- Represent the maze as a graph
- mazebot.cs: Responsible for downloading the map initially, and uploading results.
- Graph.cs: Takes the graph as a 2D int array and scans it to find adjacent paths
- Utilize a best first search algorithm
- IHeuristic: Implement this interface to define your own heuristic functions for best first.
- BreadthFirst.cs: Score returns 0, this forces breadth first pathfinding (should be the worst performing of the bunch
- ManhattanDistance.cs: Score returns manhattan distance of new point to end goal (this ends up being the best of the 3.
- EuclideanDistance.cs: Score returns straight line distance of new point to end goal
- Solver: Take a heuristic in the constructor, uses it to pathfind the maze.
- IHeuristic: Implement this interface to define your own heuristic functions for best first.
The algorithm works well, suprisingly euclidean distance is less performant in this instance. Result comparison between algorithms has been rather intersting, with a BinaryHeap implemented for the priority queue actually leading to worse average times (over 100 runs).
These results are separated between the two priority queue implementations, in an effort to compare the two methods. The BinaryHeap has a better best case, and a lower worst case but runs a little longer on average for whatever reason.
For many years, Mazebot spent most of its vacation days and countless lunch breaks mapping the many forgotten cavernous subterranean floors beneath the Noops factory.
Spending all that time getting lost and finding its way took its toll on Mazebot.
These days, Mazebot is excited about only one thing: Challenging you to solve mazes.
Are you ready to solve them?
Start with the smaller mazes. Once you get the basics down, enter the Mazebot 500, a race to solve a series of mazes in a row.
IF you can complete them all, you will get a certificate of your achievement.
Each maze in Mazebot's collection has a map that is a an array of rows.
Each row is an array of single-length strings representing the contents of each location in the maze.
The possible values are:
" "
empty - a passable square"X"
- wall - not passable"A"
- starting position - this is where you start in the maze"B"
- goal - this is where you need to navigate to to escape the maze
The rows are in order from north to south, and the entries in each column are in order from west to east.
In these mazes, you may travel in any of the four cardinal directions ("N", "E", "S", "W").
Mazebot offers two ways to play: random mode, and the great maze race.
See the API documentation for more information.
Mazebot will give you a random selection from its maze collection and see how fast you can solve it.
You can optionally limit the sizes of maze you would like with the minSize
and maxSize
parameters.
GET /mazebot/random
GET /mazebot/random?minSize=20
GET /mazebot/random?minSize=30&maxSize=60
In race mode, mazebot will give you a series of mazes and challenge you to solve them all. At the end, if you are successful, Mazebot will award you a certificate that you can use to prove your maze mettle.
GET /mazebot/race
POST /mazebot/race { "login": "yourgithubnamehere" }
You can start building a command-line solver by starting with the the included ruby script.
The script demonstrates how to access the Mazebot API and work through the Mazebot race.
Can you build a program that can complete the Mazebot 500 on its own?
Mazebot has also included an HTML Game that will let you play through random mazes from the Mazebot API.
Check out the source code and show us your forks.
Look at the README for more information and ideas for extending the game.
-
Create an automated solver: Humans can be pretty good at solving mazes, but they'll never be as fast as a well-tuned computer. You could start from the the included ruby script or start from scratch in another language. If you create a solver in another language, please share it with the Noops!
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Extend the game: Check out the canvas game README for some ideas on how to get started.
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Create your own maze game: Try using a tool like Phaser to create your own game using the Mazebot API.
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Create your own maze API: Try making your own API that serves random mazes and connect the canvas maze game to it.
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Create a colorful terminal client Do you have a fondness for ASCII graphics? Create a fun client
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Generate art with the mazes: Solving these mazes isn't the only thing you can do with them. Maybe you'd rather use these maze patterns to generate art or sound.
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Remix: Try mixing in one of the other Noops APIs to make something amazing.
Mazebot can't wait to see what you make!
More about Mazebot here: https://noopschallenge.com/challenges/mazebot