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Merge pull request #12850 from vince-roll20/ADD1e_revised
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AD&D1e Revised
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BronsonHall authored May 7, 2024
2 parents a538985 + 7e8b633 commit 2112d8a
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5 changes: 3 additions & 2 deletions ADnD_1E_Revised/1ESheet.html
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<h4>Important Sheet Announcements</h4>
<h5 class="right two-columns">
<span class="left">
<span>v.<span name="attr_sheet_version"></span>.beta</span>
<span>v.<span name="attr_sheet_version">
</span>
<span class="right">4/22/24'</span>
<span class="right">4/30/24'</span>
</h5>
<ul>
<li>The Revised sheet is now live! While the roll20 would not permit both versions of the 1e sheet to coexist, they have agreed to deprecate the old sheet. It will remain as-is for anyone that is currently using that sheet in their existing games and could possibly get future updates/changes. It will not show up as an available sheet for new games however. Only the Revised 1e sheet will be listed for new games going forward. Game creators using the old sheet can convert to the Revised sheet if/when they desire by changing the game settings character template to the "Advanced Dungeons & Dragons 1e sheet".</li>
<li>Sheet.json has been updated to allow setting default values for most of the options found on the sheet's settings page. These Game/Campaign options are only available to game creators when using a live sheet template and will affect all future characters/NPC's created in-game.</li>
<li>Bug Fix; the Initiative roll subtitle was incorrectly referencing the surprise_die selector. Roll was correct, but the title was not.</li>
<li>Psionics option added. Uncheck Sheet Settings|Hide Areas|Psionics to reveal additional psionic-related fields under Special Abilities. Attack/Defensive Modes and Disciplines can be added as Special Abilities. I may add a Point Cost field to Special Abilities as well.</li>
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6 changes: 3 additions & 3 deletions ADnD_1E_Revised/sheet.json
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{
"html": "1ESheet.html",
"css": "1ESheet.css",
"authors": " Vince",
"roll20userid": " 463088",
"authors": "Vince",
"roll20userid": "463088",
"preview": "1ESheet.jpg",
"instructions": "This sheet includes all of the basic stats from an AD&D 1st Edition sheet and should also be compatible with other OSR-style systems such as OSRIC. This sheet may continue to change as needed/requested by the Roll20 community.\n **Sheet Highlights:**\n - Sheet roll buttons for Ability-based skills, Saves, Thief Skills, Attacks, Spells, Special Abilities, and more.\n - Repeatable Weapons, Equipment, Spells, Special Abilities, Non Weapon Proficiencies.\n - Sub-catagories for Equipment.\n- Hover over fields and buttons to view the associated attributes name and descriptive text.\n - Roll templates for Attacks, &{template:attacks} and a General &{template:general} for any {key}={value}.\n **Sheet Auto-Calculations:**\n - Ability row attributes.\n - Hit Points and AC.\n - Saves and Thief Skills\n - Encumbrance and costs for equipment, armor, weapons, and coins.\n - Movement\n **Sheet Options:**\n - to-Hit Matrix or THAC0 table whispered to the DM when using the attack button.\n - Background Options (parchment, goldenrod, moldvay).\n - Nearly all sheet macros are customizable. Attacks, Surprise, Initiative\n\n----------\nPlease post suggestions/questions/comments to the Roll20 Character Forum.\nhttps://app.roll20.net/forum/category/277980",
"instructions": "The **AD&D 1e Revised Sheet** includes all of the basic stats from the existing **AD&D 1st Edition Sheet** on Roll20 and should also be compatible with other OSR-style systems such as **OSRIC**. The **AD&D 1e Revised Sheet** may continue to change as needed/requested by the Roll20 community.\n\n**NOTE:** Updating an existing **AD&D 1st Edition Sheet** character with the **AD&D 1e Revised Sheet** should automatically migrate most attributes. That said, there are some sheet changes, newer attributes, and features that may require minimal, manual editing/updating in order to get full sheet functionality. I highly suggest testing the **AD&D 1e Revised Sheet** template on a copy of any existing **AD&D 1st Edition Sheet** game to see how the migration may effect your game. Simply change the character sheet template to the game settings to the **AD&D 1e Revised Sheet**.\n\n**Sheet Highlights:**\n - Sheet roll buttons for Ability-based skills, Saves, Thief Skills, Attacks, Spells, Special Abilities, and more.\n - Repeatable Weapons, Equipment, Spells, Special Abilities, Non Weapon Proficiencies.\n - Subcategories for Equipment.\n - Armor Details section that is linked to Equipment|Armor \n- Hover over fields and buttons to view the associated attributes name and descriptive text.\n - Roll templates for Attacks, &{template:attacks} and a General &{template:general} for custom macro {key}={value}\n - Monster sheet statblock\n\n**Sheet Auto-Calculations:**\n - Ability row attributes auto-fill according to the PHB.\n - Hit Points and AC.\n - Saves and Thief Skills\n - Total Armor bulk, Encumbrance, and Movement\n - Encumbrance and costs for Equipment, Armor, Weapons, and Coins.\n\n**Sheet Options:**\n - to-Hit Matrix or THAC0 table whispered to the DM when using the attack button.\n - Background Options (parchment, goldenrod, moldvay, etc.).\n - Hide/Show various sections of the sheet as desired. \n - Nearly all sheet macros are customizable. Attacks, Surprise, Initiative\n\n----------\nPlease post suggestions/questions/comments to the Roll20 Character Forum.\nhttps://app.roll20.net/forum/category/277980",
"useroptions": [
{
"attribute": "is_npc",
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