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@StefArma StefArma released this 12 Mar 18:12

Thanks to the whole community for this: IrLED, Sparker, Triada, Alex_lat, Nemesti for spending time on the code, and everyone who play on our server and reporting patiently my mistakes. A lot more can and has to be done, however i can't wait longer for steam release, make community bigger and possibly have more help to keep this thing improving! Sincerely, Stef

Added:

  • Spanish Translation by @Nemesti 72e288a
  • Russian Translation (Thanks @AlexTriada and Russian community!)
  • Direct Add recruited AI to Garrison (Ymenu, AI management, AddGarrison) selected units will move and garrison the selected marker, by @Barbolani77 mported from WotP: 692762a
  • Added parameters 07da116
  • INIDBI2 and normal save possibility to export/import from Parameters (MP Only by now)
  • Map: improved locations, predefined position for vehicles spawning with gunner inside,
  • Add backpacks, icons, boat
  • Added information on AI spawned on action "Map Info" at HQ map.
  • Added Sa.vz as seconday weapon
  • Multiplayer autoload the previous-save unless specified differently in parameters (admin can click it in role selection before starting the mission) 4b83074
  • Add MapInfo to garrison Flag to check if Statics are successfully placed (on capture this might not display, will fix)
  • Y menu - Commander menu - Details: let you reinit ACE medical gears in case you switch from basic to advanced or vice-versa.

Changed

  • game start at 1 June instead of 6 (better to keep tracking of time flowing)
  • weather will start clear and rised to 40% of forecast
  • disable smokecover eventhandler (eating performances
  • Reduced CIV traveldistance
  • Enemy Outposts just retaken by them won't show static MGs again
  • RHS good Anti-Air, no more base breaking because of spraying against building
  • Tweaked Camp Crate contents: smgs and buckshots 055e9f0
  • Slightly reduced amount of units in airport and bases
  • AAF attack force the garrison spawning.
  • Increase spawn on road check distance to 500m, build HQ warning if >500m from Roads, prevent spending for reinforcements if HQ >500m from road. e20b46e

Improved

  • Robustness of FIA garrison and Static guns: they hardly flip over, garrison use them properly (still garrison can't use them if the gunner is killed in action)
  • Mission vehicle spwan robustness
  • NATO AirAssault fixed and reworked
  • CSAT Punishment, don't piss CSAT off too much, they'll destroy towns for real.

Technical:

  • Improved ACE medical detection 0012c20

Fixes:

  • Fix QRF and vehicle insta-despawn on killing driver
  • Fixed Attack Heli RTB too quick d744f35
  • Garrison will fortify buildings again 36b1ef0
  • Fix PlayerMapMarker: incognito visible, in hardmode = no downed visible
  • Fixed Roadblock exploit 6f9eb37
  • Fix spawner 717cdc3
  • Fixed unmanning static AT from garrison after a load game
  • genroadpatrol fix
  • CSAT punishment majorfix
  • Fixed duplication FIA units (thanks Sparker)
  • Airdrop lower height = Better chance of survive
  • Fixed empty tank spawn in FIA airport
  • Fix NATO Armor
  • Fix NATO crate blank item
  • Fix AAF Attack
  • Fix player teleported to default pos
  • added atropine to aceadvancedmedical list
  • Fix Devin, he's really crazy, beware of any abuse.
  • Fix Refund HR for recruited FIA units
  • Fix RHS Kamaz - now can load boxes
  • Removed RadioComms info from Map, no longer useful
  • Logoffski fix #160
  • Fixed duplicating personal gear
  • JNA lag when adding quickly several of the same item