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Merge pull request #12810 from Roll20/l10n_master
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New Crowdin updates
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NBrooks-Roll20 authored Apr 18, 2024
2 parents 6d36e51 + c4e0b7a commit d26ae74
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10 changes: 8 additions & 2 deletions GURPS/translations/af.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
"type-label": "Type",
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.<br>Humanoid Low Tech, see LT100-103.<br>Martial Arts, see MA137",
"location-label": "Location",
"hit-location-header-tooltip": "Hit location; torso, arm, head, etc.",
"location-tooltip": "Select a location.",
"inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.<br />",
"grapple-label": "Grapple",
Expand Down Expand Up @@ -897,6 +898,7 @@
"hitlocation-disabled-tooltip": "Disabled/Crippled Threshold.<br>If a <b>single</b> injury meets or exceeds this value, the extremity or structure is disabled.<br><b>NOTE:</b> In most cases, if disabled/crippled in one injury, the excess damage is lost, except where noted, such as the <b>eyes.</b><br><b>Dismemberment:</b> If injury is <i>twice</i> the threshold, then extremity is destroyed. <i>Cutting</i> or <i>Explosion</i> will sever the limb.<br>See B421",
"wounds-label": "Wounds",
"hitlocation-wounds-tooltip": "Enter individual wounds here, if limb is crippled, bleeding, etc.<br>Example: -6 pi (major wound), -2 burn.",
"hitlocation-notes-tooltip": "Notes that could apply to the hit location armor, damage, or other effects.",
"hit-location-tooltip": "\nBasic Table B552.<br>\n<strong>Optinal:</strong> Rules<br> \nNew Hit Locations<br>\nLT100-103, MA137\n\t\t\t\t\t\t\t",
"where-label": "Where",
"penalty-label": "Pen",
Expand Down Expand Up @@ -1373,7 +1375,7 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to the original application character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"stress-derangement-label": "Stress & Derangement",
Expand Down Expand Up @@ -1964,5 +1966,9 @@
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds.",
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
}
10 changes: 8 additions & 2 deletions GURPS/translations/ca.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
"type-label": "Type",
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.<br>Humanoid Low Tech, see LT100-103.<br>Martial Arts, see MA137",
"location-label": "Location",
"hit-location-header-tooltip": "Hit location; torso, arm, head, etc.",
"location-tooltip": "Select a location.",
"inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.<br />",
"grapple-label": "Grapple",
Expand Down Expand Up @@ -897,6 +898,7 @@
"hitlocation-disabled-tooltip": "Disabled/Crippled Threshold.<br>If a <b>single</b> injury meets or exceeds this value, the extremity or structure is disabled.<br><b>NOTE:</b> In most cases, if disabled/crippled in one injury, the excess damage is lost, except where noted, such as the <b>eyes.</b><br><b>Dismemberment:</b> If injury is <i>twice</i> the threshold, then extremity is destroyed. <i>Cutting</i> or <i>Explosion</i> will sever the limb.<br>See B421",
"wounds-label": "Wounds",
"hitlocation-wounds-tooltip": "Enter individual wounds here, if limb is crippled, bleeding, etc.<br>Example: -6 pi (major wound), -2 burn.",
"hitlocation-notes-tooltip": "Notes that could apply to the hit location armor, damage, or other effects.",
"hit-location-tooltip": "Basic Table B552.<br><strong>Optinal:</strong> Rules<br> New Hit Locations<br>LT100-103, MA137",
"where-label": "Where",
"penalty-label": "Pen",
Expand Down Expand Up @@ -1373,7 +1375,7 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to the original application character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"stress-derangement-label": "Stress & Derangement",
Expand Down Expand Up @@ -1964,5 +1966,9 @@
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds.",
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
}
10 changes: 8 additions & 2 deletions GURPS/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
"type-label": "Typ",
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.<br>Humanoid Low Tech, see LT100-103.<br>Martial Arts, see MA137",
"location-label": "Location",
"hit-location-header-tooltip": "Hit location; torso, arm, head, etc.",
"location-tooltip": "Select a location.",
"inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.<br />",
"grapple-label": "Grapple",
Expand Down Expand Up @@ -897,6 +898,7 @@
"hitlocation-disabled-tooltip": "Disabled/Crippled Threshold.<br>If a <b>single</b> injury meets or exceeds this value, the extremity or structure is disabled.<br><b>NOTE:</b> In most cases, if disabled/crippled in one injury, the excess damage is lost, except where noted, such as the <b>eyes.</b><br><b>Dismemberment:</b> If injury is <i>twice</i> the threshold, then extremity is destroyed. <i>Cutting</i> or <i>Explosion</i> will sever the limb.<br>See B421",
"wounds-label": "Wounds",
"hitlocation-wounds-tooltip": "Enter individual wounds here, if limb is crippled, bleeding, etc.<br>Example: -6 pi (major wound), -2 burn.",
"hitlocation-notes-tooltip": "Notes that could apply to the hit location armor, damage, or other effects.",
"hit-location-tooltip": "\nBasic Table B552.<br>\n<strong>Optinal:</strong> Rules<br> \nNew Hit Locations<br>\nLT100-103, MA137\n\t\t\t\t\t\t\t",
"where-label": "Where",
"penalty-label": "Pen",
Expand Down Expand Up @@ -1373,7 +1375,7 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to the original application character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"stress-derangement-label": "Stress & Derangement",
Expand Down Expand Up @@ -1964,5 +1966,9 @@
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds.",
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
}
10 changes: 8 additions & 2 deletions GURPS/translations/da.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
"type-label": "Type",
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.<br>Humanoid Low Tech, see LT100-103.<br>Martial Arts, see MA137",
"location-label": "Location",
"hit-location-header-tooltip": "Hit location; torso, arm, head, etc.",
"location-tooltip": "Select a location.",
"inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.<br />",
"grapple-label": "Grapple",
Expand Down Expand Up @@ -897,6 +898,7 @@
"hitlocation-disabled-tooltip": "Disabled/Crippled Threshold.<br>If a <b>single</b> injury meets or exceeds this value, the extremity or structure is disabled.<br><b>NOTE:</b> In most cases, if disabled/crippled in one injury, the excess damage is lost, except where noted, such as the <b>eyes.</b><br><b>Dismemberment:</b> If injury is <i>twice</i> the threshold, then extremity is destroyed. <i>Cutting</i> or <i>Explosion</i> will sever the limb.<br>See B421",
"wounds-label": "Wounds",
"hitlocation-wounds-tooltip": "Enter individual wounds here, if limb is crippled, bleeding, etc.<br>Example: -6 pi (major wound), -2 burn.",
"hitlocation-notes-tooltip": "Notes that could apply to the hit location armor, damage, or other effects.",
"hit-location-tooltip": "\nBasic Table B552.<br>\n<strong>Optinal:</strong> Rules<br> \nNew Hit Locations<br>\nLT100-103, MA137\n\t\t\t\t\t\t\t",
"where-label": "Where",
"penalty-label": "Pen",
Expand Down Expand Up @@ -1373,7 +1375,7 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to the original application character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"stress-derangement-label": "Stress & Derangement",
Expand Down Expand Up @@ -1964,5 +1966,9 @@
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds.",
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
}
10 changes: 8 additions & 2 deletions GURPS/translations/de.json
Original file line number Diff line number Diff line change
Expand Up @@ -106,6 +106,7 @@
"type-label": "Typ",
"hit-location-type-tooltip": "Use the drop-downs to select a hit location or enter a value manually. See B552-555.<br>Humanoid Low Tech, see LT100-103.<br>Martial Arts, see MA137",
"location-label": "Location",
"hit-location-header-tooltip": "Hit location; torso, arm, head, etc.",
"location-tooltip": "Select a location.",
"inventory-location-tooltip": "Where is the item located? If you entered a Parent ID in the expanded notes area, this field will be updated with the name of the parent inventory item.<br />",
"grapple-label": "Grapple",
Expand Down Expand Up @@ -897,6 +898,7 @@
"hitlocation-disabled-tooltip": "Disabled/Crippled Threshold.<br>If a <b>single</b> injury meets or exceeds this value, the extremity or structure is disabled.<br><b>NOTE:</b> In most cases, if disabled/crippled in one injury, the excess damage is lost, except where noted, such as the <b>eyes.</b><br><b>Dismemberment:</b> If injury is <i>twice</i> the threshold, then extremity is destroyed. <i>Cutting</i> or <i>Explosion</i> will sever the limb.<br>See B421",
"wounds-label": "Wunden",
"hitlocation-wounds-tooltip": "Enter individual wounds here, if limb is crippled, bleeding, etc.<br>Example: -6 pi (major wound), -2 burn.",
"hitlocation-notes-tooltip": "Notes that could apply to the hit location armor, damage, or other effects.",
"hit-location-tooltip": "\nBasic Table B552.<br>\n<strong>Optinal:</strong> Rules<br> \nNew Hit Locations<br>\nLT100-103, MA137\n\t\t\t\t\t\t\t",
"where-label": "Where",
"penalty-label": "Pen",
Expand Down Expand Up @@ -1373,7 +1375,7 @@
"language-talent-label": "Language Talent",
"language-talent-tooltip": "If checked, you can learn languages at the next-highest level, if you spend 2 points on a langauge, instead of broken, you know the language at Accented level. This changes the available options in the drop-down and related costs. See B65.",
"tips-label": "Tips",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to GCA5 character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"import-tips-description": "<p>After importing, compare your Roll20 sheet to the original application character sheet.</p><p>Roll20 doesn't support parent/child relationship, repeating tables will be imported alphabetically.</p>",
"delete-repeating-tables-question": "Delete tables?",
"delete-repeating-tables-question-tooltip": "If checked, the delete button will become active. This can be helpful if items were re-added or removed in the original application. The system is unable to delete tables and import them at the same time, so you have to delete the tables before importing.",
"stress-derangement-label": "Stress & Derangement",
Expand Down Expand Up @@ -1964,5 +1966,9 @@
"spell-indent-tooltip": "Select the indent level of the spell. This is handy to help show the spell belongs to a parent spell.",
"intense-heat-threshold-label": "Intense Heat Threshold",
"intense-heat-threshold-tooltip": "The temperature at which the character will start to suffer from intense heat. B434.<br />Intense Heat is calculated as the difference between the lower comfort zone and the upper comfort zone, then multiply by 6. For humans, with tolerance of 35 to 90 °F, <b>Intense Heat</b> occurs at 330°F. (90 - 35) * 6 = 330. B434.",
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds."
"intense-heat-frequency-label": "second, armor protects DR x 3 seconds.",
"import-tool-label": "Import Tool",
"import-tool-tooltip": "Uses a standard json format to import a character. There are existing methods to export data for GCA5 and GCS.",
"json-data-label": "JSON Data",
"json-data-tooltip": "Copy/paste the json data here."
}
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