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CSC561 CG Final Program

Game: Berzerk

Start Screen Berzerk

Running the game

Run the game using Python3 HTTP Server

$python3 -m http.server

Libraries Used

Completed Parts

  • Part 1: Display the playing field Create and render the playing environment needed for the game. You should display a roughly planar terrain surrounded by walls, and with other walls dividing the space. Models should be 3D, though the projections may be orthogonal. Fancy modeling is not necessary; cubes and spheres are enough. No motion is required for credit in this part.

  • Part 2: Display and animate the player Model and animate the player. It moves north, south, east or west when the user presses a key (wasd and/or arrows). The player dies if it hits a wall.

  • Part 3: Display and animate the robots Model and animate multiple robots. They move north, south east or west automatically, and do not pass through walls or each other. If they collide with the player, the player dies.

  • Part 4: Add shooting interactions Players can shoot in the (cardinal) direction they are moving by pressing the space bar. Robots will also automatically shoot at the player in cardinal directions. If robot shots hit the player, the player dies. Similarly, robot shots can kill other robots. Shots are not instant: they move slowly toward their target.

Implementation

  • The player is a model from Mixamo, which is loaded using Three.js's GLBloader
  • The player is faster than the robots by 2x
  • The robots move towards the player usign pythagoras distance and one of all the robots will shoot at the player
  • Player and robots can only shoot bullets when the current shot bullet dies by hitting walls or killing one of the robots
  • The user is free to change the settings as the code is written in such a way that the number of robots, levels can be easily added

Extra Credits

  • track and display score. 1 killed bot = 100 points
  • animate the motion of the player and robots, using running keyframes
  • play music, and on game events play a sound, e.g. on collisions. Sounds from http://soundbible.com/
  • add at least one level, by navigating out of a door in the external wall

Screencast

Video Shared via GDrive: https://go.ncsu.edu/araul_berzerk

If the video does not play, please try to open it on a different browser and/or OS

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