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Configuration
UnitedCallouts is using a configuration file, like most other mods, in order to load custom settings for the user.
The configuration file is getting loaded automatically after UnitedCallouts has been loaded in game by LSPDFR.
The configuration file is split into 3 parts: Callouts
, Settings
and Keys
.
With every new Update to UnitedCallouts, the configuration file can be changed or can contain new additions.
For more information about the various changeable items, please scroll down for a table.
// UnitedCallouts by sEbi3.
// Build: 1.5.8.1
// If true, the Callout is enabled.
// If false, the Callout is disabled.
[Callouts]
// You can disable callouts, if you do not want to have them in game.
// (default -- true)
StolenEmergencyVehicle = true
StolenEmergencyVehicle2 = true
MoneyTruckTheft = true
StolenBusIncident = true
StolenTruckPursuit = true
GangShootout = true
ArmedClown = true
PersonWithKnife = true
ArmedTerroristAttack = true
ShotsFired = true
PublicPeaceDisturbance = true
DrugDeal = true
WarrantForArrest = true
Troublemaker = true
BicycleOnTheFreeway = true
StoreRobberyInProgress = true
WelfareCheck = true
K9BackupRequired = true
TrafficStopBackupRequired = true
HostageSituationReported = true
JewelleryRobbery = true
SuspiciousATMActivity = true
// Here are callouts which are currently only working with [Open All Interiors].
// You can download [Open All Interiors] here: https://www.gta5-mods.com/scripts/open-all-interiors
// (default -- false)
RobberyHL = false
IllegalPoliceCarTrade = false
ApartmentBurglary = false
MurderInvestigation = false
[Settings]
// Activate this option to have AI units responding to certain callouts with the Player.
// The backup type is different for each callout. This means you wont have a local unit responding to a heavily-armed terrorist attack.
// (default -- true)
ActivateAIBackup = true
// This option allows you to remove the help messages used in some callouts and on startup.
// (default -- true)
HelpMessages = true
[Keys]
// You can change every key. Here is a list of valid keys you can use: https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx
// With pressing this key, while you are in a callout of UnitedCallouts, you can force the callout to end.
EndCall = End
// With pressing this key you can start the dialog, if there is a dialog in the callout.
Dialog = Y
Callouts Section:
Every callout listed in the Callouts Section
has the same values.
By default, every callout is set to true
except for the callouts which need Open All Interiors
.
Callout Name | Type | Default Value |
---|---|---|
StolenEmergencyVehicle |
boolean (true/false) | true |
Settings Section:
UnitedCallouts has currently two settings that the user can customize.
In the future the users can expect new settings to come.
ActivateAIBackup is an option to have AI units responding to certain callouts with the Player.
The backup type is different for each callout. This means you wont have a local unit responding to a heavily-armed terrorist attack.
Setting Name | Type | Default Value |
---|---|---|
ActivateAIBackup |
boolean (true/false) | true |
HelpMessages is an option that allows you to remove the help messages used in some callouts and on startup.
However, this option wont effect the subtitles used for dialogues in some callouts.
HelpMessages | Type | Default Value |
---|---|---|
HelpMessages |
boolean (true/false) | true |
Keys Section:
You can change every key used in some callouts.
A list of valid keys you can use can be found here: System.Windows.Forms Valid Keys
EndCall
is a hotkey used to end your current callout at any time.
Some callouts needs to be end by using this key when the Player has to make sure the scene has been cleared.
Key Name | Type | Default Value |
---|---|---|
EndCall |
enum | END |
Dialog
is a hotkey used to start a dialog in some callouts.
A notification will let you know when to use this key.
Key Name | Type | Default Value |
---|---|---|
Dialog |
enum | Y |