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We're ready for Conari engine v1.3
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3F committed Feb 15, 2017
1 parent 6f5df5d commit e8a78e9
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8 changes: 4 additions & 4 deletions .vssbe
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{
"Header": {
"_": [
" Current file requires a vsSolutionBuildEvent engine.",
" It requires vsSolutionBuildEvent engine.",
" Free plugin for Visual Studio or MSBuild Tools:",
" * http://visualstudiogallery.msdn.microsoft.com/0d1dbfd7-ed8a-40af-ae39-281bfeca2334/",
" * http://vssbe.r-eg.net",
" Feedback: entry.reg@gmail.com"
" * https://github.com/3F/vsSolutionBuildEvent",
" * https://visualstudiogallery.msdn.microsoft.com/0d1dbfd7-ed8a-40af-ae39-281bfeca2334/",
" Feedback: github.com/3F or entry.reg@gmail.com"
],
"Compatibility": "0.9"
},
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2 changes: 1 addition & 1 deletion Conari
Submodule Conari updated 102 files
15 changes: 15 additions & 0 deletions Contributing.md
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### How to Contribute

Extend our API layer or improve all of what you want. It easy and completely transparent with our flexible architecture.

If you ready to contribute, just use the pull requests or send .patch file. If it's not a simple binding to cover API, please also provide a correct unit-tests.

The Application Program Interface of Lua:

* [v5.1](https://www.lua.org/manual/5.1/manual.html#3)
* [v5.2](https://www.lua.org/manual/5.2/manual.html#4)
* [v5.3](https://www.lua.org/manual/5.3/manual.html#4)

The documentation **[here](https://github.com/3F/LunaRoad/wiki/API)** - *try with us*

Wiki of Conari engine: https://github.com/3F/Conari/wiki
3 changes: 3 additions & 0 deletions LunaRoad.nuspec
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Lua C API for .NET
LunaRoad represents a flexible platform to work with Lua.
_ _ _ _ _ _

using(var l = new Lua<ILua51>("Lua.dll")) { /* ILua51, ILua52, ILua53, ... */ }
_ _ _ _ _ _
Source code and all details here: https://github.com/3F/LunaRoad

~~~~~~~~
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4 changes: 2 additions & 2 deletions LunaRoadTest/LuaTest.cs
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Expand Up @@ -120,13 +120,13 @@ public void funcNameTest1()
var l = new _Provider();

try {
l.funcName("");
l.procName("");
Assert.Fail("1");
}
catch(Exception ex) { Assert.IsTrue(ex.GetType() == typeof(ArgumentException), ex.GetType().ToString()); }

try {
l.funcName(null);
l.procName(null);
Assert.Fail("2");
}
catch(Exception ex) { Assert.IsTrue(ex.GetType() == typeof(ArgumentException), ex.GetType().ToString()); }
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4 changes: 2 additions & 2 deletions Readme.md
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# LunaRoad

[![](https://raw.githubusercontent.com/3F/LunaRoad/master/LunaRoad/Resources/LunaRoad_v3_96px.png)](https://github.com/3F/LunaRoad/fork)
[![](https://raw.githubusercontent.com/3F/LunaRoad/master/LunaRoad/Resources/LunaRoad_v3_96px.png)](https://github.com/3F/LunaRoad)

Lua C API for .NET

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Available variants:

* NuGet PM: `Install-Package LunaRoad`
* [GetNuTool](https://github.com/3F/GetNuTool): `msbuild gnt.core /p:ngpackages="LunaRoad"` or [gnt](https://github.com/3F/GetNuTool/releases/download/v1.5/gnt.bat) /p:ngpackages="LunaRoad"
* [GetNuTool](https://github.com/3F/GetNuTool): `msbuild gnt.core /p:ngpackages="LunaRoad"` or [gnt](https://github.com/3F/GetNuTool/releases/download/v1.6/gnt.bat) /p:ngpackages="LunaRoad"
* NuGet Commandline: `nuget install LunaRoad`
* [/releases](https://github.com/3F/LunaRoad/releases) ( [latest](https://github.com/3F/LunaRoad/releases/latest) )
* [Nightly builds](https://ci.appveyor.com/project/3Fs/LunaRoad/history) (`/artifacts` page). But remember: It can be unstable or not work at all. Use this for tests of latest changes.
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