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blacksheepcosmo authored Aug 11, 2023
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# FFT
Fancy Fuel Tanks
# Fancy Fancy Fuel Tanks v0.1.4.0 Patch Notes

## [0.1.2] - Added 3 Methalox Fuel Tanks, 3 Hydrogen Fuel Tanks, and 1 Xenon Fuel Tank
## Updates and Additions

If you're having troubles installing the mod, try [CKAN](https://github.com/KSP-CKAN/CKAN/releases)!
### New Features
- Introduced a linear relationship between fuel level and opacity, providing an intuitive and realistic visual representation.
- Implemented the `Module_VentValve`, controlling the venting process in the fuel system.
- Added the `RF2 Vent Valve`, a specialized component for venting operations.
- Remodeled all existing hydrogen tanks, enhancing visual quality and consistency.
- Added a new hydrogen tank, expanding the selection available to players.
- Implemented error logging for failure scenarios, aiding in future debugging.

## Current Parts
- **Methalox Tanks** - Model CV & ATCRS CV-401 [xs], CV-421 [s], & AT-CRS "Bieg Macks" Storage Unit [s]
- **Hydrogen Tanks** - Model SR - SR-812 [s], SR-812A [s], SR-813 [m]
- **Xenon Tank** - Model SP - SP-701 [s]
### Enhancements and Optimizations
- **Fuel Level Calculation**: Refined the logic to calculate fuel levels accurately across different resources.
- **Opacity Calculation**: Modified the opacity calculation using an animation curve, creating a gradual decrease in opacity as fuel levels decrease from 1 to 0.8.
- **Modeling and Texturing**: Improved the aesthetic appeal and realism of the hydrogen tanks through careful remodeling and texturing.
- Improved performance by only having necessary methods called during Updates/FixedUpdates

## Planned Parts
-2 Models for each Fuel Type ranging in size XS to XL for Methalox, Methane, Monopropellant, Xenon, & Hydrogen Fuel
-New Fuel line
-VFX for tank cooling during launch
-Emission effect when reentry heat is added
-Antimatter Fuel Tanks when Antimatter is introduced
### Bug Fixes
- Fixed an issue causing the fuel level to count up instead of down.
- Corrected the curve setup, aligning it with the intended relationship between fuel level and opacity.
- Fixed an issue where SP-701 would angle when attached radially

Thank you to LuxStice for ALL of the help making this mod!
## Next Steps
- Continuously monitor and adjust the visual effects for further fine-tuning, ensuring that they stay aligned with fuel consumption in the vessel.
- Focus on improving the performance and resource usage of the system.
- Identify and resolve any new bugs or issues to enhance gameplay.

These changes mark a significant update to the fuel system's visual and functional aspects. The addition of new components and a more refined look for the hydrogen tanks provides players with a more immersive experience. If you encounter any issues or have suggestions, please feel free to contribute or open an issue on GitHub.

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