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New translations translation.json (Chinese Traditional)
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roll20deploy committed Jun 5, 2024
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72 changes: 36 additions & 36 deletions Official Savage Worlds/translations/zh.json
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"size-scale": "體型/尺寸",
"speed": "速度",
"support": "支援",
"suppressive-fire": "Suppressive Fire",
"surprise": "Surprise",
"tests": " Tests",
"touch-attack": "Touch Attack",
"two-weapons": "Two Weapons",
"unstable-platform": "Unstable Platform",
"suppressive-fire": "火力壓制",
"surprise": "突襲",
"tests": "考驗",
"touch-attack": "接觸攻擊",
"two-weapons": "雙武器",
"unstable-platform": "不穩平台",
"wild-attack": "不羈攻擊",
"withdrawing-from-combat": "Withdrawing from Combat",
"withdrawing-from-combat": "撤出戰鬥",
"area-of-effect-desciption": "Targets touching template suffer damage. Treat cover as Armor. Missed attack rolls may deviate.",
"without-miniatures-description": "SBT affects 2 targets, MBT or Cone 3, LBT 4.",
"bound-and-entangled-description": "Entangled characters can’t move and are Distracted until free. Bound characters are also Vulnerable, and cannot take physical actions other than trying to break free.",
"breaking-free-description": "Victim makes Athletics (or Str–2) roll as an action (an opposed roll if held by a foe). Success improves Bound to Entangled, or Entangled to free. A raise frees the victim. Either may roll Str–2 instead.",
"breaking-things-description": "See Obstacle Hardness Table; Stationary items are Parry 2. No bonus damage or Aces are possible.",
"called-shots-description": "Limb is −2 / Hand –4 and may disarm. Head or vitals is −4 and +4 Damage.",
"called-shots-description": "肢體為 −2 / 手為 −4 並且可繳械。頭部或要害傷害為 −4 +4",
"cover-description": "Light −2, Medium −4, Heavy −6, Near Total −8.",
"obstacles-description": "Obstacles add to Armor if attack misses by cover penalty. Sample values",
"defend-description": "+4 Parry. Takes entire turn and character may not run.",
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"grappling-description": "If the attacker succeeds at an opposed Athletics roll, the victim is Entangled if successful, or Bound with a raise and the grappler is also Vulnerable.<br /><br/>Characters can't grapple creatures more than two sizes larger than themselves.",
"crush-description": "一旦被擒抱,攻擊者可以採取進行力量對抗投骰的動作,如果成功的話,會對他造成等同力量的傷害(那些具有撕咬特殊能力的人可以改為咬傷)。",
"hold-description": "The character “Holds” her Action Card to go later in the current or later round. She loses her Hold status if Shaken or Stunned. She may interrupt foe’s actions with an opposed Athletics roll.",
"illumination-description": "Dim –2; Dark –4; Pitch Darkness –6.",
"improvised-weapons-description": "–2 to attacks.",
"illumination-description": "昏暗 –2;黑暗 –4;漆黑 –6。",
"improvised-weapons-description": "–2 攻擊。",
"light-description": "Range 3/6/12, Damage Str+d4, Min Str d4;",
"medium-description": "Range 2/4/8, Damage Str+d6, Min Str d6;",
"heavy-description": "Range 1/2/4, Damage Str+d8, Min Str d8;",
"innocent-bystanders-description": "Missed Athletics (throwing) / Shooting rolls with a 1 (1 or 2 for shotgun or automatic fire) on the skill die hits a random adjacent target.",
"mounted-combat-description": "Mount and rider act on same Action Card; Rider attacks with lower of Fighting or Riding; Shooting incurs –2 Unstable Platform penalty; Charging is +4 Damage but requires 6′′ of straight movement.",
"mounted-combat-description": "坐騎和騎手在同一張行動卡上行動;騎手以格鬥或騎乘中較低者進行攻擊;射擊會受到 –2 不穩平台減值;衝鋒時傷害為 +4,但需要 6 英吋的直線移動。",
"multi-actions-description": "Subtract 2 from all actions for each additional action attempted beyond the first (maximum of 3).",
"natural-weapons-description": "Creatures with fangs, claws, horns, etc, are considered armed. Bite can be performed while grappling, claws add +2 to Athletics (climbing), and horns add +4 damage if the creature Runs at least 5′′.",
"nonlethal-damage-description": "在進行攻擊投骰前聲明;目標在喪失能力時會被擊倒 1d6 小時,而不是可能被殺死。有刃武器的攻擊投骰受到 -1 的影響。",
"off-hand-attack-description": "−2 to attack rolls with off hand.",
"prone-description": "Medium Cover from ranged attacks 3′′ or greater; −2 Fighting and −2 Parry. Standing cost 2” of movement.",
"push-description": "攻擊者和防禦者進行對抗的力量檢定(如果攻擊者移動超過 2 英吋則+2)。防守者被擊退 1 英吋(優良則為 2 英吋)。被推的目標會進運動檢定(如果被推並優良則為 -2),否則就會被擊倒。兩者都增加了盾牌的格擋加值。",
"range-description": "Short 0, Medium −2, Long −4, Extreme –8.",
"range-description": "短距 0,中距 −2,長距 −4,超距 –8。",
"ranged-attacks-in-melee-description": "攻擊者可以使用不大於手槍的奇術或武器;目標值為防守方的格擋。",
"readying-weapons-description": "May ready up to two easily available items per turn as a free action. Additional items are actions.",
"recoil-description": "−2 Shooting if RoF is 2 or higher.",
"reload-description": "Nocking arrow or loading sling stone is a free action once per action. Loading bolts, clips, magazine, or single bullets is an action.",
"shotguns-description": "+2 to Shooting. Damage is 3d6 at Short Range, 2d6 at Medium, and 1d6 at Long.",
"size-scale-description": "微型 –6,超小型 –4,小型 –2,大型 +2,超大型 +4,巨型 +6。增加與更大目標的差異;減去與更小目標的差異。",
"speed-description": "–1 (60 MPH+), –2 (120 MPH+), –4 (240 MPH+), –6 (Mach 1+), –8 (Mach 2+), –10 (near light speed)",
"speed-description": "–160 英哩/小時以上),–2(120 英哩/小時以上),–4(240 英哩/小時以上),–6(1 馬赫以上),–8(2 馬赫以上),–10(接近光速)",
"stunned-description": "Victims are Distracted until they recover, fall prone, can’t move or take actions, don’t count toward the Gang Up bonus, and are subject to the Drop.",
"support-description": "Character describes using a skill in some way that helps an ally and adds +1 to his total with success and +2 with a raise. Critical Failure subtracts 2.",
"suppressive-fire-description": "Attacker places Medium Blast Template and makes Shooting roll. Each target hit by the attack total is Distracted, or hit for damage with a raise (up to the weapon’s Rate of Fire).",
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"rename-faith": "重新命名信仰",
"change-skill-name-of-faith": "Change the name of the Faith skill. This will change the name only, it won't change it's order in the list, etc.",
"rename-focus": "重新命名專注",
"change-skill-name-of-focus": "Change the name of the Focus skill. This will change the name only, it won't change it's order in the list, etc.",
"rename-performance": "Rename Performance",
"change-skill-name-of-performance": "Change the name of the Performance skill. This will change the name only, it won't change it's order in the list, etc.",
"rename-psionics": "Rename Psionics",
"change-skill-name-of-psionics": "Change the name of the Psionics skill. This will change the name only, it won't change it's order in the list, etc.",
"change-skill-name-of-focus": "更改專注技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。",
"rename-performance": "重新命名表演",
"change-skill-name-of-performance": "更改表演技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。",
"rename-psionics": "重新命名靈能",
"change-skill-name-of-psionics": "更改靈能技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。",
"rename-spellcasting": "重新命名施法",
"change-skill-name-of-spellcasting": "更改施法技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。",
"rename-weird-science": "Rename Weird Science",
"change-skill-name-of-weird-science": "Change the name of the Weird Science skill. This will change the name only, it won't change it's order in the list, etc.",
"rename-weird-science": "重新命名奇異科學",
"change-skill-name-of-weird-science": "更改奇異科學技能的名稱。這只會更改名稱,不會更改其在列表中的順序等。",
"start-fighting-as-unskilled": "格鬥視作拙劣技能",
"avoid-confusion-about-fighting": "Avoids confusion around Fighting costing a skill point to get to d4",
"savaged-us-json-format": "此導入器基於 savged.us 的通用 VTT json 格式",
"introduction-shortened-u": "介紹",
"top-bar-u": "頂欄",
"configuration-u": "CONIGURATION",
"json-importer": "JSON Importer",
"character-profile-u": "CHARACTER PROFILE",
"json-importer": "JSON導入器",
"character-profile-u": "人物簡介",
"top-bar": "頂欄",
"powers": "奇術",
"combat-options-page-u": "戰鬥選項頁面",
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"attack-abbr-roll-query-sorted-high-to-low": "Atk^ 投骰查詢由高到低排序",
"attack-abbr-roll-query-sorted-low-to-high": "Atk^ 投骰查詢由低到高排序",
"attack-abbr-always-roll-max-no-roll-query": "Atk^ 始終骰滿(無投骰查詢)",
"fear-table-adrenaline-surge-description": "<strong>Adrenaline Surge</strong> ({{0}}): The hero’s \"fight\" response takes over. He acts as if he had a Joker this action!",
"fear-table-distracted-description": "<strong>Distracted</strong> ({{0}}): The hero is Distracted until the end of his next turn.",
"fear-table-vulnerable-description": "<strong>Vulnerable</strong> ({{0}}): The target is Vulnerable until the end of his next turn.",
"fear-table-shaken-description": "<strong>動搖</strong> ({{0}}): 該角色動搖中",
"fear-table-mark-of-fear-description": "<strong>The Mark of Fear</strong> ({{0}}): The hero is Stunned and suffers some cosmetic physical alteration—a white streak forms in his hair, his eyes twitch constantly, or some other minor physical alteration manifests.",
"fear-table-frightened-description": "<strong>Frightened</strong> ({{0}}): The character gains the Hesitant Hindrance for the remainder of the encounter. If he already has it, he’s Panicked instead.",
"fear-table-panicked-description": "<strong>Panicked</strong> ({{0}}): The character immediately moves his full Pace plus running die away from the danger and is Shaken.",
"fear-table-minor-phobia-description": "<strong>Minor Phobia</strong> ({{0}}): The character gains a Minor Phobia Hindrance somehow associated with the trauma.",
"fear-table-major-phobia-description": "<strong>Major Phobia</strong> ({{0}}): The character gains the Major Phobia Hindrance.",
"fear-table-adrenaline-surge-description": "<strong>腎上腺素爆發</strong> ({{0}}):英雄的「戰鬥」本能佔了上風。他在該動作內如同鬼牌一樣行動!",
"fear-table-distracted-description": "<strong>分神</strong> ({{0}}):角色在下一回合結束前陷入分神。",
"fear-table-vulnerable-description": "<strong>脆弱</strong> ({{0}}):目標在下一回合結束前陷入脆弱。",
"fear-table-shaken-description": "<strong>動搖</strong> ({{0}}):角色陷入動搖",
"fear-table-mark-of-fear-description": "<strong>恐懼烙印</strong> ({{0}}):英雄陷入震懾,並且會在外表容貌上承受一些變化——頭髮中多出一縷白絲,眼睛不斷抽搐或是顯現出其他次要的外在變化。",
"fear-table-frightened-description": "<strong>驚懼</strong> ({{0}}):角色在該次遭遇中的剩餘時間內具有猶豫不決性負贅。如果其已經具有此負贅,則作為替代其會陷入恐慌。",
"fear-table-panicked-description": "<strong>恐慌</strong> ({{0}}):角色馬上會以全移速加上奔跑骰遠離危險,並且陷入動搖。",
"fear-table-minor-phobia-description": "<strong>次要恐懼症</strong> ({{0}}):角色獲得某種與精神創傷相關的次要恐懼症負贅。",
"fear-table-major-phobia-description": "<strong>主要恐懼症</strong> ({{0}}):角色獲得主要恐懼症負贅。",
"fear-table-heart-attack-description": "<strong>心臟病</strong> ({{0}}):英雄被恐懼徹底壓垮乃至其心律不整。他必須馬上進行一次 <span style='display: inline-block;'>–2</span> 的活力投骰。如果成功,角色會陷入震懾。如果失敗,則他會無力化並在 {{1}} 輪內死去。在後一種情況裡,一次 <span style='display: inline-block;'>–4</span> 的醫療投骰能挽救其性命,但角色仍會處於無力化。在這之後能如常對其進行治療。",
"fear-table-support": "Added a button to roll on the Fear Table. If you don't want this button showing, it can be hidden by unchecking the box on the Configuration page, under the 'Other Sheet Tweaks' setion.",
"fear-table-support": "新增了一個在恐懼表上投骰的按鈕。如果你不希望顯示此按鈕,可以透過取消選取「設定」頁面上「其他角色卡調整」部分下的核取方塊來隱藏它。",
"armor-expansion-icon": "Armor expansion (unhide) icon - this icon was misplaced and overlapped with the Armor heading. This has been corrected.",
"toughness-going-lower-than-1": "堅韌低於 1 - 如果體型(或其他調整值)可能導致堅韌低於一 (1)。此問題已更正,最低堅韌將為 1。",
"variable-bonus-damage-die-type-not-working": "可變獎勵傷害骰類型不起作用 - 雖然嚴格來說不是一個錯誤,但它很令人困惑,因為骰子類型選擇始終可見。現在預設選擇使用可變獎勵骰子類型,以便該欄位始終有效。",
"fighting-skill-visibility": "Fighting skill always showing - having this skill always showing was causing confusion, the skill is now hidden by default. The character sheet has an Sheet Settings option to show this skill by default.",
"rof-greater-than-six": "Rate of Fire 6+ - when using the Atk^x button option with a ROF greater than 6 odd things were being displayed. This has been corrected.",
"unskilled-rolls-missing-misc-modifiers": "拙劣投骰的不羈骰缺少其他調整值 - 當使用額外調整值進行拙劣投骰時,這些調整值不會應用於不羈骰投骰。此問題已修正。",
"bonus-damage-roll-not-exploding": "Bonus damage not exploding - the additional d6 bonus damage was not exploding if a 6 was rolled. This has been corrected.",
"savage-worlds": "Savage Worlds",
"deadlands": "Deadlands",
"logo-to-show": "Logo to show",
"savage-worlds": "狂野世界",
"deadlands": "死亡之地",
"logo-to-show": "要顯示的標誌",
"swap-swade-logo-for-deadlands-logo": "新增了將狂野世界標誌替換為死亡之地標誌的功能。",
"fighting-skill-on-older-sheets": "Fighting skill should auto-show for sheets version lower than 1.00.03.",
"fighting-skill-on-older-sheets": "低於1.00.03的版本會自動顯示格鬥技能。",
"skill-selection-list-firefox": "Fixed a bug where the skill selection list spilled over into a third column on Firefox.",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"consumables": "Consumables",
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