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Merge pull request #13509 from Villain1nGlasses/experimental
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[HeroSystem6eHeroic] More equipment. Language skill update. Bug fix.
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NorWhal authored Nov 14, 2024
2 parents 62c3fcb + cff33af commit 2aa87da
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48 changes: 44 additions & 4 deletions HeroSystem6eHeroic/HeroSystem6eHeroic.css
Original file line number Diff line number Diff line change
Expand Up @@ -5224,9 +5224,9 @@ select:focus + .focus {

/* Switch weapon sets */

.set-AtoB-button button {
.set-AtoB-button button,
.set-AtoB-button-light button {
color: white;
background-color: #f2cf7f;
width: 29px;
height: 17px;
font-size: 12px;
Expand All @@ -5237,9 +5237,24 @@ select:focus + .focus {
cursor: pointer;
border-radius: 2px;
line-height: 1.4;
}

.set-AtoB-button button {
background-color: #f2cf7f;

:hover {
background-color: #ddf0fa;
border-radius: 2px;
color: black;
}
}

.set-AtoB-button-light button {
background-color: #9aceff;

:hover {
background-color: #fcf9d9;
border-radius: 2px;
color: black;
}
}
Expand Down Expand Up @@ -5467,6 +5482,15 @@ select:focus + .focus {
gap: 4px;
}

.subitem-tab-gear-flex-container-equipment-heading .set-AtoB-button-light {
display: flex;
flex-direction: row;
justify-content: space-between;
align-content: center;
min-width: 31px;
margin-right: 52px;
}

.subitem-tab-gear-flex-container-equipment {
display: flex;
flex-direction: row;
Expand All @@ -5482,10 +5506,10 @@ select:focus + .focus {
}

.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(3) {
min-width: 157px;
min-width: 70px;
}

.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(4) {
.subitem-tab-gear-flex-container-equipment-heading h1:nth-child(5) {
min-width: 54px;
text-align: right;
}
Expand Down Expand Up @@ -5916,6 +5940,22 @@ select:focus + .focus {
display: none;
}

.equipment-checks[value="delete"] ~ div.subitem-tab-gear-flex-container-equipment-heading .set-AtoB-button-light button {
background-color: #d0d0d0;
color: white;
cursor: default;

:hover {
color: white;
background-color: #d0d0d0;
}

:focus {
color: white;
background-color: #d0d0d0;
}
}

/* Martial Skill Delete Boxes */
.item-martial-skill-delete-panel {
display: flex;
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235 changes: 186 additions & 49 deletions HeroSystem6eHeroic/HeroSystem6eHeroic.html

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4 changes: 2 additions & 2 deletions HeroSystem6eHeroic/README.md
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Expand Up @@ -115,7 +115,7 @@ With the Weapon Worksheet open, begin by entering a weapon's base damage (the sh

HERO System 6th Edition considers certain power advantages when determining enhancements to damage (e.g., armor piercing, see 6E2 98-100). HS6eH uses an algorithm that duplicates the *Damage Classes Quick-Reference Tables* found on 6E2 101 plus a best attempt to expand them using the *Expanded Damage Class Tables* available for a small fee separately from Hero Games. The expanded tables were used only as guidance since they do not always agree with the rulebook (and are missing some important common values).

![A/B Button](/HeroSystem6eHeroic/images/ABButton.png) The "A/B" buttons in the Weapons and Armor title bars swap the visible set with an alternate set. One set could be an adventurer's traveling kit and the second a heavier battlefield loadout. Alternatively, a hero such as Neo in the Matrix might just need as many weapons as they can carry. The "up" mover button of the top item exchanges the top items of each set. The "down" mover button of the bottom item likewise exchanges the bottom items of each set.
![A/B Button](/HeroSystem6eHeroic/images/ABButton.png) The "A/B" buttons in the Armor, Weapons, and Equipment title bars swap the visible set with an alternate set. One set could be an adventurer's traveling kit and the second a heavier battlefield loadout. Alternatively, a hero such as Neo in the Matrix might just need as many weapons as they can carry. The "up" mover button of the top item exchanges the top items of each set. The "down" mover button of the bottom item likewise exchanges the bottom items of each set.

![Weapons Table A](/HeroSystem6eHeroic/images/weaponsAB.png)

Expand Down Expand Up @@ -331,4 +331,4 @@ During play, add the Turn Token to the Turn Tracker using the "Tracker" button o
![Turn Tracker](/HeroSystem6eHeroic/images/TurnTracker.png)

*First version by Villain In Glasses, August 1, 2021.*
*Last updated by Villain in Glasses on October 31, 2024 to represent the sheet as of version 3.61.*
*Last updated by Villain in Glasses on November 12, 2024 to represent the sheet as of Version 3.80.*
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