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Merge pull request #12992 from Roll20/l10n_master
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New Crowdin updates
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BronsonHall authored Jun 11, 2024
2 parents dee2a88 + 8b53672 commit e703625
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2 changes: 1 addition & 1 deletion Alien Roleplaying Game/translations/tr.json
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{
"character": "PC sheet",
"ship": "Ship",
"ship": "Gemi",
"xeno": "Xeno",
"hostile": "Hostile",
"personal-agenda-u": "Personal Agenda",
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18 changes: 17 additions & 1 deletion GURPS/translations/af.json
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"tactics-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. A teammate spends turn to observe and advise you. If accepted, roll friends tactics. Success: +1 hit. Critical Success: +2. Fail: -1 hit. Critical Fail: -2 hit. See DF Exploits 57.",
"backstab-label": "Backstab: +4",
"backstab-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. At start of combat, make Stealth roll. If successful, get backstab bonus. See DF Exploits 57-58",
"unfriendly-hex-label": "Unfriendly Hex: -4",
"unfriendly-hex-tooltip": "Attacking through an unfriendly hex is -4. B388",
"attack-from-side-label": "Attack from side: -2",
"attack-from-side-tooltip": "Attacks from your side hex defend at -2, unless you have <i>Peripheral Vision</i> or <i>360° Vision</i>. If you have a shield, you can't block amn that comes from your weapon side. One-handed melee can't parry an attack from the opposite side. B390.",
"handedness-title": "Handedness",
"single-dual-weapon-label": "Single/Dual Weapon",
"single-dual-weapon-tooltip": "Select your hand and if you're using a dual weapon attack. <b>NOTE:</b> Don't use off-hand of you have ambidexterity.",
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"private-notes-label": "Private Notes",
"private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.",
"damage-notes-label": "Damage Notes",
"weapon-weight-label": "Weapon Weight",
"weapon-weight-tooltip": "Enter the weight of the weapon. Used to calculate the maximum weight the weapon can parry before it must check for breakage. B376.",
"parry-heavy-weapon-label": "Parry Heavy Weapon",
"parry-heavy-weapon-tooltip": "If the attacking weapon is three times heavier or more, your weapon may break.<br /> If weapon breaks, parry <i>counts</i> <b>unless</b> the odds of breakage exceeds 6 in 6. B376.<br />Modifiers: <ul><li>+2 cheap weapon</li><li>-1 fine weapon</li><li>-2 very fine weapon</li></ul>",
"melee-weapon-weight-tooltip": "Enter the weight of the weapon. If the parrying weapon's weight is one third of this weapon, then parrying weapon must check for breakage. B376.<br /><b>Note:</b> The effective weight of an unarmed strike is ST/10. For a slam, flying tackle, pounce, and shield rush, the effective weight is the full ST value.",
"parrying-weapon-weight-label": "Parrying Weapon Weight",
"parrying-melee-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"parrying-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"rolltemplate-parrying-weapon-notes": "If parrying weapon is {{parryingWeaponWeight}} lbs or less, check for breakage. B376.",
"advantage-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-critical-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
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"alchohol-intolerance-label": "Alcohol Intolerance -2",
"drinking-intoxication-alcohol-intolerance-tooltip": "Check if the character has the Alcohol Intolerance disadvantage. B439.",
"drinking-intoxication-roll-tooltip": "After every hour of drinking, roll the dice to check for drinking and intoxication results.",
"no-roll-needed-label": "No roll needed",
"per-hour-label": "Per Hour",
"sober-option": "Sober",
"tipsy-option": "Tipsy",
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"sobriety-level-label": "Sobriety Level",
"drinking-intoxication-sobriety-level-tooltip": "The character's current sobriety level.",
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379."
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
}
18 changes: 17 additions & 1 deletion GURPS/translations/ca.json
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Expand Up @@ -178,6 +178,10 @@
"tactics-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. A teammate spends turn to observe and advise you. If accepted, roll friends tactics. Success: +1 hit. Critical Success: +2. Fail: -1 hit. Critical Fail: -2 hit. See DF Exploits 57.",
"backstab-label": "Backstab: +4",
"backstab-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. At start of combat, make Stealth roll. If successful, get backstab bonus. See DF Exploits 57-58",
"unfriendly-hex-label": "Unfriendly Hex: -4",
"unfriendly-hex-tooltip": "Attacking through an unfriendly hex is -4. B388",
"attack-from-side-label": "Attack from side: -2",
"attack-from-side-tooltip": "Attacks from your side hex defend at -2, unless you have <i>Peripheral Vision</i> or <i>360° Vision</i>. If you have a shield, you can't block amn that comes from your weapon side. One-handed melee can't parry an attack from the opposite side. B390.",
"handedness-title": "Handedness",
"single-dual-weapon-label": "Single/Dual Weapon",
"single-dual-weapon-tooltip": "Select your hand and if you're using a dual weapon attack. <b>NOTE:</b> Don't use off-hand of you have ambidexterity.",
Expand Down Expand Up @@ -1005,6 +1009,15 @@
"private-notes-label": "Private Notes",
"private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.",
"damage-notes-label": "Damage Notes",
"weapon-weight-label": "Weapon Weight",
"weapon-weight-tooltip": "Enter the weight of the weapon. Used to calculate the maximum weight the weapon can parry before it must check for breakage. B376.",
"parry-heavy-weapon-label": "Parry Heavy Weapon",
"parry-heavy-weapon-tooltip": "If the attacking weapon is three times heavier or more, your weapon may break.<br /> If weapon breaks, parry <i>counts</i> <b>unless</b> the odds of breakage exceeds 6 in 6. B376.<br />Modifiers: <ul><li>+2 cheap weapon</li><li>-1 fine weapon</li><li>-2 very fine weapon</li></ul>",
"melee-weapon-weight-tooltip": "Enter the weight of the weapon. If the parrying weapon's weight is one third of this weapon, then parrying weapon must check for breakage. B376.<br /><b>Note:</b> The effective weight of an unarmed strike is ST/10. For a slam, flying tackle, pounce, and shield rush, the effective weight is the full ST value.",
"parrying-weapon-weight-label": "Parrying Weapon Weight",
"parrying-melee-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"parrying-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"rolltemplate-parrying-weapon-notes": "If parrying weapon is {{parryingWeaponWeight}} lbs or less, check for breakage. B376.",
"advantage-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-critical-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
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"alchohol-intolerance-label": "Alcohol Intolerance -2",
"drinking-intoxication-alcohol-intolerance-tooltip": "Check if the character has the Alcohol Intolerance disadvantage. B439.",
"drinking-intoxication-roll-tooltip": "After every hour of drinking, roll the dice to check for drinking and intoxication results.",
"no-roll-needed-label": "No roll needed",
"per-hour-label": "Per Hour",
"sober-option": "Sober",
"tipsy-option": "Tipsy",
Expand All @@ -2030,5 +2044,7 @@
"sobriety-level-label": "Sobriety Level",
"drinking-intoxication-sobriety-level-tooltip": "The character's current sobriety level.",
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379."
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
}
18 changes: 17 additions & 1 deletion GURPS/translations/cs.json
Original file line number Diff line number Diff line change
Expand Up @@ -178,6 +178,10 @@
"tactics-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. A teammate spends turn to observe and advise you. If accepted, roll friends tactics. Success: +1 hit. Critical Success: +2. Fail: -1 hit. Critical Fail: -2 hit. See DF Exploits 57.",
"backstab-label": "Backstab: +4",
"backstab-tooltip": "<b>NOTE!</b> from Dungeon Fantasy. At start of combat, make Stealth roll. If successful, get backstab bonus. See DF Exploits 57-58",
"unfriendly-hex-label": "Unfriendly Hex: -4",
"unfriendly-hex-tooltip": "Attacking through an unfriendly hex is -4. B388",
"attack-from-side-label": "Attack from side: -2",
"attack-from-side-tooltip": "Attacks from your side hex defend at -2, unless you have <i>Peripheral Vision</i> or <i>360° Vision</i>. If you have a shield, you can't block amn that comes from your weapon side. One-handed melee can't parry an attack from the opposite side. B390.",
"handedness-title": "Handedness",
"single-dual-weapon-label": "Single/Dual Weapon",
"single-dual-weapon-tooltip": "Select your hand and if you're using a dual weapon attack. <b>NOTE:</b> Don't use off-hand of you have ambidexterity.",
Expand Down Expand Up @@ -1005,6 +1009,15 @@
"private-notes-label": "Private Notes",
"private-notes-tooltip": "These notes do not appear in any Roll Template; they are just here for your reference.",
"damage-notes-label": "Damage Notes",
"weapon-weight-label": "Weapon Weight",
"weapon-weight-tooltip": "Enter the weight of the weapon. Used to calculate the maximum weight the weapon can parry before it must check for breakage. B376.",
"parry-heavy-weapon-label": "Parry Heavy Weapon",
"parry-heavy-weapon-tooltip": "If the attacking weapon is three times heavier or more, your weapon may break.<br /> If weapon breaks, parry <i>counts</i> <b>unless</b> the odds of breakage exceeds 6 in 6. B376.<br />Modifiers: <ul><li>+2 cheap weapon</li><li>-1 fine weapon</li><li>-2 very fine weapon</li></ul>",
"melee-weapon-weight-tooltip": "Enter the weight of the weapon. If the parrying weapon's weight is one third of this weapon, then parrying weapon must check for breakage. B376.<br /><b>Note:</b> The effective weight of an unarmed strike is ST/10. For a slam, flying tackle, pounce, and shield rush, the effective weight is the full ST value.",
"parrying-weapon-weight-label": "Parrying Weapon Weight",
"parrying-melee-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"parrying-weapon-weight-tooltip": "If the parrying weapon's weight is equal to or less than this value, then check for breakage. B376.",
"rolltemplate-parrying-weapon-notes": "If parrying weapon is {{parryingWeaponWeight}} lbs or less, check for breakage. B376.",
"advantage-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-critical-success-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
"advantage-fail-notes-tooltip": "Any standard notes entered here will appear in the Roll Template in chat.<br /><strong>Hint:</strong> Enter inline rolls for additional results.<br>Example: Does an additional [[1d6]] fire damage.",
Expand Down Expand Up @@ -2011,6 +2024,7 @@
"alchohol-intolerance-label": "Alcohol Intolerance -2",
"drinking-intoxication-alcohol-intolerance-tooltip": "Check if the character has the Alcohol Intolerance disadvantage. B439.",
"drinking-intoxication-roll-tooltip": "After every hour of drinking, roll the dice to check for drinking and intoxication results.",
"no-roll-needed-label": "No roll needed",
"per-hour-label": "Per Hour",
"sober-option": "Sober",
"tipsy-option": "Tipsy",
Expand All @@ -2030,5 +2044,7 @@
"sobriety-level-label": "Sobriety Level",
"drinking-intoxication-sobriety-level-tooltip": "The character's current sobriety level.",
"trauma-label": "Trauma",
"trauma-description": "Blunt Trauma B379."
"trauma-description": "Blunt Trauma B379.",
"large-area-injury-label": "Large-Area Injury",
"large-area-injury-tooltip": "<b>Large-Area Injury</b> Attacks that affect most of the body; dragon's breath, bomb blast, huge fire, acid pit, or attacker that has size modifier difference of 7 or higher compared to defender. If DR varies by hit location, determine <b>effective DR</b> using <i>average</i> of torso DR and the DR of <i>least protected</i> hit location <b>exposed</b> to the attack. If DR varies by damage type, use the <i>least protected</i> value. A location protected by cover or masked by the body does not count as <b>exposed to the attack.</b> For example, if you're back is turned to a cone attack by a dragon, your face is not exposed to the attack. Ignore special hit-location efects. B400."
}
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