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This is a simple egg-catching game built using Python and the Tkinter library. The player controls a catcher to catch falling eggs, scoring points for each successful catch while trying to avoid losing lives. The game increases in difficulty as time progresses.
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from itertools import cycle | ||
from random import randrange | ||
from tkinter import Canvas, Tk, messagebox, font | ||
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canvas_width = 800 | ||
canvas_height = 400 | ||
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root = Tk() | ||
c = Canvas(root, width=canvas_width, height=canvas_height, background="deep sky blue") | ||
c.create_rectangle(-5, canvas_height-100, canvas_width+5, canvas_height+5, fill="sea green", width=0) | ||
c.create_oval(-80, -80, 120, 120, fill='orange', width=0) | ||
c.pack() | ||
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color_cycle = cycle(["light blue", "light green", "light pink", "light yellow", "light cyan"]) | ||
egg_width = 45 | ||
egg_height = 55 | ||
egg_score = 10 | ||
egg_speed = 500 | ||
egg_interval = 4000 | ||
difficulty = 0.95 | ||
catcher_color = "blue" | ||
catcher_width = 100 | ||
catcher_height = 100 | ||
catcher_startx = canvas_width / 2 - catcher_width / 2 | ||
catcher_starty = canvas_height - catcher_height - 20 | ||
catcher_startx2 = catcher_startx + catcher_width | ||
catcher_starty2 = catcher_starty + catcher_height | ||
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catcher = c.create_arc(catcher_startx, catcher_starty, catcher_startx2, catcher_starty2, start=200, extent=140, style="arc", outline=catcher_color, width=3) | ||
game_font = font.nametofont("TkFixedFont") | ||
game_font.config(size=18) | ||
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score = 0 | ||
score_text = c.create_text(10, 10, anchor="nw", font=game_font, fill="darkblue", text="Score: "+ str(score)) | ||
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lives_remaining = 3 | ||
lives_text = c.create_text(canvas_width-10, 10, anchor="ne", font=game_font, fill="darkblue", text="Lives: "+ str(lives_remaining)) | ||
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eggs = [] | ||
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def create_egg(): | ||
x = randrange(10, 740) | ||
y = 40 | ||
new_egg = c.create_oval(x, y, x+egg_width, y+egg_height, fill=next(color_cycle), width=0) | ||
eggs.append(new_egg) | ||
root.after(egg_interval, create_egg) | ||
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def move_eggs(): | ||
for egg in eggs: | ||
(eggx, eggy, eggx2, eggy2) = c.coords(egg) | ||
c.move(egg, 0, 10) | ||
if eggy2 > canvas_height: | ||
egg_dropped(egg) | ||
root.after(egg_speed, move_eggs) | ||
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def egg_dropped(egg): | ||
eggs.remove(egg) | ||
c.delete(egg) | ||
lose_a_life() | ||
if lives_remaining == 0: | ||
messagebox.showinfo("Game Over!", "Final Score: "+ str(score)) | ||
root.destroy() | ||
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def lose_a_life(): | ||
global lives_remaining | ||
lives_remaining -= 1 | ||
c.itemconfigure(lives_text, text="Lives: "+ str(lives_remaining)) | ||
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def check_catch(): | ||
(catcherx, catchery, catcherx2, catchery2) = c.coords(catcher) | ||
for egg in eggs: | ||
(eggx, eggy, eggx2, eggy2) = c.coords(egg) | ||
if catcherx < eggx and eggx2 < catcherx2 and catchery2 - eggy2 < 40: | ||
eggs.remove(egg) | ||
c.delete(egg) | ||
increase_score(egg_score) | ||
root.after(100, check_catch) | ||
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def increase_score(points): | ||
global score, egg_speed, egg_interval | ||
score += points | ||
egg_speed = int(egg_speed * difficulty) | ||
egg_interval = int(egg_interval * difficulty) | ||
c.itemconfigure(score_text, text="Score: "+ str(score)) | ||
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def move_left(event): | ||
(x1, y1, x2, y2) = c.coords(catcher) | ||
if x1 > 0: | ||
c.move(catcher, -20, 0) | ||
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def move_right(event): | ||
(x1, y1, x2, y2) = c.coords(catcher) | ||
if x2 < canvas_width: | ||
c.move(catcher, 20, 0) | ||
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c.bind("<Left>", move_left) | ||
c.bind("<Right>", move_right) | ||
c.focus_set() | ||
root.after(1000, create_egg) | ||
root.after(1000, move_eggs) | ||
root.after(1000, check_catch) | ||
root.mainloop() |