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Update game.json
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233dada authored Nov 15, 2023
1 parent 9622dd4 commit ce76ca6
Showing 1 changed file with 99 additions and 19 deletions.
118 changes: 99 additions & 19 deletions i18n/locales/zh-si/game.json
Original file line number Diff line number Diff line change
Expand Up @@ -13,34 +13,38 @@
"AU": "天文单位",
"WS": "白星",
"BS": "蓝星",
"BLS": "BS",
"BLS": "蓝星",
"RS": "红星",
"YS": "YS",
"PVP": "PvP",
"YS": "黄星",
"PvP": "PVP",
"PVE": "PVE",
"UPGRADE_COST": "升级费用",
"UPGRADE_TIME": "升级时间",
"NEW_MODULE_SLOTS": "附加模组槽位的类型",
"INITIAL_MODULE_LEVELS": "模组等级",
"MAX_PER_STAR_SYSTEM": "每个恒星系统能建造的最大数量",
"MAX_PER_STAR_SYSTEM": "每个恒星系统最大容纳量",
"MAX_PER_SECTOR": "每个星区能建造的最大数量",
"CERBERUS": "冥犬",
"SECTIONS": "星区",
"FLAGSHIP_MODULES": "旗舰模组",
"COST": "花费",
"PLANET_TYPES": "星球类型",
"HYDROGEN_PER_DAY": "每日生产氢气量",
"SECTORS": "Sectors",
"SECTORS": "星区",
"COLONIZATION_PLANETS": "星球殖民",
"LVLS_PLANETS": "星球升级",
"XP_AWARD": "获得经验值",
"TIME_TO_UPGRADE": "升级时间",
"MAX_SHIPMENTS": "最大储存空间",
"CREDIT_SHIPMENT_MODIFIER": "货物加成",
"MAX_UPGRADE_LEVEL": "最大等级",
"MODEL": "模组",
"MODEL": "模型",
"SLOTS_USED": "重量",
"SALVAGE_CR_REWARD": "拆解获得星币",
"PRICE_IN_CRYSTALS": "购买水晶",
"COMBAT_ART": "星珠",
"UTILITY_ART": "蓝水晶",
"SUPPORT_ART": "四面体",
"BLUEPRINTS": "各等级能获取的蓝图",
"MAX_INFLUENCE_GAIN": "影响力奖励上限",
"MAX_INFLUENCE_LOSS": "影响力减少上限",
Expand All @@ -54,13 +58,13 @@
"MOVE_UPDATE_SEC": "移动等待时间",
"BLS_CR_REWARD_WIN_LIMIT_PERIOD": "奖励冷却",
"BLS_MAX_HYDRO_PER_DAY_PCT": "氢气奖励上限",
"BLS_HYDRO_REWARD": "冠军氢气奖励",
"BLS_HYDRO_REWARD": "氢气奖励",
"BLS_CREDIT_REWARD": "星币奖励",
"BLS_RANKED_MATCHES_PER_DAY": "每天能参与的排名次数",
"BLS_SP_FACTOR": "新手包影响系数",
"STAR_SECTOR_DPS": "蓝星伤害",
"STAR_SECTOR_NAVPOINTS": "Navigation points in the star sector",
"MODE": "模式",
"STAR_SECTOR_NAVPOINTS": "星区中的导航点",
"MODE": "模型",
"MAX_WAYPOINTS": "最大路径点数",
"WS_MAX_BS_PER_PLAYER": "每玩家可派遣的最大战斗舰数",
"WS_MAX_OTHER_PER_PLAYER": "每玩家可派遣的最大其他船舰数",
Expand All @@ -72,26 +76,102 @@
"BOND_OVERRIDES_BARRIER": "捆绑无视屏障影响",
"UNITY_MAX_DAMAGE_INCREASE_PCT": "最大伤害",
"MAX_SHIPS": "最大冥犬舰队数",
"SHIP_TO_SPAWN": "生成冥犬舰队",
"SHIP_TO_SPAWN": "被摧毁时生成冥犬舰队",
"PLANETS": "星球",
"STARS": "恒星",
"DRONE": "无人机",
"PROJECTILE": "弹药",
"PROJECTILE": "发射物",
"PREVENT_USE_ON_WS_JUMPGATE": "在白星传送门上禁用",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "星区冷却时间",
"SECTOR_GENESIS_COOLDOWN_SECONDS": "星区冷却时间",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "星区富集冷却时间",
"SECTOR_GENESIS_COOLDOWN_SECONDS": "星区创世纪冷却时间",
"STOP_COUNTDOWN_ON_DISABLE": "禁用时停止倒计时",
"AREA_SHIELD": "区域护盾",
"BS_ONLY": "仅用于战斗舰",
"DISABLE_ACTIVATION_DURING_PREP": "在准备期间可取消",
"DISABLE_ACTIVATION_DURING_PREP": "在准备期间可打断",
"IGNORE_BARRIER": "无视屏障",
"DEACTIVATE_ON_JUMP": "Deactivate on jump",
"DEACTIVATE_ON_JUMP": "跃迁时停用",
"FUEL_SHIPMENT_MODIFIER": "跃迁时停用",
"MOVE_RADIUS": "移动半径",
"BUY_IN_PAIRS": "需要建造一对",
"RS_PUBLIC_LATE_JOIN_MIN_STAR_LEVEL": "能中途加入的最小红巨星等级",
"PORTRAIT": "游戏内图片",
"AI_UPDATE_INTERVAL": "无人机刷新速率",
"AI_UPDATE_INTERVAL": "AI更新间隔",
"DRONES_IGNORE_BARRIER": "无人机无视屏障",
"RUSH_COST_MODIFIER": "加速消耗的水晶倍率",
"CLUSTER": "Cluster"
}
"RUSH_COST_MODIFIER": "水晶加速花费修正",
"CLUSTER": "群组",
"AOE_DAMAGE_ON_DESTROY": "被摧毁时造成范围性伤害",
"ReqUniqueCargo": "需要当前星系的货物",
"DNDiff": "DN变化",
"UCReqMinRSLevel": "货物最低红星等级",
"YSMaxGenesis": "黄星最多同时存在创世纪数",
"RushYSSpeedIncr": "黄星速度提高",
"UsesTillCooldown": "使用次数",
"BlastDroneDamageRange": "爆炸无人机爆炸范围",
"BlastDroneTriggerDist": "触发半径",
"AttackPhaseMaxSpeed": "攻击阶段最大速度",
"DPSRampTimes": "蓄力时间",
"Base": "基础",
"SingleTarget": "单个目标",
"LinkWeaponRange": "支援半径",
"RSMoveCrossSectorCerbsAway": "红星跨星区攻击逃离",
"MinEffectRadius": "最小作用半径",
"ImpulseDuration": "脉冲持续时间",
"MirrorShieldTickPeriod": "反射护盾响应周期",
"AreaShieldCoversOwnShip": "同盟护盾保护自己",
"BondMaxPullListSize": "最多连续捆绑数目",
"OnDeathHealMaxShips": "摧毁后最多维修数目",
"OnDeathHealRange": "摧毁维修半径",
"IndependentLaserRampUp": "独立蓄力",
"RampDPS": "阶段DPS",
"NumProjectilesPerSOInSector": "星区内每个小行星发射数目",
"MinEffectRadius": "最小作用半径",
"SpeedModifierPct": "速度修正",
"YSCommonVariations": "常见变种数",
"RSLevelReq": "红星扫描仪要求",
"NumSentinels": "哨兵舰数量",
"NumGuardians": "护卫舰数量",
"NumColossus": "巨像舰数量",
"BLSDailyCRReward": "蓝星每日奖励",
"Support": "战斗",
"Combat": "战斗",
"FlagshipStealth": "潜行",
"FlagshipDroneSwarm": "后坐力跃迁无人机",
"FlagshipRocketCluster": "大灾变",
"NumProjectiles": "发射数量",
"PeriodSpawnTicks": "生成周期",
"PeriodSpawnType": "生成敌舰",
"PeriodSpawnCount": "生成数量",
"CerberusSentinel": "冥犬哨兵舰",
"AITeleportDelay": "瞬间移动冷却",
"SeparateBuildingPerLevel": "每级独立建造",
"AllowAdditionalBuildingsAtMaxLevel": "可超出最大可建造数",
"PrefabModel_WithStarHarvester": "与恒星收割者协同模式",
"StarScannerType": "星系扫描类型",
"CanBeRenamed": "可重命名",
"CenterPlacement": "居中放置",
"RequiresSectorDistance": "要求星区间隔",
"HydroCostPerShipment": "每个货物氢气消耗量",
"XPRequired": "经验需求量",
"TID_ACHIEVEMENT_TAX": "货运助手",
"TID_ACHIEVEMENT_WS_REWARDS": "富可敌国",
"Retired": "已退役",
"DRSArtifactBonus": "暗红巨星神器加成",
"RSEnrichMod": "红星富集倍率",
"HydroCostModifierPct": "氢气消耗修正",
"JumpCost": "跃迁花费",
"Battleship": "战斗舰",
"Miner": "采矿舰",
"Transport": "运输舰",
"ArtifactDRSPoints": "神器得分",
"WSJumpOtherTimeCooldown": "其他舰船跃迁冷却",
"WSJumpBSTimeCooldown": "战斗舰跃迁冷却",
"WSDisbandCooldown": "舰船解散冷却",
"WSLostShipTimeCooldown": "舰船摧毁冷却",
"RelicHydroAmounts": "氢气需求量",
"RelicHydroStages": "氢气需求提升所需圣物量",
"Position": "排名",
"BlueStar_MaxHydroPerDayAbsolute": "最多每日氢气奖励",
"PvPOnlyTargetPlayers": "PvP仅锁定玩家",
"MaxIncomingLinks": "最多被支援数",
"ChainRayForDrone": "无人机链式激光"
}

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