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Destroy bleed out bar and being revived bar HUD on intermission
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Jbleezy committed Sep 21, 2023
1 parent 52c54a4 commit 7f12ae6
Showing 1 changed file with 10 additions and 0 deletions.
10 changes: 10 additions & 0 deletions maps/_zombiemode.gsc
Original file line number Diff line number Diff line change
Expand Up @@ -7706,6 +7706,16 @@ player_intermission()
self setClientDvar("hud_zone_name_on_game", 0);
self setClientDvar("hud_character_names_on_game", 0);

if (IsDefined(self.bleedoutProgressBar))
{
self.bleedoutProgressBar destroyElem();
}

if (IsDefined(self.beingRevivedProgressBar))
{
self.beingRevivedProgressBar destroyElem();
}

points = getstructarray( "intermission", "targetname" );

if( !IsDefined( points ) || points.size == 0 )
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