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Merge pull request #12826 from Roll20/l10n_master
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NBrooks-Roll20 authored Apr 23, 2024
2 parents fdc8153 + 2130cd7 commit 3f9734d
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7 changes: 6 additions & 1 deletion GURPS/translations/af.json
Original file line number Diff line number Diff line change
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"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/ca.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "Examples:<br>+1 from Talent...<br>+1 from Default Skill...<br>+1 from Enchanted Item with...",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "Success, critical success, fail, and critical fail<br>notes will be added to roll results.<br>You can add macros to these notes.<br>The width of these note boxes are set to help you<br>visualize what it will look like in chat.",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/da.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Sonst:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/el.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
7 changes: 6 additions & 1 deletion GURPS/translations/es.json
Original file line number Diff line number Diff line change
Expand Up @@ -806,9 +806,12 @@
"indent-label": "Indent",
"inventory-indent-tooltip": "Select the indent level of the inventory item. This is handy to help show the item belongs to a parent item.",
"abbrevation-miscellaneous-label": "Misc:",
"familiarities-label": "Familiarities",
"skill-familiarities-tooltip": "Any skill used to operate equipment, for example - Guns (Pistol), Driving (Automobile), and Electronics Operation (Communications), take a penalty when you are faced with an unfamiliar type of item. Starting characters may specify two familiarities per point spent on a skill. For instance, if you have four points in Guns (Pistol), you can be familiar with up to eight handguns. List all equipment Familiarities below. (See Familiarity B169)",
"reason-for-modifier-label": "Reason for MOD (Modifier):",
"reason-for-modifiers-skills-tooltip": "\nExamples:<br>\n+1 from Talent...<br>\n+1 from Default Skill...<br>\n+1 from Enchanted Item with...\n\t\t\t\t\t\t\t\t\t",
"show-skill-mod-notes-below-label": "Show Skill Modifier notes (refer to the actual skill description)",
"show-skill-mod-notes-below-tooltip": "Only modifiers entered in the Text Box below will show up in the Roll Template when this checkbox is checked. Familiarity modifiers, if any, not embedded in this sheet and should be manually entered as a Modifier when the skill is rolled.",
"show-skill-conditional-below-label": "Show Skill Conditionals notes",
"custom-success-fail-notes-tooltip": "\n\t\t\t\t\t\t\t\t\tSuccess, critical success, fail, and critical fail<br>\n\t\t\t\t\t\t\t\t\tnotes will be added to roll results.<br>\n\t\t\t\t\t\t\t\t\tYou can add macros to these notes.<br>\n\t\t\t\t\t\t\t\t\tThe width of these note boxes are set to help you<br>\n\t\t\t\t\t\t\t\t\tvisualize what it will look like in chat.\n\t\t\t\t\t\t\t\t",
"success-note-label": "Success Note:",
Expand Down Expand Up @@ -1970,5 +1973,7 @@
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
"json-data-tooltip": "Copy/paste the json data here.",
"chat-style-label": "Chat Style",
"chat-style-tooltip": "Selects a visual style for the chat roll results."
}
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