Version 1.3
- Compatible with DevkitPPc r22, libogc 1.8.6 and libfat 1.0.8.
- FreeTypeGX updated (0.3.1)
- Metaphrasis updated (0.1.2)
- uthash updated (1.9.1)
- fixed: ML_AnimateSpriteEx & ML_AnimateSpriteEx2
- added: ML_EnableTextureAntiAliasing() (AA is disabled by default)
- added: ML_DisableTextureAntiAliasing()
- modified: ML_DrawRect() now can be filled or not (and bug with color fixed)
- added: ML_DrawCircle(x, y, radius, rgba, filled)
- fixed: Issue #1 (finally! :D).
- fixed: possible buffer overflow with sprite texts.
- fixed: sprite texts were not at the right y coordinate.
- fixed: no more skipped characters with sprite texts when auto jumping lines. (and textBox)
- improved: TTF text speed-up
- fixed: Underline and strike now applying well when jumping lines with TTF fonts
- fixed: Jumping lines correctly with TTF fonts.
- fixed: anti-aliasing with modified textures
- added: u32 ML_ElapsedTime()
- added: ML_Wait(ms)
- fixed: possible code dump with ML_DrawRect() (forgot GX_End, lol)
- fixed: ML_ElapsedTime() now returns the true elapsed time since the app launch (not since Wii launch)
- modified: ML_DrawText -> You can now use arguments !
- modified: ML_DrawText -> Use \n and \t instead of %n and %t, also use #cX instead of %cX
- updated: template Makefile, now type "make emu" and if you have Dolphin Emulator installed, the dol will load immediately ! :)
- fixed: Code dump when using ML_DrawText(), you have to use #n and #t instead of \n and \t, sorry.
- fixed: possible weird things happening on the screen
- Added strucutre ML_TextInfo to store infos about a text to be drawn (width, height, numbers of characters that will be printed) returned by ML_GetTextInfo()
- documentation update
- optimizations