Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Find what the unused entities were supposed to do #142

Open
kemenaran opened this issue Nov 12, 2019 · 1 comment
Open

Find what the unused entities were supposed to do #142

kemenaran opened this issue Nov 12, 2019 · 1 comment
Labels
help wanted contributions gladly accepted

Comments

@kemenaran
Copy link
Collaborator

Several unknown entities are unused throughout the code.

These are mostly visible in the entities handlers table: all the entities labeled EntityXXXHandler are not used in the final game–but point to actual code.

For instance these two ones (but there are others)

._67 entity_pointer Entity67Handler
._68 entity_pointer Entity68Handler ; $68

It could be interesting to understand what where these entities, and why they were eventually left out of the final game.

Resources

Maybe some leftover elements mentioned on The Cutting Room Floor could provide some hints.

@kemenaran kemenaran added enhancement help wanted contributions gladly accepted labels Nov 12, 2019
@kemenaran kemenaran changed the title Find what the unused entities do Find what the unused entities were supposed to do Nov 12, 2019
@kemenaran
Copy link
Collaborator Author

NB : some of these entities are not used in the static room definitions – but are actually spawned at runtime (see SpawnNewEntity). So they are actually used (even though they are harder to figure out than the statically-defined ones).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
help wanted contributions gladly accepted
Projects
None yet
Development

No branches or pull requests

1 participant