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Prepare for release
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soopercool101 committed Jan 15, 2020
1 parent 0c2b946 commit aaa0844
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8 changes: 4 additions & 4 deletions BrawlCrate/BrawlCrate.csproj
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<ApplicationVersion>1.0.0.%2a</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<AssemblyTitle>BrawlCrate v0.30e Hotfix 1</AssemblyTitle>
<AssemblyTitle>BrawlCrate v0.30f</AssemblyTitle>
<Product>BrawlCrate</Product>
<Description>This program is provided as-is without any warranty, implied or otherwise. By using this program, the end user agrees to take full responsibility regarding its proper and lawful use. The authors/hosts/distributors cannot be held responsible for any damage resulting in the use of this program, nor can they be held accountable for the manner in which it is used.</Description>
<Copyright>
Copyright © 2018 - 2020 soopercool101, Simon381, Onium
BrawlBox Copyright © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie, Sammi Husky
Super Smash Bros. Brawl © 2008 Nintendo and HAL Laboratory
</Copyright>
<AssemblyVersion>0.30.4.1</AssemblyVersion>
<FileVersion>0.30.4.1</FileVersion>
<AssemblyVersion>0.30.5.0</AssemblyVersion>
<FileVersion>0.30.5.0</FileVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>AnyCPU;x64;x86</Platforms>
<Configurations>Debug;Release;Mono;Canary;Doxygen;Documentation</Configurations>
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</PropertyGroup>
<PropertyGroup>
<StartupObject>BrawlCrate.Program</StartupObject>
<Version>30.4.1</Version>
<Version>30.5.0</Version>
<Authors>soopercool101, Simon381, Onium, Bryan Moulton, BlackJax96, libertyernie, Sammi Husky</Authors>
<Company>BrawlCrate</Company>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
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17 changes: 16 additions & 1 deletion BrawlCrate/Changelog.txt
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@@ -1,5 +1,5 @@

BrawlCrate - v0.30e Hotfix 1
BrawlCrate - v0.30f
Copyright © 2018 - 2020 soopercool101, Simon381, Onium
BrawlBox © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie & Sammi Husky

Expand All @@ -16,6 +16,21 @@ they be held accountable for the manner in which it is used.
|************ BrawlCrate Change Log ************|
===============================================

- BrawlCrate v0.30f - (1/15/2020)
. Improved Event Match parsing:
- "Invisible" status -> "Clear" (match in-game verbiage)
- Status, scale, and team are now reflected in a fighter node's name
- Add read-only variable for event match number
- "None / Select Character" will now display as one or the other based on whether the slot is the player's
. Improved FCFG support:
- "Merge Motion/Etc." -> "MotionEtc Type". Now reflects current understanding of per-costume Etc files
- Add support for theoretical (likely unused) character load flags A and B
. Visual Studio installations of Python 3.x are now correctly autodetected
. If a user has no plugins, the plugins menu will now properly be displayed as inactive
. Fix bug in which CLR0 and PAT0 animations would break materials
. Fix bug in which certain MSBins were incorrectly parsed as Common2MiscData, fixing issue where certain files would not fully load
. Fix bug in which Stage Table Nodes would not get properly cleared when replacing

- BrawlCrate v0.30e Hotfix 1 - (1/5/2020)
. Fix bug in which CHR0 could only be replaced with CHR0 files
. Add easter egg
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16 changes: 6 additions & 10 deletions BrawlCrate/Program.cs
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Expand Up @@ -29,7 +29,7 @@ internal static class Program
/// If this isn't equal to the latest release, it assumes it needs to update.
/// MAKE SURE THIS IS ALWAYS PROPERLY UPDATED FOR ANY STABLE RELEASE!!!
/// </summary>
public static readonly string TagName = "v0.30e-h1";
public static readonly string TagName = "v0.30f";

/// <summary>
/// Shows upon first launch of a given stable release assuming that automated updating is on.
Expand All @@ -38,15 +38,11 @@ internal static class Program
/// assume that the user already saw this with the update prompt.
/// </summary>
public static readonly string UpdateMessage =
@"Updated to BrawlCrate v0.30e Hotfix 1! Here's what's new in this release:
- (Hotfix 1) CHR0s can now be properly replaced with all animation import types
- 'Import > Object' option for MDL0 now supports all MDL0 import types
- Add Delete Entries option to Edit All menu for CHR0
- Improved STPM parsing (credit: MarioDox)
- Add BrawlCrate documentation hosted at https://soopercool101.github.io/BrawlCrate/ (can be accessed from the help menu)
- Fix bug where PAT0 Entries could attempt to access invalid data during duplication
- Fix bug where the UserFloatInput API member would round to an int value
- Fix bug where the last user input was not saved for numerical API inputs
@"Updated to BrawlCrate v0.30f! Here's what's new in this release:
- Improved event match parsing
- Improved BrawlEx Fighter Config parsing, including support for per-costume Etc
- Fix bug in which PAT0 and CLR0 animations would break textures
- Fix bug in which Stage Tables could not be properly replaced
Full changelog and documentation can be viewed from the help menu.";

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8 changes: 4 additions & 4 deletions BrawlLib/BrawlLib.csproj
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<UseApplicationTrust>false</UseApplicationTrust>
<BootstrapperEnabled>true</BootstrapperEnabled>
<TargetFramework>net472</TargetFramework>
<AssemblyTitle>BrawlCrateLib v0.30e Hotfix 1</AssemblyTitle>
<AssemblyTitle>BrawlCrateLib v0.30f</AssemblyTitle>
<Product>BrawlCrateLib</Product>
<Copyright>Copyright © 2018 - 2020 soopercool101, Simon381, Onium
BrawlLib Copyright © 2009 - 2019 Bryan Moulton, BlackJax96, libertyernie, Sammi Husky</Copyright>
<AssemblyVersion>0.30.4.1</AssemblyVersion>
<FileVersion>0.30.4.1</FileVersion>
<AssemblyVersion>0.30.5.0</AssemblyVersion>
<FileVersion>0.30.5.0</FileVersion>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Platforms>AnyCPU;x64;x86</Platforms>
<Configurations>Debug;Release;Mono;Canary</Configurations>
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<PackageId>BrawlCrateLib</PackageId>
<Company>BrawlCrateLib</Company>
<Authors>soopercool101, Simon381, Onium, Bryan Moulton, BlackJax96, libertyernie, Sammi Husky</Authors>
<Version>30.4.1</Version>
<Version>30.5.0</Version>
</PropertyGroup>
<ItemGroup>
<None Remove="CustomLists\FighterList.txt" />
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