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Resource.js
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Resource.js
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/**
* A dropped piece of resource.
* It will decay after a while if not picked up.
* Dropped resource pile decays for ceil(amount/1000) units per tick.
*
* @class
* @extends {RoomObject}
*/
Resource = function() { };
Resource.prototype =
{
/**
* The amount of resource units containing.
*
* @type {number}
*/
amount: 0,
/**
* A unique object identificator.
* You can use Game.getObjectById method to retrieve an object instance by its id.
*
* @type {string}
*/
id: "",
/**
* One of the RESOURCE_* constants.
*
* @type {string}
*/
resourceType: ""
};