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FIxed Base Game Dialogue not working
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CamLikesKirby committed Oct 24, 2024
1 parent 0eb2e10 commit f7cac7d
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Showing 2 changed files with 1 addition and 3 deletions.
2 changes: 0 additions & 2 deletions source/Note.hx
Original file line number Diff line number Diff line change
Expand Up @@ -185,8 +185,6 @@ asd = !musthit;
notePathLol = 'notes/NOTE_assets_Shape';
//case 'text':
// notePathLol = 'notes/NOTE_recursed';
default:
notePathLol = 'notes/NOTE_assets';
}
switch (PlayState.SONG.song.toLowerCase())
{
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2 changes: 1 addition & 1 deletion source/PlayState.hx
Original file line number Diff line number Diff line change
Expand Up @@ -835,7 +835,7 @@ class PlayState extends MusicBeatState
dialogue = CoolUtil.coolTextFile(TitleState.modFolder + '/' + Paths.txt('dialogue/${SONG.song.toLowerCase() + postfix}'));
hasDialogue = true;

} else if (FileSystem.exists(TitleState.modFolder + '/' + Paths.txt('dialogue/${SONG.song.toLowerCase()}'))) {
} else if (FileSystem.exists(Paths.txt('dialogue/${SONG.song.toLowerCase()}'))) {

var postfix:String = "";
if (PlayState.instance.localFunny == PlayState.CharacterFunnyEffect.Recurser)
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