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Merge pull request #12789 from Roll20/l10n_master
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NBrooks-Roll20 authored Apr 11, 2024
2 parents dcd3a2d + e20b2b7 commit 37faef6
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8 changes: 7 additions & 1 deletion GURPS/translations/af.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/ca.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/da.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/el.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
8 changes: 7 additions & 1 deletion GURPS/translations/es.json
Original file line number Diff line number Diff line change
Expand Up @@ -1947,6 +1947,7 @@
"heat-exposure-temperature-tooltip": "Enter the effective temperature in Fahrenheit or Celsius, accounting for \"heat index\".",
"upper-comfort-zone-label": "Upper Comfort Zone",
"upper-comfort-zone-tooltip": "Enter the upper temperature of the comfort zone. Humans have a comfort zone of 35 to 90°F (2 to 32°C). See Temperature Tolerance B93.",
"heat-exposure-lower-comfort-zone-tooltip": "<b>Note:</b> Use the <b>Cold Exposure</b> tool to determine the effective lower comfort zone and enter the value here. The upper and lower comfort zones are used to determine the <b>Intense Heat Threshold</b>.",
"heat-temperature-modifier-tooltip": "Effective temperature modifier, for every 10° above <b>upper comfort zone minus 10°</b> or 5° above <b>upper comfort zone minus 10°</b>, apply a -1 modifier.<br />Example, normal humans comfort zone is 35 to 90°F, so the modifier would be applied for every 10° above 80°F.",
"encumberance-option-none": "None, +0",
"encumberance-option-light": "Light, -1",
Expand All @@ -1958,5 +1959,10 @@
"heat-temperature-tolerance-tooltip": "Enter the character's temperature tolerance, B93. Each level will increase the upper comfort zone by HT degrees fahrenheit. If the character has a negative temperature tolerance, the upper comfort zone will decrease by HT degrees fahrenheit.",
"heat-exposure-health-modifier-total-tooltip": "The total modifier that will be applied to the final roll.",
"heat-exposure-effective-health-tooltip": "The effective HT roll of the character.",
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier."
"heat-exposure-health-modifier-tooltip": "Enter an optional HT modifier.",
"spell-parent-id-tooltip": "For spells, the row id can used to link a spell to a parent spell. <b>Tip:</b> You could name the parent a college name or some other group name.",
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
}
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