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Releases: Ahli/AhliObs-SC2-Mod

AhliObs 1.23

20 May 09:35
8fd7453
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Changes

  • SC2 Bug Fixes/Changes:
    • removed now unnecessary hot fixes as they are now included in SC2. No Fixes are in effect.

Observer UIs supporting this mod's features:


All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs 1.22

22 Aug 18:34
845c3a7
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Changes

  • SC2 Bug Fixes/Changes:
    • removed now unnecessary hot fixes as they are now included in SC2
    • added new hotfixes addressing new bugs introduced in SC2:
      • fixed Orbital Command's landing preview model not being displayed
      • fixed Shield Battery's hotkey menu containing two Recharge buttons

Observer UIs supporting this mod's features:


All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs v.1.21

23 Jul 18:37
770db29
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Changes

  • Observer Features:

    • added delta values to Battle Report's comparison bars
  • GameHeart Bug Fixes:

    • fixed Workers Killed Notification ignoring SCVs killed by shooting down a flying Command Center
  • SC2 Bug Fixes/Changes:

    • fixed Colossus Extended Thermal Lance upgrade granting +3 range instead of +2
    • fixed Raven Interference Matrix not forcing Interceptors to return to the Carrier
    • fixed an issue where the impact model of Interference Matrix was not displayed
    • minor visual fixes:
      • fixed some unit models not receiving outlines behind tall buildings/doodads
      • fixed some tall doodads not causing units behind it to show their outlines
      • removed blob shadows on doodads that players cannot see
    • removed now unnecessary score fixes from AhliObs

Observer UIs supporting this mod's features:


All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs v.1.20

24 Jan 20:22
Compare
Choose a tag to compare

Changes

  • Bug Fixes
    • fixed unit morphs that have no morph delay not appearing in production tab
    • fixed issues with more than 18 production slots used by a player at once

Observer UIs supporting this mod's features:


All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs v.1.19

16 Jan 20:23
Compare
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Changes

  • Bug Fixes
    • fixed scouting workers creating a workers killed notification when being within range 50 of enemy main buildings
    • fixed Production Panel's Interceptor count breaking when a new Carrier was created
    • fixed new production icons checking unused slots

Observer UIs supporting this mod's features:


All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
      • corrected score amount of Upgrades to match resource costs:
        • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos, Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
      • corrected produce and kill score of the following units to match resource costs:
        • Immortal, Warp Prism, Tempest Shield Battery, Robotics Facility, Robotics Bay, Nydus Worm, Nydus Network, Lurker Den
        • corrected produce score type of Reactor build by a Starport
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs v.1.18

15 Jan 20:07
Compare
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Observer UIs supporting this mod's features:

Changes

  • Bug Fixes
    • fixed appearance of unpowered icon on Shield Batteries and Photon Cannons
    • added transparent border to unpowered icon

All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
      • corrected score amount of Upgrades to match resource costs:
        • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos, Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
      • corrected produce and kill score of the following units to match resource costs:
        • Immortal, Warp Prism, Tempest Shield Battery, Robotics Facility, Robotics Bay, Nydus Worm, Nydus Network, Lurker Den
        • corrected produce score type of Reactor build by a Starport
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

AhliObs v.1.17

05 Jan 22:53
136f719
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Observer UIs supporting this mod's features:

Changes

  • Observer Features

    • replaced the production tab with a new one controlled by triggers to fix increased loading times
      • added Contanimate to the alternative production tab
      • the order of slots is now deterministic instead of random
    • added label to unpowered buildings
    • added label to contaminated buildings where contaminate can have an effect
  • Changes

    • Workers lost notifications will display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • rebranding to AhliObs
    • disabled skin sets
  • Bug Fixes

    • restored visibility of player primary and secondary logos in the 3D world for player 14
    • fixed Battle Report not counting Cyclone's Lock On
    • fixed Battle Report not counting Overseer Cocoons. They are now counted correctly as Overlord or Overlord Transport
    • fixed Battle Report counting canceled defensive structures like Missile Turrets as kills
    • fixed Battle Report not counting MULEs killed by the enemy
    • fixed Battle Report counting expiring Auto-Turrets
    • fixed Battle Report not counting resource damage of aborted morphs
    • fixed Battle Report counting the resource damage of the 4 free Interceptors coming with the Carrier twice
  • SC2 Bug Fixes/Changes

    • fixed produce and kill score of the following units to match resource costs: Immortal, Warp Prism, Tempest Shield Battery, Robotics Facility, Robotics Bay, Nydus Worm, Nydus Network, Lurker Den
    • fixed produce score type of Reactor build on a Starport
  • Optimization

    • removed unnecessary code from UI initialization

All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus (powered by Shopify) extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes all resources lost (death, cancel, salvage)
        • current limitations:
          • damage does not track friendly fire, yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers lost Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
      • now display the first worker lost when it was within range 50 of a main building to only ignore scouts
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • new Production Tab implementation:
        • observer UIs need to opt-in to display it
        • new information in the icons:
          • Chrono Boost
          • Contaminated
        • the order of slots is now deterministic instead of random
        • clicking the slot selects only one unit. Which one is changed every few milliseconds as the engine does not support more than one unit
      • removed Reaper's KD8 Charges from the structures and production tab
      • combined Reactors, Tech Labs and rich Refineries/Assimilators/Extractors into single buttons instead of creating duplicates
    • Labels in 3D world:
      • added label to unpowered Protoss structures
      • added label to contaminated structures where Contaminate can have an effect
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
      • disabled skin sets as esports does not want this feature
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
      • corrected score amount of Upgrades to match resource costs:
        • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos, Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
      • corrected produce and kill score of the following units to match resource costs:
        • Immortal, Warp Prism, Tempest Shield Battery, Robotics Facility, Robotics Bay, Nydus Worm, Nydus Network, Lurker Den
        • corrected produce score type of Reactor build by a Starport
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

HomeStoryCup XX v.1.16

02 Sep 08:03
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Changes

  • Observer Features

    • added Battle Reports based on nice__username's Observer Plus extension mod
      • damage includes damage on all units and structures of the enemy
      • resource damage includes units and structures
      • current limitations:
        • damage does not track friendly fire, yet
        • resource damage does not track refunds of (forcefully) cancelled morphs (Orbital, Planetary, Zerg), yet
  • Changes

    • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
  • SC2 Bug Fixes/Changes

    • corrected Extractors on rich Vespene Geysers having 50 instead of 75 kill score
    • reduced Carrier's produce and kill score from 600 to 540 to accommodate for the 4 free interceptors
  • Bug Fixes

    • Upgrade Notifications now display time scaled by game speed and properly update in editor tests
    • Workers Killed Notifications now remain visible based on game speed to properly update in editor tests
    • Graphs now update based on scaled game speed to properly update in editor tests
    • fixed player leaving not revealing the units to the observer and correct player status not being set for observer interfaces
  • Optimizations

    • removed unnecessary code and variable allocations from graph scripts

All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Battle Report:
      • added Battle Reports based on nice__username's Observer Plus extension mod
        • damage includes damage on all units and structures of the enemy
        • resource damage includes units and structures
        • current limitations:
          • damage does not track friendly fire, yet
          • resource damage does not track refunds of (forcefully) cancelled morphs (Orbital, Planetary, Zerg), yet
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers killed Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
      • Army, Resources Lost and Gathered graphs are now using the most recent value instead of averaging the last 6 seconds
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • added production tab that allows observer interfaces to display information near unit icons. Supported are:
        • Chrono Boost
      • removed Reaper's KD8 Charges from the structures tab
      • fixed Reactors, Tech Labs and rich Refineries/Assimilators/Extractors creating multiple buttons
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
      • corrected score amount of Upgrades to match resource costs:
        • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos,
        • Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

HomeStoryCup XX v.1.15

25 Jun 23:04
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Changes

  • Observer Features
    • added production tab to leaderpanel that can be used to display chrono boost near the unit icon
    • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
    • units of players leaving the match will now be revealed to the observer (e.g. defeated player in FFA)
    • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
    • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
    • Upgrade Notifications' icon can now be clicked to select the facility researching it
  • SC2 Bug Fixes/Changes
    • rich and default Refineries, Assimilators and Extractors now use one instead of two buttons in leaderpanel
    • corrected score amount of Upgrades to match resource costs:
      • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos,
      • Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
  • Optimizations
    • removed most upgrade notification name overrides (only Weapon/Armor, Banshee/Ghost Cloak and Neosteel Armor remain)
  • Fixes
    • fixed Workers Killed Notifications being visible in default UI when the feature is disabled
    • fixed Workers Killed Notifications having a broken appearance when a player rewinds after a match

All Changes compared to WCS GameHeart 1.25/Americas

  • Changes
    • Upgrade Notifications:
      • icon can now be clicked to select the facility researching it
      • now dynamically change to reflect alliance colors
      • are now enabled in games with 1-4 players
      • labels will resize to make their text fit
    • Workers killed Notifications:
      • are now enabled when there are 2-4 players
      • now dynamically change to reflect alliance colors
    • Graphs:
      • added Resources Lost differential graph on Hotkey Numpad3
      • added Resources Gathered comparative graph on Hotkey Numpad4
    • Minimap:
      • player camera positions are now shown on minimap in 1vs1
    • World:
      • neutral units are selectable through the fog
    • Leaderpanel:
      • added production tab that allows observer interfaces to display information near unit icons. Supported are:
        • Chrono Boost
      • removed Reaper's KD8 Charges from the structures tab
      • fixed Reactors, Tech Labs and rich Refineries/Assimilators/Extractors creating multiple buttons
    • General:
      • moved default observed player from 14 to 15 (Hostile). This allows 14 player FFAs
    • Features for Observer Interfaces:
      • saves the player slot number of each player to the PlayerId score
        • this assists observer interfaces in figuring out which Player Id is the left/right player in 1vs1 matches
      • saves the player status in the PlayerStatus score
        • this assists observer interfaces in figuring out if a player is still playing, left in victory/defeat/tie
      • animation event "TextUpdated" is fired when worker killed counter's text is updated => Observer UIs can animate
      • added player score that provides a player's starting position belonging to the initial 1=left or 2=right team for observer interfaces
  • Bug Fixes
    • SC2:
      • Units Lost Resources:
        • Overlords with Ventral Sacs and Overseers made from them will report its actual resource worth on death
          • this was 25/25 too low
        • Archons will report their actual resource worth on death instead of assuming the Archon was created by one HT and one DT
      • corrected score amount of Upgrades to match resource costs:
        • Cloaking Field, Hyperflight Rotors, Infernal Pre-Igniter, Drilling Claws, Smart Servos,
        • Tunneling Claws, Charge, Extended Thermal Lance, Flux Vanes
    • WCS GameHeart:
      • fixed Dark Shrine not showing upgrades in research on a tag
      • fixed potential bug when worker is killed at the same time as that player's notification timer expires resulting in a hidden notification and subsequently resulting in a wrong displayed count when the next one is killed
      • fixed not respecting facility slot limit which breaks the entire upgrade notification system, if upgrades in research exceed 100
      • fixed a bug when UI upgrade notification slots are exceeded (> 50) and the upgrade is cancelled/finished in that slot
      • fixed a Reactor being destroyed causing a blue unit icon when the player is supply blocked
      • fixed white production labels being able to appear briefly on screen at the map start
      • Worker Killed Notification counts larger than 99 will now shrink to fit instead of showing an ellipsis
      • fixed the last upgrade notification slot never being used
      • fixed having more than 50 upgrades causing further upgrades to not be displayed. Now the limit is 100 as previously intended
      • graph shortcuts are now disabled when not playing a 1vs1 instead of showing an empty graph dialog
  • Optimizations
    • fixed performance issues of Battlecruiser script triggers created by Blizzard
      • the game will now use less CPU when issuing commands and when units execute abilities (global improvement for all units)
      • the BC's behavior did not change
    • production label check filters missiles faster (trigger runs 30% faster on average)
    • optimized production label's UI code to use less resources and not save unused entries into the data table
      • this will make the script slow down less over time
    • improved upgrade notification update thread to not scan used slots multiple times
    • re-ordered unit type checks based on likelihood
    • reduced minimum loop iterations when updating upgrade notifications
    • trigger events are now only registered, if the feature is enabled and can function
    • remove some upgrade notification text styles from trigger script as it was set in UI already
    • production tags do not contain more slots than the unit require (e.g. Nexus has at most 1 production slot)
    • minor trigger action de-duplication
    • eliminated duplicated calculations
    • eliminated unnecessary variable allocations
    • eliminated duplicated function calls with additional variables
    • less code is executed for disabled features
    • removed superfluous upgrade name overrides
    • more general trigger optimizations based on the trigger debugger's execution duration
      • all failed conditions will now appear in failed executions instead of only the initial checks (triggers return 0)

HomeStoryCup XX v.1.14

08 Jun 00:25
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Changes

  • Observer Features
    • production tags and notifications now dynamically change to reflect alliance colors
  • Bug Fixes
    • fixed graph scale settings preventing the graph to fit in