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Merge pull request #13604 from Djjus/dev-wfrp4e-1.74a-fix
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[Warhammer 4e Character Sheet] v1.74a - Fix for conditions
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NorWhal authored Dec 12, 2024
2 parents 0bba20e + f22076b commit 0bb3373
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5 changes: 5 additions & 0 deletions Warhammer 4e Character Sheet/README.md
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Expand Up @@ -82,6 +82,11 @@ Note conditions are not intended for out of combat situations, GM simply makes t
///// ============ Change Log ============ /////


Dec 14th 2024 v1.74a

- Fix for Conditions not working


Dec 12th 2024 v1.74

- New Dwarf Player's Guide Talents, to support the new Dwarf career's. Talents with direct roll modifier are integrated, but some of the indirect ones are manually applied by the GM/players. Including new attack mode Whirlwind of Death. These Talents are intended for Dwarfs only, but sheet will allow any race to use them (at GM discretion).
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Expand Up @@ -36641,7 +36641,7 @@
<div class="col-1 pad-l-md pad-r-md rt-effects" style="color: #858585"><span data-i18n="FURIOUS-ASSAULT-EFFECT"></span> <span class="chat-button-ripostedmg center" style="height: 10px" data-i18n-title="USE-FURIOUS-ASSAULT" >{{RTfuriousassault}}</span></div>
{{/RTfuriousassault}} {{/rollGreater() furiousassault 0}}
{{#rollGreater() warpstone 0}}
<div class="col-100-100 pad-l-md pad-r-md rt-effects"><span style="margin-right: 3px; color: #858585" data-i18n="WARPSTONE-EFFECT">Warpstone Crit: On hit cause exposure to Minor Corruption</span></div>
<div class="col-100-100 pad-l-md pad-r-md rt-effects"><span style="margin-right: 3px; color: #858585" data-i18n="WARPSTONE-EFFECT">Warpstone: On hit cause exposure to Minor Corruption</span></div>
{{/rollGreater() warpstone 0}}
{{#^rollTotal() tiring 0}}
<div class="col-100-100 pad-l-md pad-r-md rt-effects" style="margin-right: 3px;color: #858585"><span data-i18n="TIRING">Tiring</span></div>
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if (v.Talent_AmbidextrousLvl == 2) {ambipen = 0;}

if (v.Talent_UnderminerLvl > 0) {
if (v.Prone > 0) {pout = 1;} else {pout = 0;}
if (pout > 0) {pmod = 0;} else {pmod = 1;}}
if (v.Prone > 0) {pout = 1;} else {pout = 0;};
if (pout > 0) {pmod = 0;} else {pmod = 1;}} else {pout = 0; pmod = 1;}

var tiretmp = parseInt(v.Talent_TirelessLvl);
if (tiretmp > 0) {tire = tiretmp + 1;} else {tire = 0;}
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