Simple Pac-Man game written in Wolfram Mathematica. File contains a single cell returing an interactive image as output. It is possible to upload a custom map from a bitmap (more information below).
Evaluate the cell in pac_man.nb
file to start. Use arrow keys to control the character.
To upload the map drop it in the pac_man.nb
file in a place marked by a comment. A map should be a bitmap where each pixel's color has a following meaning:
color | hex | meaning |
---|---|---|
black | #000000 | a wall |
white | #ffffff | space to be filled with dots |
red | #ff0000 | empty space |
green | #00ff00 | places where ghosts should be spawned |
blue | #0000ff | a "wall" dividing the rest of the map from the "room" where ghosts are spawned |
You can find the default map in map.bmp
.