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Procedural Sphere with customizable layered noise calculated in Compute Shaders.

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AleksiKortesalmi/Procedural-Sphere

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Procedural-Sphere

Procedural Sphere with customizable layered noise calculated in Compute Shaders.

Summary:

  • "Animatable" noise offset with a Constant Velocity or with an Object's Position.
  • Noise processing done on GPU with Compute Shaders.
  • Highly customizable noise.
  • Cube Sphere with Uniform Geometry as a base mesh for linear resolution manipulation.
  • Gradient mapped to VertexColors based on height.
  • Smooth and Sharp noise processing.
  • GPU Instancing option.

README_GIF

Adding template sphere from GameObject menu: Pic. Adding prefab from menu.

How to install a package from github URL

https://docs.unity3d.com/Manual/upm-ui-giturl.html

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Procedural Sphere with customizable layered noise calculated in Compute Shaders.

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