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Prep for release
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soopercool101 committed Jul 8, 2019
1 parent 9076fbc commit 0a9c47c
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Showing 4 changed files with 23 additions and 11 deletions.
12 changes: 11 additions & 1 deletion BrawlCrate/Changelog.txt
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@@ -1,5 +1,5 @@

BrawlCrate - v0.26 Hotfix 1
BrawlCrate - v0.26 Hotfix 2
Copyright © 2018 - 2019 soopercool101, MarioDox, Syvkal
BrawlBox © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky

Expand All @@ -16,6 +16,16 @@ they be held accountable for the manner in which it is used.
|************ BrawlCrate Change Log ************|
===============================================

- BrawlCrate v0.26 Hotfix 2 - (7/8/2019)
. Fix issue in which Shaders could be initialized with null names
. Fix crashes caused by VIS0 syncing
. Fix crashes when moving vertices
. Fix issue where an exported DAE could not be reimported
. Fix bug in which vertex edits could not be saved
. Fix bug in which Final Smash flags for Fighter Configs switched the None/Single flag
. Fix bug in which generating metal materials for a model that doesn't currently have them would result in the metal texture being set to "<null>"
. Fix bug in which exporting a model with "<null>" textures would crash the program

- BrawlCrate v0.26 Hotfix 1 - (5/16/2019)
. Fix issue where shaders could not be properly selected
. Property grid no longer expands all items by default
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16 changes: 9 additions & 7 deletions BrawlCrate/Program.cs
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Expand Up @@ -15,14 +15,16 @@ namespace BrawlCrate
internal static class Program
{
//Make sure this matches the tag name of the release on github exactly
public static readonly string TagName = "BrawlCrate_v0.26Hotfix1";
public static readonly string TagName = "BrawlCrate_v0.26Hotfix2";
public static readonly string UpdateMessage = @"Updated to BrawlCrate v0.26! This release:
- Metal material generation should completely match Brawl
- Metal Texture is now saved as a property and is used when generating metals
- RTSC Entries now show slot # in their name
- Updated organization and fixed typos on the Model Previewer
- Add various shortcut keys
- (Hotfix 1) Fix Shaders not being selectable
- Fixes issue in which Shaders could be initialized with null names
- Fixes crashes caused by VIS0 syncing
- Fixes crashes when moving vertices
- Fixes issue where an exported DAE could not be reimported
- Fixes bug in which vertex edits could not be saved
- Fixes bug in which Final Smash flags for Fighter Configs switched the None/Single flag
- Fixes bug in which generating metal materials for a model that doesn't currently have them would result in the metal texture being set to null
- Fixes bug in which exporting a model with null textures would crash the program
Full changelog can be found in the installation folder: " + '\n' + AppDomain.CurrentDomain.BaseDirectory + "Changelog.txt";

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2 changes: 1 addition & 1 deletion BrawlCrate/Properties/AssemblyInfo.cs
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Expand Up @@ -51,4 +51,4 @@
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.26.*")]
[assembly: AssemblyFileVersion("0.26.1.0")]
[assembly: AssemblyFileVersion("0.26.2.0")]
4 changes: 2 additions & 2 deletions BrawlLib/Properties/AssemblyInfo.cs
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Expand Up @@ -4,7 +4,7 @@
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BrawlCrateLib v0.26.1")]
[assembly: AssemblyTitle("BrawlCrateLib v0.26.2")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("BrawlCrate")]
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// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.26.*")]
[assembly: AssemblyFileVersion("0.26.1.0")]
[assembly: AssemblyFileVersion("0.26.2.0")]

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