Releases
v0.1.3
Fancy Fuel Tanks v0.1.3 Patch Notes
Added
Implemented the Module_TriggerVFX
module to manage visual effects based on the fuel level.
Updated
Added OnModuleFixedUpdate
method to update fuel level, opacity, and VFX status based on the current state of the part.
Improved logging by adding more verbose information about the state changes.
Added FuelLevelExceedsThreshold
method to check whether the fuel level exceeds a certain threshold.
Module_TriggerVFX Changelog
Added
Added new ParticleSystem management methods: StartParticleSystem
, StopParticleSystem
, EnableEmission
, DisableEmission
.
Implemented a new FuelLevelExceedsThreshold
method to manage VFX transitions based on the fuel level.
Added better support for VFX transitions based on Animator transitions.
Updated
Updated OnModuleFixedUpdate
method to better manage VFX transitions based on the fuel level.
Improved the StartVFX
and StopVFX
methods to handle both particle system and animation states.
Removed direct calls to animator.Play
to better respect Animator transitions.
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