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Merge pull request #13238 from stefanlasiewski/patch-1
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Cleanup formatting in CHANGELOG.md
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NorWhal authored Aug 29, 2024
2 parents 4cf24e0 + ea7fd58 commit 0fa4dd7
Showing 1 changed file with 150 additions and 129 deletions.
279 changes: 150 additions & 129 deletions Level Up - Advanced 5th Edition/CHANGELOG.md
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Change Log
==============================================
**2023-02-07 ** v.21 Paul V
Minor increase in maneuver list font size
**2023-02-07 ** v.20 Paul V
Fixed Stat rolls and NPC Stat rolls and saves
Added Features and traits list
**2023-01-24 ** v.19 Paul V
Fixed Initiative (Vehicles and Dex)
**2022-12-12 ** v.18 Paul V
Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
Added Generic Initiative Bonus
Fixed Hit Point Maximum's attribute label it should have been HP_Max
Added Death Save roll button that Automatically checks the Success or Failure boxes.
Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
Recoded the Save buttons to use the new tech and the new global and individual bonuses
Added the Ability to whispher the GM rolls
Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field
**2022-12-05 ** v.17 Paul V
Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech
Added Initative roll to NPC Sheet
Fixed issue with Tool rolls
**2022-11-22 ** v.16 Paul V
Fixed all the Passive Checks to be 10+modifiers+stat modifier and not +stat
Fixed issue where the Skill speciality couldn't be edited on the main screen, it can now be edited on both main screen and popup
**2022-11-15 ** v.15 Paul V
Added new Dice rolling logic, that gathers the components of the dice roll when the button is press this means that the every roll on the sheet doesn't need to be updated everytime standard/Advantage/Disdadvantage is pressed
Fixed Wisdom (perception) initiative to use Wisdom
Fixed all the Passive Checks to be 10+modifiers
**2022-09-28 ** v.14 Paul V
Added D10 and D12 in to the Expertise dice list for high level Rogues - but this is a static Expertise dice uneffected by Specialty (as that caps at d8)
Changed the Expertise to be a dropdown list no data entry allowed
Added logic to exclude the expertise dice from the crit colour logic of roll20
**2022-08-14 ** v.13 Paul V
Added new Dex(Basic) initiative option
Added Bloodied HP on to the NPC sheet
Added all the missing words into the translate
Added Standard / Advantage / Disadvantage logic for initiative, saves, stat rolls
**2022-05-04 ** v.12 Paul V
Major changes to the Skills rolls added a skill settings window for each skill. moved Expertise dice on to that window
Added a whole swave of modifiers to the rolls
Moved Jack of all trades into the Global skill settings window
Moves all Expertise Dice and Proficient into the skill specific setting windows
Added Standard / Advantage / Disadvantage buttons on to the sheet allowing to rolls with advantage or disadvantage
**2022-03-07 ** v.11 Paul V
Split the Archtypes so only the selected class's archtypes will appear in the list
Fixed bug in NPC Sheet
**2022-02-31 ** v.10 Paul V
---Split the Archtypes so only the selected class's archtypes will appear in the list -- can't get this working at the moment
Improved the readability of TextBoxes, increase the text size and darkened the colour a little
Added Vehicle skill for the initiative
Got Vehicle Initiative working
Improved coding of the CSS
**2022-02-15 ** v.9 Paul V
Added Marshal into the Class list, removed the no longer used Warlord
Added a check box to each spell list allowing spell notes to be added to each spell
Added Notes Tab to Character sheet
Added a check box to equipment allowing notes to be added to each equipment item
Added a check box to maneuver allowing notes to be added to each maneuver item
**2021-12-16 ** v.8 Paul V
Increased size of HitDice and Speed on the NPC Sheet
Increased size of the Challenge rating section
Fixed the formatting of the Damage Vulnerabilities/Resistances/Immunities/Conditional sections so they are left formatted and fit on the same line
Left Align Senses and languages on NPC Sheet
**2021-12-15 ** v.7 Paul V
Fixed NPC CR current using the incorrect attribute --Reset to using attr_CR
**2021-12-15 ** v.6 Paul V
Fixed formatting on Reaction Names and Notes on the NPC Sheet
**2021-12-05 ** v.5 Paul V
Attribute changes to enable importing of characters
attr_strengthmod to attr_strength_mod
attr_strengthsaveroll to attr_strength_save_roll
attr_strengthsave to attr_strength_save_mod
attr_strengthsaveprof to attr_strength_save_prof
attr_dexteritymod to attr_dexterity_mod
attr_dexteritysaveroll to attr_dexterity_save_roll
attr_dexteritysave to attr_dexterity_save_mod
attr_dexteritysaveprof to attr_dexterity_save_prof
attr_constitutionmod to attr_constitution_mod
attr_constitutionsaveroll to attr_constitution_save_roll
attr_constitutionsave to attr_constitution_save_mod
attr_constitutionsaveprof to attr_constitution_save_prof
attr_intelligencemod to attr_intelligence_mod
attr_intelligencesaveroll to attr_intelligence_save_roll
attr_intelligencesave to attr_intelligence_save_mod
attr_intelligencesaveprof to attr_intelligence_save_prof
attr_wisdommod to attr_wisdom_mod
attr_wisdomsaveroll to attr_wisdom_save_roll
attr_wisdomsave to attr_wisdom_save_mod
attr_wisdomsaveprof to attr_wisdom_save_prof
attr_charismamod to attr_charisma_mod
attr_charismasaveroll to attr_charisma_save_roll
attr_charismasave to attr_charisma_save_mod
attr_charismasaveprof to attr_charisma_save_prof
attr_proficiencybonus to attr_PB
attr_armor_class to attr_AC
attr_hit_points_current to attr_HP
attr_hit_points_maximum to attr_HP_max
attr_hit_points_temp to attr_temp_HP
fixed attr_speed to be text in the PC sheet
Fixed the autoupdate when sheets open
Added saving throws on the NPC Sheet, and roll button for all attributes and saves
Added Actions list to NPC Sheet
Added Reactions list to NPC Sheet
Added Legendary Actions to the NPC Sheet
Changed Challenge Rating to text to allow for fractions
Shrinked PC/NPC Buttons
Shrinked Stats/Info buttons on the NPC sheet
Increase size of Attack Damage type field
Increase size of AC, Damage Vulnerabilities, Damage Resistances, Damage Immunities, Condition Immunities, Languages and Senses on the NPC Sheet
Added Beast into Creature types, removed Animal
Added migration code to migrated the Attribute changes
**2021-11-21 ** v.4 Paul V
Fixed positioning of Total Hit Dice
Enhanced Strife, Fatigue, Death Save Failure and Dave Save Success to use fill left check boxes
Added Roll Button for all Abilities and moved the save button
Changed Skill rolls so the 'normal' ability for a skill is the default for rolls, so changed it so the default is No for Specialty
Fixed attack rolls - putting +3 in the Atk Bonus no longer breaks the rolls
Fixed Size so you can type in and also has a drop down with standard DnD sizes
Fixed tools so that the Roll button actually works
Added initiative drop down to change initiative type (vehicle not working atm)
**2021-11-03 ** v.3 Paul V
ensured the PC tab is first
put Heritage and Culture into strict alphabetic order
Corrected spelling
Fixed some lists formatting
**2021-10-21 ** v.2 Paul V
Minor changes.. starting to create an NPC sheet, code included but not correct as yet
Added correct links for images
**2021-10-08 ** v.1 Paul V
New Sheet

**2023-02-07** v.21 Paul V
* Minor increase in maneuver list font size

**2023-02-07** v.20 Paul V
* Fixed Stat rolls and NPC Stat rolls and saves
* Added Features and traits list

**2023-01-24** v.19 Paul V
* Fixed Initiative (Vehicles and Dex)

**2022-12-12** v.18 Paul V
* Added Hit Dice Roller - maxes out the number of dice to roll as the current hit dice and reduces the HD by the number of dice rolled - also adds the result to current HP with a maximum of the HP max
* Added Generic Initiative Bonus
* Fixed Hit Point Maximum's attribute label it should have been HP_Max
* Added Death Save roll button that Automatically checks the Success or Failure boxes.
* Added Str, Dex, Int, Wis, Con, Cha settings windows to store save prof, indivudial save bonus and global save bonus
* Recoded the Save buttons to use the new tech and the new global and individual bonuses
* Added the Ability to whispher the GM rolls
* Added Maneuver settings to add in Maneuver DC Bonus and Exertion point bonus, also added in current exertion points freely edited field

**2022-12-05** v.17 Paul V
* Fixed issue with NPC Skill and Attack rolls - converted the rolls to use the new Action button tech
* Added Initative roll to NPC Sheet
* Fixed issue with Tool rolls

**2022-11-22** v.16 Paul V
* Fixed all the Passive Checks to be 10+modifiers+stat modifier and not +stat
* Fixed issue where the Skill speciality couldn't be edited on the main screen, it can now be edited on both main screen and popup

**2022-11-15** v.15 Paul V
* Added new Dice rolling logic, that gathers the components of the dice roll when the button is press this means that the every roll on the sheet doesn't need to be updated everytime standard/Advantage/Disdadvantage is pressed
* Fixed Wisdom (perception) initiative to use Wisdom
* Fixed all the Passive Checks to be 10+modifiers*

**2022-09-28** v.14 Paul V
* Added D10 and D12 in to the Expertise dice list for high level Rogues - but this is a static Expertise dice uneffected by Specialty (as that caps at d8)
* Changed the Expertise to be a dropdown list no data entry allowed
* Added logic to exclude the expertise dice from the crit colour logic of roll20

**2022-08-14** v.13 Paul V
* Added new Dex(Basic) initiative option
* Added Bloodied HP on to the NPC sheet
* Added all the missing words into the translate
* Added Standard / Advantage / Disadvantage logic for initiative, saves, stat rolls

**2022-05-04** v.12 Paul V
* Major changes to the Skills rolls added a skill settings window for each skill. moved Expertise dice on to that window
* Added a whole swave of modifiers to the rolls
* Moved Jack of all trades into the Global skill settings window
* Moves all Expertise Dice and Proficient into the skill specific setting windows
* Added Standard / Advantage / Disadvantage buttons on to the sheet allowing to rolls with advantage or disadvantage

**2022-03-07** v.11 Paul V
* Split the Archtypes so only the selected class's archtypes will appear in the list
* Fixed bug in NPC Sheet

**2022-02-31** v.10 Paul V
* ~~Split the Archtypes so only the selected class's archtypes will appear in the list~~ can't get this working at the moment
* Improved the readability of TextBoxes, increase the text size and darkened the colour a little
* Added Vehicle skill for the initiative
* Got Vehicle Initiative working
* Improved coding of the CSS

**2022-02-15** v.9 Paul V
* Added Marshal into the Class list, removed the no longer used Warlord
* Added a check box to each spell list allowing spell notes to be added to each spell
* Added Notes Tab to Character sheet
* Added a check box to equipment allowing notes to be added to each equipment item
* Added a check box to maneuver allowing notes to be added to each maneuver item

**2021-12-16** v.8 Paul V
* Increased size of HitDice and Speed on the NPC Sheet
* Increased size of the Challenge rating section
* Fixed the formatting of the Damage Vulnerabilities/Resistances/Immunities/Conditional sections so they are left formatted and fit on the same line
* Left Align Senses and languages on NPC Sheet

**2021-12-15** v.7 Paul V
* Fixed NPC CR current using the incorrect attribute --Reset to using attr_CR

**2021-12-15** v.6 Paul V
* Fixed formatting on Reaction Names and Notes on the NPC Sheet

**2021-12-05** v.5 Paul V
* Attribute changes to enable importing of characters
* attr_strengthmod to attr_strength_mod
* attr_strengthsaveroll to attr_strength_save_roll
* attr_strengthsave to attr_strength_save_mod
* attr_strengthsaveprof to attr_strength_save_prof
* attr_dexteritymod to attr_dexterity_mod
* attr_dexteritysaveroll to attr_dexterity_save_roll
* attr_dexteritysave to attr_dexterity_save_mod
* attr_dexteritysaveprof to attr_dexterity_save_prof
* attr_constitutionmod to attr_constitution_mod
* attr_constitutionsaveroll to attr_constitution_save_roll
* attr_constitutionsave to attr_constitution_save_mod
* attr_constitutionsaveprof to attr_constitution_save_prof
* attr_intelligencemod to attr_intelligence_mod
* attr_intelligencesaveroll to attr_intelligence_save_roll
* attr_intelligencesave to attr_intelligence_save_mod
* attr_intelligencesaveprof to attr_intelligence_save_prof
* attr_wisdommod to attr_wisdom_mod
* attr_wisdomsaveroll to attr_wisdom_save_roll
* attr_wisdomsave to attr_wisdom_save_mod
* attr_wisdomsaveprof to attr_wisdom_save_prof
* attr_charismamod to attr_charisma_mod
* attr_charismasaveroll to attr_charisma_save_roll
* attr_charismasave to attr_charisma_save_mod
* attr_charismasaveprof to attr_charisma_save_prof
* attr_proficiencybonus to attr_PB
* attr_armor_class to attr_AC
* attr_hit_points_current to attr_HP
* attr_hit_points_maximum to attr_HP_max
* attr_hit_points_temp to attr_temp_HP
* fixed attr_speed to be text in the PC sheet
* Fixed the autoupdate when sheets open
* Added saving throws on the NPC Sheet, and roll button for all attributes and saves
* Added Actions list to NPC Sheet
* Added Reactions list to NPC Sheet
* Added Legendary Actions to the NPC Sheet
* Changed Challenge Rating to text to allow for fractions
* Shrinked PC/NPC Buttons
* Shrinked Stats/Info buttons on the NPC sheet
* Increase size of Attack Damage type field
* Increase size of AC, Damage Vulnerabilities, Damage Resistances, Damage Immunities, Condition Immunities, Languages and Senses on the NPC Sheet
* Added Beast into Creature types, removed Animal
* Added migration code to migrated the Attribute changes

**2021-11-21** v.4 Paul V
* Fixed positioning of Total Hit Dice
* Enhanced Strife, Fatigue, Death Save Failure and Dave Save Success to use fill left check boxes
* Added Roll Button for all Abilities and moved the save button
* Changed Skill rolls so the 'normal' ability for a skill is the default for rolls, so changed it so the default is No for Specialty
* Fixed attack rolls - putting +3 in the Atk Bonus no longer breaks the rolls
* Fixed Size so you can type in and also has a drop down with standard DnD sizes
* Fixed tools so that the Roll button actually works
* Added initiative drop down to change initiative type (vehicle not working atm)

**2021-11-03** v.3 Paul V
* ensured the PC tab is first
* put Heritage and Culture into strict alphabetic order
* Corrected spelling
* Fixed some lists formatting

**2021-10-21** v.2 Paul V
* Minor changes.. starting to create an NPC sheet, code included but not correct as yet
* Added correct links for images

**2021-10-08** v.1 Paul V
* New Sheet

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