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This repository has been archived by the owner on Oct 20, 2021. It is now read-only.

GDK for Unity FPS Starter Project Alpha Release 0.2.6

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@gdk-for-unity-bot gdk-for-unity-bot released this 05 Aug 15:39
f54e6d7

This release of the FPS Starter Project is intended for use with the GDK for Unity Alpha Release 0.2.6.

Keep giving us your feedback and/or suggestions! Check out our Discord, our forums, or here in the Github issues!

For more information, have a browse through our detailed release notes below or check out our Upgrade Guide! 🎉


Breaking Changes

  • The AdvancedEntityPipeline no longer takes an IEntityGameObjectCreator instance as a parameter when it is being constructed. #222
    • Instead it instantiates an GameObjectCreatorFromMetadata as the fallback.
    • This change was made as the GameObjectCreatorFromMetadata was being used at all call sites for the constructor.

Added

  • Added the io.improbable.gdk.debug package as a dependency. #222

Changed

  • Upgraded to GDK for Unity version 0.2.6

  • The AdvancedEntityPipeline now uses the OwningWorker component from the PlayerLifecycle feature module #222

  • Removed the DISABLE_REACTIVE_COMPONENTS scripting define as it is no longer used. #222

Fixed

  • Fixed a bug where the SimulatedPlayerWorkerCoordinator could throw a null reference exception once the worker had disconnected. #222
  • Fixed a bug where shooting a health pickup throws an exception. #220