Bot Warfare is a GSC mod for PlutoniumT5.
It aims to extend the existing AI in the multiplayer games of Black Ops 1.
You can find the ModDB release post here.
This mod extends the functionality and features of Combat Training in Black Ops multiplayer.
-
Menu changes (combat training menu):
- You can select any game mode.
- You can change prestige classes if available.
- You can change your clan tag, emblem and calling card.
- You can prestige.
- Increased limits of bot numbers.
-
Bot changes:
- Bots play all game modes (capture flags, plant and defuse, etc.).
- Bots take out spyplanes and counter spyplanes.
- Bots react to the uav, jammer, decoys, motion sensor and camera spike.
- Bots can destroy tactical insertions.
- Bots can call in chopper gunner and gun ship but do not use it.
- Bots can hack claymores if they are not facing it.
- Fixed bots never reviving a player if they move.
- Fixed bots trying to capture a hacked care package when they can't because its on their team.
- Silencers will not cause other bots to look in the firer's direction.
- Bots class, rank, and cod points all persist across rounds.
- Bots will spend cod points on everything they choose now (not just gun and perk like before).
- Bots can choose two attachments if they have the perk.
- Bots can skip killcams.
- Bots have a slight delay after spawning, scales inversely with difficulty.
- Bots can reroll carepackages.
- Bots can use the valkyrie rocket carepackage streak.
- Bots can melee lunge.
- Bots can jumpshot and dropshot.
- Bots can use altmode weapons (gl, ft, mk)
- Download the latest release of Bot Warfare.
- Locate the root folder which your game is installed in.
- Move the files/folders found in 'Move to root of Black Ops folder' from the Bot Warfare release archive you downloaded to the root of your Black Ops folder.
- The folder/file structure should follow as '.Black Ops folder\mods\mp_bots\mp_bots.iwd'.
- The mod is now installed. Start your game, go to the 'Mods' menu and select 'mp_bots'.
- The mod is now loaded! Go play Combat Training and enjoy the new additions.
Dvar | Description | Default Value |
---|---|---|
bots_main | Enable this mod. | 1 |
bots_main_waitForHostTime | How many seconds to wait for the host player to connect before adding bots to the match. | 10 |
bots_main_debug | Enable bot event prints.
|
0 |
bots_main_kickBotsAtEnd | Kick the bots at the end of a match. | 0 |
bots_manage_add | Amount of bots to add to the game, once bots are added, resets back to 0 . |
0 |
bots_manage_fill | Amount of players/bots (look at bots_manage_fill_mode ) to maintain in the match. |
0 |
bots_manage_fill_mode | bots_manage_fill players/bots counting method.
|
0 |
bots_manage_fill_watchplayers | Bots will not be added until one player is in the game | 0 |
bots_manage_fill_kick | If the amount of players/bots in the match exceeds bots_manage_fill , kick bots until no longer exceeds. |
0 |
bots_manage_fill_spec | If when counting players for bots_manage_fill should include spectators. |
1 |
bots_team | One of autoassign , allies , axis , spectator , or custom . What team the bots should be on. |
autoassign |
bots_team_amount | When bots_team is set to custom . The amount of bots to be placed on the axis team. The remainder will be placed on the allies team. |
0 |
bots_team_force | If the server should force bots' teams according to the bots_team value. When bots_team is autoassign , unbalanced teams will be balanced. This dvar is ignored when bots_team is custom . |
0 |
bots_team_mode | When bots_team_force is 1 and bots_team is autoassign , players/bots counting method.
|
0 |
bots_loadout_reasonable | If the bots should filter bad performing create-a-class selections. | 0 |
bots_loadout_allow_op | If the bots should be able to use overpowered and annoying create-a-class selections. | 1 |
bots_loadout_rank | What rank to set the bots.
|
-1 |
bots_loadout_prestige | What prestige to set the bots.
|
-1 |
bots_loadout_codpoints | Bots will be given this amount of codpoints to spend.
|
-1 |
bots_play_move | If the bots can move. | 1 |
bots_play_knife | If the bots can knife. | 1 |
bots_play_fire | If the bots can fire. | 1 |
bots_play_nade | If the bots can grenade. | 1 |
bots_play_take_carepackages | If the bots can take carepackages. | 1 |
bots_play_obj | If the bots can play the objective. | 1 |
bots_play_camp | If the bots can camp. | 1 |
bots_play_target_other | If the bots can target other entities other than players. | 1 |
bots_play_killstreak | If the bots can call in killstreaks. | 1 |
bots_play_aim | If the bots can aim. | 1 |
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v1.2.0 (not released yet)
- Bots can now melee lunge
- Bots can now jumpshot and dropshot
- Fixed bots_manage_fill_spec players being counted with bots_manage_fill_mode 1 (bot only)
- Added bots_manage_fill_watchplayers dvar
- Fix some script runtime errors
- Improved bots using altmode weapons
- Improved bots taking spyplanes down
- Reduced variable usage
- Major cleanup
-
v1.1.1
- Fixed some script runtime errors
- Improved domination
- Bots use altmode weapons
- Improved revenge
- Bots can swap weapons on spawn more likely
-
v1.1.0
- Rewrote using CoD4x as a base
- Fixed bots not knifing
- Fixed several bugs, mainly with bot goals
- New way of adding/managing bots, new dvars
- Fixed bots force spawning
- Fixed infinite loops and script errors
-
v1.03
- Fixed bots switching to secondaries all the time.
- Bots can freely switch to their secondaries.
- Fixed HCTDM scorelimit menu option.
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v1.02
- Fixed a few small bugs. A possible infinite loop when bots are too poor for a grenade and reasonable setups are on, and bots never spawning after death with forcerespawn off.
- Added an option to allow for UNLIMITED score.
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v1.01
- Fixed bot's rank not updating after a multiround.
- Can now set bot numbers for friends and enemies from 0 - 30 within menu. (15v15) (1v29)
-
v1.0
- Initial release.
- INeedGames - http://www.moddb.com/mods/bot-warfare
- apdonato - https://web.archive.org/web/20240516065610/http://rsebots.blogspot.com/
Feel free to use code, host on other sites, host on servers, mod it and merge mods with it, just give credit where credit is due! -INeedGames/INeedBot(s) @ ineedbots@outlook.com