignment(con):
return _lib.TCOD_console_get_alignment(con)
def console_print(con, x, y, fmt):
if type(fmt) == bytes:
_lib.TCOD_console_print(c_void_p(con), x, y, c_char_p(fmt))
else:
_lib.TCOD_console_print_utf(c_void_p(con), x, y, fmt)
def console_print_ex(con, x, y, flag, alignment, fmt):
if type(fmt) == bytes:
_lib.TCOD_console_print_ex(c_void_p(con), x, y, flag, alignment, c_char_p(fmt))
else:
_lib.TCOD_console_print_ex_utf(c_void_p(con), x, y, flag, alignment, fmt)
def console_print_rect(con, x, y, w, h, fmt):
if type(fmt) == bytes:
return _lib.TCOD_console_print_rect(c_void_p(con), x, y, w, h, c_char_p(fmt))
else:
return _lib.TCOD_console_print_rect_utf(c_void_p(con), x, y, w, h, fmt)
def console_print_rect_ex(con, x, y, w, h, flag, alignment, fmt):
if type(fmt) == bytes:
return _lib.TCOD_console_print_rect_ex(c_void_p(con), x, y, w, h, flag, alignment, c_char_p(fmt))
else:
return _lib.TCOD_console_print_rect_ex_utf(c_void_p(con), x, y, w, h, flag, alignment, fmt)
def console_get_height_rect(con, x, y, w, h, fmt):
if type(fmt) == bytes:
return _lib.TCOD_console_get_height_rect(c_void_p(con), x, y, w, h, c_char_p(fmt))
else:
return _lib.TCOD_console_get_height_rect_utf(c_void_p(con), x, y, w, h, fmt)
def console_rect(con, x, y, w, h, clr, flag=BKGND_DEFAULT):
_lib.TCOD_console_rect(con, x, y, w, h, c_int(clr), flag)
def console_hline(con, x, y, l, flag=BKGND_DEFAULT):
_lib.TCOD_console_hline( con, x, y, l, flag)
def console_vline(con, x, y, l, flag=BKGND_DEFAULT):
_lib.TCOD_console_vline( con, x, y, l, flag)
def console_print_frame(con, x, y, w, h, clear=True, flag=BKGND_DEFAULT, fmt=0):
_lib.TCOD_console_print_frame(c_void_p(con), x, y, w, h, c_int(clear), flag, c_char_p(fmt))
def console_set_color_control(con,fore,back) :
_lib.TCOD_console_set_color_control(con,fore,back)
def console_get_default_background(con):
return _lib.TCOD_console_get_default_background(con)
def console_get_default_foreground(con):
return _lib.TCOD_console_get_default_foreground(con)
def console_get_char_background(con, x, y):
return _lib.TCOD_console_get_char_background(con, x, y)
def console_get_char_foreground(con, x, y):
return _lib.TCOD_console_get_char_foreground(con, x, y)
def console_get_char(con, x, y):
return _lib.TCOD_console_get_char(con, x, y)
def console_set_fade(fade, fadingColor):
_lib.TCOD_console_set_fade(fade, fadingColor)
##_lib.TCOD_console_set_fade_wrapper(fade, fadingColor)
def console_get_fade():
return _lib.TCOD_console_get_fade().value
def console_get_fading_color():
return _lib.TCOD_console_get_fading_color()
# handling keyboard input
def console_wait_for_keypress(flush):
k=Key()
_lib.TCOD_console_wait_for_keypress_wrapper(byref(k),c_bool(flush))
return k
def console_check_for_keypress(flags=KEY_RELEASED):
k=Key()
_lib.TCOD_console_check_for_keypress_wrapper(byref(k),c_int(flags))
return k
def console_is_key_pressed(key):
return _lib.TCOD_console_is_key_pressed(key)
def console_set_keyboard_repeat(initial_delay, interval):
_lib.TCOD_console_set_keyboard_repeat(initial_delay, interval)
def console_disable_keyboard_repeat():
_lib.TCOD_console_disable_keyboard_repeat()
# using offscreen consoles
def console_new(w, h):
return _lib.TCOD_console_new(w, h)
def console_from_file(filename):
return _lib.TCOD_console_from_file(filename)
def console_get_width(con):
return _lib.TCOD_console_get_width(con)
def console_get_height(con):
return _lib.TCOD_console_get_height(con)
def console_blit(src, x, y, w, h, dst, xdst, ydst, ffade=1.0,bfade=1.0):
_lib.TCOD_console_blit(src, x, y, w, h, dst, xdst, ydst, c_float(ffade), c_float(bfade))
def console_set_key_color(con, col):
_lib.TCOD_console_set_key_color(con, col)
def console_delete(con):
_lib.TCOD_console_delete(con)
# fast color filling
def console_fill_foreground(con,r,g,b) :
if len(r) != len(g) or len(r) != len(b):
raise TypeError('R, G and B must all have the same size.')
if (numpy_available and isinstance(r, numpy.ndarray) and
isinstance(g, numpy.ndarray) and isinstance(b, numpy.ndarray)):
#numpy arrays, use numpy's ctypes functions
r = numpy.ascontiguousarray(r, dtype=numpy.int_)
g = numpy.ascontiguousarray(g, dtype=numpy.int_)
b = numpy.ascontiguousarray(b, dtype=numpy.int_)
cr = r.ctypes.data_as(POINTER(c_int))
cg = g.ctypes.data_as(POINTER(c_int))
cb = b.ctypes.data_as(POINTER(c_int))
else:
# otherwise convert using ctypes arrays
cr = (c_int * len(r))(*r)
cg = (c_int * len(g))(*g)
cb = (c_int * len(b))(*b)
_lib.TCOD_console_fill_foreground(con, cr, cg, cb)
def console_fill_background(con,r,g,b) :
if len(r) != len(g) or len(r) != len(b):
raise TypeError('R, G and B must all have the same size.')
if (numpy_available and isinstance(r, numpy.ndarray) and
isinstance(g, numpy.ndarray) and isinstance(b, numpy.ndarray)):
#numpy arrays, use numpy's ctypes functions
r = numpy.ascontiguousarray(r, dtype=numpy.int_)
g = numpy.ascontiguousarray(g, dtype=numpy.int_)
b = numpy.ascontiguousarray(b, dtype=numpy.int_)
cr = r.ctypes.data_as(POINTER(c_int))
cg = g.ctypes.data_as(POINTER(c_int))
cb = b.ctypes.data_as(POINTER(c_int))
else:
# otherwise convert using ctypes arrays
cr = (c_int * len(r))(*r)
cg = (c_int * len(g))(*g)
cb = (c_int * len(b))(*b)
_lib.TCOD_console_fill_background(con, cr, cg, cb)
def console_fill_char(con,arr) :
if (numpy_available and isinstance(arr, numpy.ndarray) ):
#numpy arrays, use numpy's ctypes functions
arr = numpy.ascontiguousarray(arr, dtype=numpy.int_)
carr = arr.ctypes.data_as(POINTER(c_int))
else:
#otherwise convert using the struct module
carr = struct.pack('%di' % len(arr), *arr)
_lib.TCOD_console_fill_char(con, carr)
def console_load_asc(con, filename) :
_lib.TCOD_console_load_asc(con,filename)
def console_save_asc(con, filename) :
_lib.TCOD_console_save_asc(con,filename)
def console_load_apf(con, filename) :
_lib.TCOD_console_load_apf(con,filename)
def console_save_apf(con, filename) :
_lib.TCOD_console_save_apf(con,filename)
############################
# sys module
############################
_lib.TCOD_sys_get_last_frame_length.restype = c_float
_lib.TCOD_sys_elapsed_seconds.restype = c_float
# high precision time functions
def sys_set_fps(fps):
_lib.TCOD_sys_set_fps(fps)
def sys_get_fps():
return _lib.TCOD_sys_get_fps()
def sys_get_last_frame_length():
return _lib.TCOD_sys_get_last_frame_length()
def sys_sleep_milli(val):
_lib.TCOD_sys_sleep_milli(c_uint(val))
def sys_elapsed_milli():
return _lib.TCOD_sys_elapsed_milli()
def sys_elapsed_seconds():
return _lib.TCOD_sys_elapsed_seconds()
def sys_set_renderer(renderer):
_lib.TCOD_sys_set_renderer(renderer)
def sys_get_renderer():