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apply new locale keys
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userXinos committed Nov 15, 2023
1 parent 13e3b8b commit 9b88035
Showing 1 changed file with 9 additions and 76 deletions.
85 changes: 9 additions & 76 deletions i18n/locales/zh-si/game.json
Original file line number Diff line number Diff line change
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"UNLOCK_PRICE": "解锁价格",
"UNLOCK_BLUEPRINTS": "解锁蓝图",
"UNLOCK_TIME": "解锁时间",
"HYD": "氢气",
"AU": "天文单位",
"WS": "白星",
"BS": "蓝星",
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"SHIP_TO_SPAWN": "被摧毁时生成冥犬舰队",
"PLANETS": "星球",
"STARS": "恒星",
"DRONE": "无人机",
"PROJECTILE": "发射物",
"PREVENT_USE_ON_WS_JUMPGATE": "在白星传送门上禁用",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "星区富集冷却时间",
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"DRONES_IGNORE_BARRIER": "无人机无视屏障",
"RUSH_COST_MODIFIER": "水晶加速花费修正",
"CLUSTER": "群组",
"AOE_DAMAGE_ON_DESTROY": "被摧毁时造成范围性伤害",
"ReqUniqueCargo": "需要当前星系的货物",
"DNDiff": "DN变化",
"UCReqMinRSLevel": "货物最低红星等级",
"YSMaxGenesis": "黄星最多同时存在创世纪数",
"RushYSSpeedIncr": "黄星速度提高",
"UsesTillCooldown": "使用次数",
"BlastDroneDamageRange": "爆炸无人机爆炸范围",
"BlastDroneTriggerDist": "触发半径",
"AttackPhaseMaxSpeed": "攻击阶段最大速度",
"Base": "基础",
"SingleTarget": "单个目标",
"LinkWeaponRange": "支援半径",
"RSMoveCrossSectorCerbsAway": "红星跨星区攻击逃离",
"MinEffectRadius": "最小作用半径",
"ImpulseDuration": "脉冲持续时间",
"MirrorShieldTickPeriod": "反射护盾响应周期",
"AreaShieldCoversOwnShip": "同盟护盾保护自己",
"BondMaxPullListSize": "最多连续捆绑数目",
"OnDeathHealMaxShips": "摧毁后最多维修数目",
"OnDeathHealRange": "摧毁维修半径",
"IndependentLaserRampUp": "独立蓄力",
"RampDPS": "阶段DPS",
"NumProjectilesPerSOInSector": "星区内每个小行星发射数目",
"MinEffectRadius": "最小作用半径",
"SpeedModifierPct": "速度修正",
"YSCommonVariations": "常见变种数",
"RSLevelReq": "红星扫描仪要求",
"NumSentinels": "哨兵舰数量",
"NumGuardians": "护卫舰数量",
"NumColossus": "巨像舰数量",
"BLSDailyCRReward": "蓝星每日奖励",
"Support": "战斗",
"Combat": "战斗",
"FlagshipStealth": "潜行",
"FlagshipDroneSwarm": "后坐力跃迁无人机",
"FlagshipRocketCluster": "大灾变",
"NumProjectiles": "发射数量",
"PeriodSpawnTicks": "生成周期",
"PeriodSpawnType": "生成敌舰",
"PeriodSpawnCount": "生成数量",
"CerberusSentinel": "冥犬哨兵舰",
"AITeleportDelay": "瞬间移动冷却",
"SeparateBuildingPerLevel": "每级独立建造",
"AllowAdditionalBuildingsAtMaxLevel": "可超出最大可建造数",
"PrefabModel_WithStarHarvester": "与恒星收割者协同模式",
"StarScannerType": "星系扫描类型",
"CanBeRenamed": "可重命名",
"CenterPlacement": "居中放置",
"RequiresSectorDistance": "要求星区间隔",
"HydroCostPerShipment": "每个货物氢气消耗量",
"XPRequired": "经验需求量",
"TID_ACHIEVEMENT_TAX": "货运助手",
"TID_ACHIEVEMENT_WS_REWARDS": "富可敌国",
"Retired": "已退役",
"DRSArtifactBonus": "暗红巨星神器加成",
"RSEnrichMod": "红星富集倍率",
"HydroCostModifierPct": "氢气消耗修正",
"JumpCost": "跃迁花费",
"Battleship": "战斗舰",
"Miner": "采矿舰",
"Transport": "运输舰",
"ArtifactDRSPoints": "神器得分",
"WSJumpOtherTimeCooldown": "其他舰船跃迁冷却",
"WSJumpBSTimeCooldown": "战斗舰跃迁冷却",
"WSDisbandCooldown": "舰船解散冷却",
"WSLostShipTimeCooldown": "舰船摧毁冷却",
"RelicHydroAmounts": "氢气需求量",
"RelicHydroStages": "氢气需求提升所需圣物量",
"Position": "排名",
"BlueStar_MaxHydroPerDayAbsolute": "最多每日氢气奖励",
"PvPOnlyTargetPlayers": "PvP仅锁定玩家",
"MaxIncomingLinks": "最多被支援数",
"ChainRayForDrone": "无人机链式激光"
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "被摧毁时造成范围性伤害",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "触发半径",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "可超出最大可建造数",
"LOST_SHIP_COOLDOWN": "舰船摧毁冷却",
"SHIP_DISBAND_COOLDOWN": "舰船解散冷却",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "战斗舰跃迁冷却",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "其他舰船跃迁冷却"
}

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