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Cleanup FPS Project for 0.3.0 (#239)
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package fps; | ||
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type Vector3Int { | ||
int32 x = 1; | ||
int32 y = 2; | ||
int32 z = 3; | ||
} |
2 changes: 1 addition & 1 deletion
2
...ns/.schema/improbable/gdk/guns/gun.schema → schema/fps/gun.schema
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@@ -1,4 +1,4 @@ | ||
package improbable.gdk.guns; | ||
package fps; | ||
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component GunComponent { | ||
id = 2051; | ||
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2 changes: 1 addition & 1 deletion
2
...improbable/gdk/health/health-regen.schema → schema/fps/health-regen.schema
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@@ -1,4 +1,4 @@ | ||
package improbable.gdk.health; | ||
package fps; | ||
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component HealthRegenComponent { | ||
id = 2041; | ||
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12 changes: 6 additions & 6 deletions
12
...chema/improbable/gdk/health/health.schema → schema/fps/health.schema
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8 changes: 4 additions & 4 deletions
8
...a/improbable/gdk/movement/movement.schema → schema/fps/movement.schema
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package fps; | ||
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import "fps/common.schema"; | ||
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type ShotInfo { | ||
bool hit_something = 1; | ||
EntityId entity_id = 2; | ||
fps.Vector3Int hit_location = 3; | ||
fps.Vector3Int hit_origin = 4; | ||
} | ||
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component ShootingComponent { | ||
id = 2050; | ||
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event ShotInfo shots; | ||
} |
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@@ -1,9 +1,11 @@ | ||
{ | ||
"SchemaStdLibDir": "../../build/dependencies/schema/standard_library", | ||
"SchemaSourceDirs": [], | ||
"SchemaSourceDirs": [ | ||
"../../schema" | ||
], | ||
"CodegenOutputDir": "Assets/Generated/Source", | ||
"DescriptorOutputDir": "../../build/assembly/schema", | ||
"DevAuthTokenDir": "Resources", | ||
"DevAuthTokenLifetimeDays": 1, | ||
"SaveDevAuthTokenToFile": false | ||
"SaveDevAuthTokenToFile": false, | ||
"SerializationOverrides": [] | ||
} |
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2 changes: 1 addition & 1 deletion
2
.../Assets/Fps/Scripts/Editor/GameLogic.meta → ...ers/unity/Assets/Fps/Prefabs/Workers.meta
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2 changes: 1 addition & 1 deletion
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...sets/Fps/Scripts/GameLogic/Animation.meta → ...s/unity/Assets/Fps/Scripts/Animation.meta
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4 changes: 2 additions & 2 deletions
4
...cripts/GameLogic/Animation/FpsAnimator.cs → ...sets/Fps/Scripts/Animation/FpsAnimator.cs
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8 changes: 3 additions & 5 deletions
8
...pts/GameLogic/Animation/ProxyAnimation.cs → ...s/Fps/Scripts/Animation/ProxyAnimation.cs
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6 changes: 3 additions & 3 deletions
6
...ipts/SetupLogic/AdvancedEntityPipeline.cs → .../Scripts/Config/AdvancedEntityPipeline.cs
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5 changes: 3 additions & 2 deletions
5
...s/Scripts/SetupLogic/SettingsPublisher.cs → ...s/Fps/Scripts/Config/SettingsPublisher.cs
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4 changes: 2 additions & 2 deletions
4
...tingsPublishers/GunDictionaryPublisher.cs → ...tingsPublishers/GunDictionaryPublisher.cs
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2 changes: 1 addition & 1 deletion
2
.../SettingsPublishers/ISettingsPublisher.cs → .../SettingsPublishers/ISettingsPublisher.cs
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namespace Fps | ||
namespace Fps.Config | ||
{ | ||
public interface ISettingsPublisher | ||
{ | ||
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5 changes: 3 additions & 2 deletions
5
...WorldTiles/MapQualitySettingsPublisher.cs → ...Publishers/MapQualitySettingsPublisher.cs
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namespace Fps | ||
namespace Fps.Config | ||
{ | ||
public static class WorkerUtils | ||
{ | ||
|
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