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New translations translation.json (Italian)
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roll20deploy committed Oct 14, 2023
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"geburtsort": "Luogo di nascita",
"geburtstag": "Giorno di Tsa",
"gegner-von-hinten": "Attacco da dietro",
"gegnerische-kt": "Opponents CT",
"gegnerische-kt": "Tecnica avversario",
"gehend": "in cammino",
"gesamt": "Totale",
"gesamtmodifikator": "Somma",
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"kritisch": "Critico",
"kulturpaket": "Aggiungi pacchetto culturale?",
"professionspaket": "Aggiungi pacchetto professionale?",
"kurz": "corto",
"kurz": "Corto",
"lz": "TR",
"ladezeit": "Tempo di Ricarica (TR)",
"lang": "lungo",
"lang": "Lungo",
"lanzen": "Lance",
"le": "EV",
"lebensenergie": "Punti Vita",
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"maximal": "Massimo",
"meisterlich": "Magistrale (1400 PAvv)",
"merkmal": "Property",
"mittel": "medio",
"mittel": "Medio",
"modfikator-hinzuf": "Aggiungi modificatore",
"modifikator": "Modificatore",
"modkurz": "Mod.",
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"herrschaftsritual": "Rituale di dominazione",
"vertrautentrick": "Trucco del famiglio",
"schipsf": "Abilità speciali PFato",
"freier-modifikator": "mod. libera di combattimento",
"freier-modifikator": "Modificatore libero",
"ruestungsschutz": "Protezione",
"faktor": "Fattore",
"disclaimer": "© 2021 Ulisses Spiele. DAS SCHWARZE AUGE, AVENTURIEN, DERE, MYRANOR, THARUN, UTHURIA, RIESLAND e THE DARK EYE sono marchi registrati di Ulisses Spiele GmbH, Waldems.",
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"atpa-patzer": "Fallimento critico Att/Par",
"erleidet": "subisce",
"SPdurchPatzer": "PFer per via di un fallimento critico.",
"nahkampf-atpa-patzer": "Attack/Parry-Botch",
"nahkampf-atpa-patzer": "Fallimento critico di Attacco/Parata",
"schild-patzer": "Shield-Botch",
"Nahkampf-TP": "Punti Impatto",
"halbeParade": "Parata dimezzata",
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"armorType.8": "Armatura da torneo",
"countWeight": "Contare il peso",
"fertigkeitswert": "Livello di Abilità",
"hitzones": "Zona d’impatto",
"hitzones": "Zona mirata",
"hitDescr": "A strike to a hit zone can also produce wound effects. A heavy blow against the head may result in one level of Stupor, while a wound to the leg may knock an enemy down. Every creature has a wound threshold equal to half of its CON attribute, rounded up. When a creature suffers damage equal to or greater than its wound threshold, it must make a check to see if it suffers a wound effect. This check is made against Self-Control (Stay Conscious or Ignore Distractions), depending on the hit location (as indicated in the table Wound Effects). The check suffers a penalty equal to the multiple by which the damage equaled or exceeded the wound threshold. If successful, the creature suffers no wound effect. Only one check is required, regardless of the multiple by which the damage exceeded the wound threshold.",
"humanoid.small": "Humanoid, small",
"humanoid.medium": "Humanoid, medium",
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