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New translations translation.json (Dutch)
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roll20deploy committed Jun 4, 2024
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169 changes: 169 additions & 0 deletions walking_dead/translations/nl.json
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{
"": "",
"{{index.}} battered": "{{0}} battered",
"{{index.}} broken": "{{0}} broken",
"{{index.}} bruised": "{{0}} bruised",
"{{index.}} unharmed": "{{0}} unharmed",
"0.": "0.",
"1.": "1.",
"2.": "2.",
"3.": "3.",
"affects": "affects",
"agility": "agility",
"always": "always",
"archetype": "archetype",
"armor": "armor",
"attack": "attack",
"attributes & skills": "attributes & skills",
"base damage": "base damage",
"bonus": "bonus",
"brawl phases": "brawl phases",
"capacity": "capacity",
"challenges": "challenges",
"character": "character",
"character info": "character info",
"clock": "clock",
"close combat": "close combat",
"comments": "comments",
"coordinates": "coordinates",
"crew": "crew",
"damage": "damage",
"date": "date",
"defense": "defense",
"description": "description",
"description:": "description:",
"descriptor": "descriptor",
"drive": "drive",
"driver": "driver",
"effect": "effect",
"empathy": "empathy",
"encumbrance slots": "encumbrance slots",
"endgame": "endgame",
"endure": "endure",
"equipped": "equipped",
"experience": "experience",
"expert": "expert",
"faction": "faction",
"factions": "factions",
"fate": "fate",
"finish date": "finish date",
"first aid": "first aid",
"food sources": "food sources",
"force": "force",
"gear": "gear",
"gm": "gm",
"haven": "haven",
"haven info": "haven info",
"health": "health",
"hull": "hull",
"injury": "injury",
"Injury d66": "Injury d66",
"Injury Table": "Injury Table",
"issues": "issues",
"issues:": "issues:",
"key npcs": "key npcs",
"leadership": "leadership",
"location": "location",
"maneuverability": "maneuverability",
"manipulation": "manipulation",
"master": "master",
"medicine": "medicine",
"mobility": "mobility",
"movement": "movement",
"name": "name",
"name for autolinking": "name for autolinking",
"never": "never",
"no dice to roll": "no dice to roll",
"none": "none",
"notes": "notes",
"npc": "npc",
"npc anchor": "npc anchor",
"npc survivors": "npc survivors",
"npcs": "npcs",
"number of walkers": "number of walkers",
"other": "other",
"overall": "overall",
"owner": "owner",
"pc anchor": "pc anchor",
"penalty": "penalty",
"project": "project",
"projects": "projects",
"protection": "protection",
"quantity abbreviation": "qty",
"range": "range",
"ranged combat": "ranged combat",
"recovery": "recovery",
"requirements": "requirements",
"roll": "roll",
"rumors": "rumors",
"scout": "scout",
"select one": "select one",
"sheet type": "sheet type",
"single player": "single player",
"skill": "skill",
"skills": "skills",
"slots": "slots",
"source": "source",
"stealth": "stealth",
"stored": "stored",
"stored gear": "stored gear",
"strength": "strength",
"stress": "stress",
"structures": "structures",
"successes": "successes",
"surroudings": "surroudings",
"survival": "survival",
"swarm size": "swarm size",
"swarm threat": "swarm threat",
"tabs-walking-dead-challenge": "challenge",
"tabs-walking-dead-character": "character",
"tabs-walking-dead-faction": "faction",
"tabs-walking-dead-gm": "gm",
"tabs-walking-dead-haven": "haven",
"tabs-walking-dead-npc": "npc",
"tabs-walking-dead-travel-log": "travel log",
"tabs-walking-dead-vehicle": "vehicle",
"taking cover": "taking cover",
"talents": "talents",
"tech": "tech",
"terrain": "terrain",
"threat": "threat",
"threat meter": "threat meter",
"time limit": "time limit",
"trained": "trained",
"travel log": "travel log",
"untrained": "untrained",
"usable once/session": "usable once/session",
"used": "used",
"user": "user",
"vehicle": "vehicle",
"weapon": "weapon",
"weapons": "weapons",
"whisper gm": "whisper gm",
"wits": "wits",
"workforce": "workforce",
"you messed up!": "you messed up!",
"tabs-walking-dead-settings": "settings",
"roll bonus query": "Bonus/Penalty Dice",
"push": "push",
"Critical Injury": "Critical Injury",
"days": "days",
"weeks": "weeks",
"minutes": "minutes",
"hours": "hours",
"medical supplies": "medical supplies",
"basic": "basic",
"advanced": "advanced",
"Where is this item stored": "Where is this item stored",
"Who owns this item": "Who owns this item",
"threat-situation-0": "You are in a cleared area and safe. For now.",
"threat-situation-1": "There are walkers around, but they have not noticed you. You might suffer a single walker attack if you mess up a skill test.",
"threat-situation-2": "There are walkers close by, but they are not aware of you. Yet. The GM can draw a map of the area and point out where the walkers are located exactly.",
"threat-situation-3": "The walkers are aware of you. All nearby walkers will shamble towards you, and you must fight to get out alive. All PCs present take one point of stress.",
"threat-situation-4": "The walkers are closing in on you.",
"threat-situation-5": "They are at arm’s length.",
"threat-situation-6": "The dead are in your face, surrounding you.",
"query": "query",
"swarm attack": "swarm attack",
"months": "months"
}

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