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Update 1.1
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Kade-github authored Dec 20, 2020
1 parent 37a4b2d commit e2e2496
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16 changes: 16 additions & 0 deletions FNFBot.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FNFBot", "FNFBot\FNFBot.csproj", "{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
EndGlobal
69 changes: 69 additions & 0 deletions FNFBot/FNFBot.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{7A9C6B6A-07AA-4E23-BD8F-A8CB29810205}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FNFBot</RootNamespace>
<AssemblyName>FNFBot</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="FNFDataAPI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
<HintPath>..\..\FNFDataAPI\FNFDataAPI\bin\Debug\FNFDataAPI.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=12.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed">
<HintPath>..\packages\Newtonsoft.Json.12.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="WindowsInput, Version=1.0.4.0, Culture=neutral, PublicKeyToken=9b287f7dc5073cad">
<HintPath>..\packages\InputSimulator.1.0.4.0\lib\net20\WindowsInput.dll</HintPath>
<Private>True</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="KeyboardHook.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->

</Project>
75 changes: 75 additions & 0 deletions FNFBot/KeyboardHook.cs
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using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Windows.Forms;

//
// Not created by KadeDev, all rights go to rqnn (https://stackoverflow.com/a/46014022)
//


public class LowLevelKeyboardHook
{
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private const int WM_SYSKEYDOWN = 0x0104;
private const int WM_KEYUP = 0x101;
private const int WM_SYSKEYUP = 0x105;

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId);

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);

[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam);

[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);

public delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr lParam);

public event EventHandler<Keys> OnKeyPressed;
public event EventHandler<Keys> OnKeyUnpressed;

private LowLevelKeyboardProc _proc;
private IntPtr _hookID = IntPtr.Zero;

public LowLevelKeyboardHook()
{
_proc = HookCallback;
}

public void HookKeyboard()
{
_hookID = SetHook(_proc);
}

public void UnHookKeyboard()
{
UnhookWindowsHookEx(_hookID);
}

private IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0);
}
}

private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN || wParam == (IntPtr)WM_SYSKEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);

OnKeyPressed.Invoke(this, ((Keys)vkCode));
}

return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
}
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