Skip to content

Fancy Fuel Tanks [0.1.3]

Compare
Choose a tag to compare
@blacksheepcosmo blacksheepcosmo released this 27 Jul 16:38
· 73 commits to Master since this release
8c0dc2f

Fancy Fuel Tanks v0.1.3 Patch Notes

Added

  • Implemented the Module_TriggerVFX module to manage visual effects based on the fuel level.

Updated

  • Added OnModuleFixedUpdate method to update fuel level, opacity, and VFX status based on the current state of the part.
  • Improved logging by adding more verbose information about the state changes.
  • Added FuelLevelExceedsThreshold method to check whether the fuel level exceeds a certain threshold.

Module_TriggerVFX Changelog

Added

  • Added new ParticleSystem management methods: StartParticleSystem, StopParticleSystem, EnableEmission, DisableEmission.
  • Implemented a new FuelLevelExceedsThreshold method to manage VFX transitions based on the fuel level.
  • Added better support for VFX transitions based on Animator transitions.

Updated

  • Updated OnModuleFixedUpdate method to better manage VFX transitions based on the fuel level.
  • Improved the StartVFX and StopVFX methods to handle both particle system and animation states.
  • Removed direct calls to animator.Play to better respect Animator transitions.