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Disable MacOS Agents temporarily due to broken agents (#277)
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* Disable MacOS Agents temporarily due to broken agents
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zeroZshadow authored Jun 9, 2020
1 parent de030bd commit a15c44e
Showing 1 changed file with 27 additions and 27 deletions.
54 changes: 27 additions & 27 deletions .buildkite/premerge.steps.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -48,21 +48,21 @@ linux: &linux
- exit_status: -1
limit: 3

macos: &macos
agents:
- "capable_of_building=gdk-for-unity"
- "environment=production"
- "permission_set=builder"
- "platform=macos"
- "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
retry:
automatic:
# This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
- exit_status: -1
limit: 3
env: &macos-env
ACCELERATOR_ENDPOINT: "172.16.100.150"
#macos: &macos
# agents:
# - "capable_of_building=gdk-for-unity"
# - "environment=production"
# - "permission_set=builder"
# - "platform=macos"
# - "queue=${DARWIN_BUILDER_QUEUE:-v4-1582049359-33db24b626f71fa8}"
# timeout_in_minutes: 60 # TODO(ENG-548): reduce timeout once agent-cold-start is optimised.
# retry:
# automatic:
# # This is designed to trap and retry failures because agent lost connection. Agent exits with -1 in this case.
# - exit_status: -1
# limit: 3
# env: &macos-env
# ACCELERATOR_ENDPOINT: "172.16.100.150"

# NOTE: step labels turn into commit-status names like {org}/{repo}/{pipeline}/{step-label}, lower-case and hyphenated.
# These are then relied on to have stable names by other things, so once named, please beware renaming has consequences.
Expand Down Expand Up @@ -107,18 +107,18 @@ steps:
BUILD_TARGET_FILTER: "android"
SCRIPTING_BACKEND: "mono"

- label: ":darwin: ~ build :ios:"
command: bash -c .shared-ci/scripts/build-worker.sh
<<: *macos
artifact_paths:
- logs/**/*
env:
<<: *macos-env
WORKER_TYPE: "MobileClient"
BUILD_ENVIRONMENT: "local"
BUILD_TARGET_FILTER: "ios"
SCRIPTING_BACKEND: "il2cpp"
TARGET_IOS_SDK: "simulator"
# - label: ":darwin: ~ build :ios:"
# command: bash -c .shared-ci/scripts/build-worker.sh
# <<: *macos
# artifact_paths:
# - logs/**/*
# env:
# <<: *macos-env
# WORKER_TYPE: "MobileClient"
# BUILD_ENVIRONMENT: "local"
# BUILD_TARGET_FILTER: "ios"
# SCRIPTING_BACKEND: "il2cpp"
# TARGET_IOS_SDK: "simulator"

- label: ":windows: ~ build UnityClient mono"
command: bash -c .shared-ci/scripts/build-worker.sh
Expand Down

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