Procedural Sphere with customizable layered noise calculated in Compute Shaders.
- "Animatable" noise offset with a Constant Velocity or with an Object's Position.
- Noise processing done on GPU with Compute Shaders.
- Highly customizable noise.
- Cube Sphere with Uniform Geometry as a base mesh for linear resolution manipulation.
- Gradient mapped to VertexColors based on height.
- Smooth and Sharp noise processing.
- GPU Instancing option.