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Implemented creating entirely new RARC archives from scratch.
Implemented creating and deleting RARC folders.
The folder type (e.g. "BDLM") for RARC folders is now displayed in the UI.
Implemented renaming RARC files and folders, and changing the folder type of RARC folders.
Fixed several bugs handling RARC archives that had nested folders, as well as several other accuracy improvements to RARC handling.
Added a feature to extract all BTI images in a GCM ISO or a RARC archive to PNG files. This can be used to easily dump every single texture in an entire game at once.
The current BTI's filesize and image resolution are now displayed in the UI.
When a BTI image is set to an image format that has a limited palette (C4/C8/C14X2), and you import an image that has more than the maximum number of colors, GCFT will now automatically reduce the unique colors in the image instead of throwing an error.
You can now edit a game's memory card banner image by right clicking on opening.bnr in the GCM ISOs tab and selecting "Open Image" like with normal .bti images.
You can now open a RARC that is in a GCM directly from within GCFT by right clicking on it in the GCM ISOs tab and selecting "Open RARC", the same way as "Open Image" works for images.