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Renamed SSE Hazard collision types based on current understanding
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soopercool101 committed May 10, 2018
1 parent 913c900 commit 1a5add6
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions BrawlLib/SSBB/Types/CollisionDef.cs
Original file line number Diff line number Diff line change
Expand Up @@ -183,8 +183,8 @@ public enum CollisionPlaneMaterial : byte
SubspaceIce = 0x10, // Used some places in Subspace (Purple floor where the door to Tabuu is)
Checkered = 0x11, // Used for Green Greens's checkerboard platforms and the present skin of rolling crates
SpikesTargetTestOnly = 0x12, // Used for Spike Hazards in Target Test levels and collision hazard #1 for SSE stages. Crashes or has no effect on stages not using a target test module
FireSSEOnly = 0x13, // Used for fire hitboxes on certain SSE levels (180002). Crashes or has no effect on versus stages.
IceSSEOnly = 0x14, // Used for ice hitboxes on certain SSE levels. Crashes or has no effect on versus stages.
Hazard2SSEOnly = 0x13, // Used for hitboxes on certain SSE levels (180002). Crashes or has no effect on versus stages.
Hazard3SSEOnly = 0x14, // Used for hitboxes on certain SSE levels. Crashes or has no effect on versus stages.
Electroplankton = 0x15, // Used for Hanenbow leaves
Cloud = 0x16, // Used for clouds on Summit and Skyworld
Subspace = 0x17, // Used for Subspace levels, Tabuu's Residence
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