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Releases: powerlord/sourcemod-prophunt
Releases · powerlord/sourcemod-prophunt
PropHunt Redux 3.3.3
Fixes for a few issues that popped up in the GunMettle Update
- Fixed a bug in DHooks because Valve changed the parameter count and signature of SetWinningTeam
- Added basic map workshop support, More comprehensive Map Workshop support will show up in PropHunt Redux 3.4.0.
- Update config file for ph_nightclub_v2
2015-09-10 update: Updated prophunt_config.cfg and tf2-roundend.games.txt standalone and in prophunt-redux-3.3.3.zip
PropHunt Redux 3.3.2
A few bugfixes this time:
- Fixed a bug where propmenu or propreroll would refill a prop player's health.
- Reworked the Last Prop weapon hiding code to fix timing issues.
PropHunt Redux 3.3.1
Changes
ph_propreroll 1
should actually be working. Somehow the fix wasn't present in the 3.3.0 release- Fixed issue with translation strings on Stats servers.
- Fixed configuration file sounds for Valve's updates
- Recompiled using SourceMod 1.7.1
DataPack Updates since 3.3.0's release
- Maps
- Added files for ph_petitcourtyard and ph_blockfort
- Added files for ph_bigbutt and ph_gorge, but be aware that these are not public maps and will not be linked from the PropHunt download files.
PropHunt Redux 3.3.0
Major Changes
- SourceMod 1.6.3 or newer is now mandatory. This is due to breaking changes Valve made in the Random Number Generator that will force everyone to get the same "random" prop.
- ReadGameSounds support is now gone as this functionality is now part of SourceMod's SDKTools
- Canteens and Spellbooks should finally be fixed. They are now blocked on all players instead of just props as they persist across deaths.
- PropMenu and PropReroll can now be activated by setting their cvars to 1.
- By default, Prop players can no longer use PropMenu or PropReroll to change props while their are jarated or on fire. This is because these visual effects are removed from props when they change models. Server owners can reenable the old behavior by setting
ph_burningblockspropchange 0
. - New player command:
ph_settings
/ph_config
. This display the server's current PropHunt settings. - There is now experimental support for multiple languages for the prop names in prop_common.txt. "name" and "en" act identically. Note: This support is disabled by default unless you set
ph_multilingual 1
. - Prop Names can be used in the PropMenu by setting
ph_propmenuusesnames 1
. This is off by default for compatibility reasons. If this andph_multilingual
are both enabled, these menu items will also be in the target user's language. - Fix some Handle leaks.
Things for mappers
- You can now put a setup key in your configuration file to control the amount of setup time your map has. Valid values are between 30 and 120.
DataPack Updates since 3.2.1's release
- The Panic Attack has had its clip lowered to 3 bullet instead of 4.
- The Nostromo Napalmer settings now match the Flamethrower.
- Back Scatter will be replaced by the Scattergun.
- The 2014 festives have been added.
- The Classic, Quickiebomb Launcher, and Iron Bomber have been banned as their base weapons have been.
- Maps
- ph_crater no longer has a bad prop in its prop list.
- ph_harvest_event no longer has health kits and ammo boxes as these models change when holidays are active (so there will be none of the stock version actually on a map)
- Added files for ph_nightclub, ph_campfire, and ph_redquarters
Map Downloads
These are the map downloads used by PropHunt.
PropHunt Redux 3.2.1
In addition to the changes in PropHunt Redux 3.2.0
- Fixes single-target sounds (like CPBonus) not working if they have a "game" section in the prophunt_config and ReadGameSounds isn't installed.
July 17 update
- New PropHunt Datapack merged into release zip
October 25 update
- New PropHunt Datapack merged into release.zip (except the 3.3 translations)
- Removed dependency on readgamesounds
PropHunt Redux 3.2.0
PropHunt Redux 3.2.0 fixes a few bugs, plus adds support for MoreColors and DHooks.
Changelog:
- Now requires morecolors.inc to compile. Builds posted on this site will be compiled against this version.
- Now requires dhooks.inc to compile. Current builds are compiled against this version
- DHooks is a new optional, but recommended dependency. It disables the manual team switching mechanic PropHunt normally uses at round end and instead activates automatic team switching (i.e. TF2 switches the teams, much like it does on Payload maps). This fixes a timing issue PropHunt was having.
- Bugfix: Props are given their weapons for 0.1 seconds before they are stripped at the start of a round. This is to prevent RED players from being given the wrong viewmodel for first-person view. This is ONLY done at round start to prevent issues with visible weapons (note: RED cosmetics are always stripped.)
- Bugfix: Fixed some issues with the TF2Attributes optional dependency. It should no longer throw errors when you change ph_preventfalldamage or ph_airblast.
- Bugfix: The Flamethrower self-damage logic now checks if a prop is alive during last prop mode. This should fix some rare issues where it was tossing errors.
- Prop Hunt Redux now checks if a model exists before letting you manually change to it via "propmenu modelname" and tosses an error if it doesn't. Requires new translation file
- Prop Menu Restrict (ph_propmenurestrict) is now off by default due to the above fix. Note: it doesn't update your existing config file so you have to edit your prophunt_redux.cfg to disable it if you created a new config file since 3.1.2.
- Stats-tracked servers now have access to ph_propmenurestrict.
- All color codes were moved into the translation file to make it easier for servers to customize the translation colors. Translation messages can now use any colors defined by morecolors.inc.
- The pregame timer no longer causes the announcer to say "Mission Ends in 10 seconds" and doesn't start announcing the count until 5 seconds before setup begins. Unfortunately, the siren at the end of this timer can't be fixed as it's hard-coded in the client code (We know this thanks to the Source SDK 2013).
- New command: !phstats. This brings up the PropHunt main stats, used by stats tracked servers. Used to be (and still is) registered as !help
- New cvar: ph_setuplength. Number of seconds that setup time should last. Default is 30 seconds, valid values are 30-120. Note to map makers: Your map's "round" time includes 30 seconds of setup time for compatibility reasons with PropHunt classic.