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Prep for release
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soopercool101 committed Jan 14, 2019
1 parent 82c6a7a commit 88c9423
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23 changes: 20 additions & 3 deletions BrawlCrate/Changelog.txt
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@@ -1,7 +1,7 @@

BrawlCrate - v0.20
Copyright © 2018 soopercool101, MarioDox, Syvkal
BrawlBox © 2009 - 2018 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky
BrawlCrate - v0.21
Copyright © 2018 - 2019 soopercool101, MarioDox, Syvkal
BrawlBox © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky

https://github.com/soopercool101/BrawlCrate
https://discord.gg/s7c8763
Expand All @@ -16,6 +16,23 @@ they be held accountable for the manner in which it is used.
|************ BrawlCrate Change Log ************|
===============================================

- BrawlCrate v0.21 - (1/14/2019)
. Add support for native Color Smashing of files
- Color Smashing can now be properly reverted
. Added support for BrawlEx 50CC
- Improved support for CSSC
. (Re)Add compatibility mode which prevents breaking for older models
. Interpolation Editor now saves selected type when scrolling between nodes
. Dragging in an image to replace a TEX0 now shows the texture conversion options
. Re-encoding a TEX0 in a way that makes it no longer use a palette now deletes unused palettes
. Updated license information
. Various 50CC fixes
. Fix issue where certain modules could not be opened
. Fix corruption/crashing when cancelling a change for BRSAR sounds
. Fix CSSC nodes crashing when encountering an unrecognized color
. Fix issue where sorting a BRRES folder would not properly flag a node as needing saving
. Fix crashing errors when importing/exporting sawnd files

- BrawlCrate v0.20 - (12/28/2019)
. Added complete support for DukeItOut's 50 Costume Code featured in Legacy TE 2.1
- Right click a stock texture in Info.pac to convert between the two systems
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8 changes: 5 additions & 3 deletions BrawlCrate/Program.cs
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Expand Up @@ -16,9 +16,11 @@ namespace BrawlCrate
static class Program
{
//Make sure this matches the tag name of the release on github exactly
public static readonly string TagName = "BrawlCrate_v0.20";
public static readonly string UpdateMessage = "Updated to BrawlCrate v0.20! This release:\n" +
"\n- Adds automated support for DukeItOut's 50 Costume Code featured in Legacy TE 2.1" +
public static readonly string TagName = "BrawlCrate_v0.21";
public static readonly string UpdateMessage = "Updated to BrawlCrate v0.21! This release:\n" +
"\n- Adds native support for Color Smashing textures" +
"\n- Fixes various bugs and adds various improvements to 50CC support" +
"\n- Fixes crashes associated with sawndz import/export" +
"\n\nFull changelog can be found in the installation folder:\n" + AppDomain.CurrentDomain.BaseDirectory + "Changelog.txt";

public static readonly string AssemblyTitle;
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8 changes: 4 additions & 4 deletions BrawlCrate/Properties/AssemblyInfo.cs
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Expand Up @@ -5,9 +5,9 @@
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
#if !DEBUG
[assembly: AssemblyTitle("BrawlCrate v0.20")]
[assembly: AssemblyTitle("BrawlCrate v0.21")]
#else
[assembly: AssemblyTitle("BrawlCrate v0.21 (BETA)")]
[assembly: AssemblyTitle("BrawlCrate v0.22 (BETA)")]
#endif
[assembly: AssemblyDescription("This program is provided as-is without any warranty, implied or otherwise." +
" By using this program, the end user agrees to take full responsibility regarding its proper and lawful use." +
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.20.*")]
[assembly: AssemblyFileVersion("0.20.0.0")]
[assembly: AssemblyVersion("0.21.*")]
[assembly: AssemblyFileVersion("0.21.0.0")]
6 changes: 3 additions & 3 deletions BrawlLib/Properties/AssemblyInfo.cs
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Expand Up @@ -4,7 +4,7 @@
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("BrawlCrateLib v0.20")]
[assembly: AssemblyTitle("BrawlCrateLib v0.21")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("BrawlCrate")]
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.20.*")]
[assembly: AssemblyFileVersion("0.20.0.0")]
[assembly: AssemblyVersion("0.21.*")]
[assembly: AssemblyFileVersion("0.21.0.0")]
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