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Several unknown entities are unused throughout the code.
These are mostly visible in the entities handlers table: all the entities labeled EntityXXXHandler are not used in the final game–but point to actual code.
For instance these two ones (but there are others)
NB : some of these entities are not used in the static room definitions – but are actually spawned at runtime (see SpawnNewEntity). So they are actually used (even though they are harder to figure out than the statically-defined ones).
Several unknown entities are unused throughout the code.
These are mostly visible in the entities handlers table: all the entities labeled
EntityXXXHandler
are not used in the final game–but point to actual code.For instance these two ones (but there are others)
LADX-Disassembly/src/code/entities/_handlers_table.asm
Lines 120 to 121 in 7f2c25b
It could be interesting to understand what where these entities, and why they were eventually left out of the final game.
Resources
Maybe some leftover elements mentioned on The Cutting Room Floor could provide some hints.
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